Search: +ex:BP1153
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BP512 |
| Abstract Bongard Problems vs. concrete visual Bongard Problems. |
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BP537 |
| Meta Bongard Problems vs. other Bongard Problems. |
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BP789 |
| Bongard Problems in which all examples have the same format, a specific multi-part structure vs. other Bongard Problems. |
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COMMENTS
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Left examples have the keyword "structure" on the OEBP.
Examples of "structures": Bongard Problem, Bongard Problem with extra unsorted panel ("Bongard's Dozen"), 4-panel analogy grid, sequence of objects with a quantity changing by a constant amount.
If the solver hasn't become familiar with the featured structure, the Bongard Problem's solution may seem convoluted or inelegant. (See keyword assumesfamiliarity.) Once the solver gets used to seeing a particular structure it becomes easier to read that structure and solve Bongard Problems featuring it.
A Bongard Problem can non-verbally teach someone how a particular structure works, showing valid examples of that structure versus non-examples. E.g., BP968 for the structure of Bongard Problems and BP981 for the structure of analogy grids. |
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CROSSREFS
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Adjacent-numbered pages:
BP784 BP785 BP786 BP787 BP788  *  BP790 BP791 BP792 BP793 BP794
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KEYWORD
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meta (see left/right), links, keyword
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WORLD
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bp [smaller | same | bigger]
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AUTHOR
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Aaron David Fairbanks
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BP858 |
| Bongard Problems whose examples might be used to teach the rule of the solution vs. other Bongard Problems. |
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COMMENTS
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Left examples have the keyword "teach" on the OEBP.
Sometimes instead of gauging somebody's ability to guess the pattern, a Bongard Problem might teach the pattern.
Consider a Bongard Problem whose left examples are images of a specific person's face; after seeing that Problem, one might be able to recognize that person.
A "teach" Bongard Problem (with a huge number of examples) could be taken as a training set for machine learning.
"Teach" BPs tend to be convoluted, arbitrary, cultural-knowledge-based (keyword culture), or they illustrate some insight that might be overlooked, perhaps mathematical (keyword math). |
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CROSSREFS
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Adjacent-numbered pages:
BP853 BP854 BP855 BP856 BP857  *  BP859 BP860 BP861 BP862 BP863
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KEYWORD
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meta (see left/right), links, keyword
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WORLD
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bp [smaller | same | bigger]
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AUTHOR
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Aaron David Fairbanks
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BP978 |
| Bongard Problems in which all examples have a high amount of information that a person must unpack in order to sort them vs. Bongard Problems in which all examples have a low amount of information that a person must unpack in order to sort them. |
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COMMENTS
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Left examples have the keyword "infodense" on the OEBP.
Consider the amount of data a person has to consciously unpack in each example in the process of determining how it should be sorted. In BP3, it is only necessary to notice the color of the shape. In BP871, however, it is important to read various qualities of every tiny shape shown.
Images of Bongard Problems that are "infodense" typically need to include a large number of examples in order to communicate the solution clearly without admitting unintended solutions. With so much data packed in each example, it becomes more likely that some of the random patterns in the data will happen to distinguish between the two sides in an unintended way. A similar issue appears in convoluted Bongard Problems.
Contrast "infodense" Problems to hardsort Bongard Problems, in which examples are difficult to sort, but perhaps that difficulty does not stem from reading a high amount of information; perhaps there is a small amount of information extracted from the examples, but it is hard to determine whether or not that information fits a rule. |
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CROSSREFS
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Adjacent-numbered pages:
BP973 BP974 BP975 BP976 BP977  *  BP979 BP980 BP981 BP982 BP983
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KEYWORD
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abstract, spectrum, meta (see left/right), links, keyword
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AUTHOR
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Aaron David Fairbanks
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BP1154 |
| Visual Bongard Problems about Bongard Problems vs. other visual Bongard Problems. |
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BP1158 |
| Bongard Problems in which each example communicates a rule vs. other Bongard Problems. |
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COMMENTS
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Left-sorted Bongard Problems have the keyword "rules" on the OEBP.
In the typical "rules" Bongard Problem, it is possible to come up with many convoluted rules that fit each example, but the intended interpretation is the only simple and obvious one.
Since it is difficult to communicate a rule with little detail, "rules" Bongard Problems are usually infodense.
Typically, each example is itself a bunch of smaller examples that all obey the rule. It is the same as how a Bongard Problems relies on many examples to communicate rules; likely just one example wouldn't get the answer across.
On the other hand, in BP1157 for example, each intended rule is communicated by just one example; these rules have to be particularly simple and intuitive, and the individual examples have to be complicated enough to communicate them.
Often, each rule is communicated by showing several examples of things satisfying it. (See keywords left-narrow and right-narrow.) Contrast Bongard Problems, which are more communicative, by showing some examples satisfying the rule and some examples NOT satisfying the rule.
A "rules" Bongard Problem is often collective. Some examples may admit multiple equally plausible rules, and the correct interpretation of each example only becomes clear once the solution is known. The group of examples together improve the solver's confidence about having understood each individual one right.
It is common that there will be one or two examples with multiple reasonable interpretations due to oversight of the author. |
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CROSSREFS
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All meta Bongard Problems are "rules" Bongard Problems.
Many other Bongard-Problem-like structures seen on the OEBP are also about recognizing a pattern. (See keyword structure.)
"Rules" Bongard Problems are abstract, although the individual rules in them may not be abstract. "Rules" Bongard Problems also usually have the keyword creativeexamples.
Adjacent-numbered pages:
BP1153 BP1154 BP1155 BP1156 BP1157  *  BP1159 BP1160 BP1161 BP1162 BP1163
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KEYWORD
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fuzzy, meta (see left/right), links, keyword, left-self, rules
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AUTHOR
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Aaron David Fairbanks
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BP1166 |
| Visual Bongard Problems whose sorted examples all have a nonzero minimum amount of black in them vs. other visual Bongard Problems. |
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BP1180 |
| Bongard Problems where every example establishes its own distinct "world" of allowed objects vs. Bongard Problems where every example pulls from the same set of allowed objects. |
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COMMENTS
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Left-sorted Problems have the keyword "miniworlds" on the OEBP.
All examples in this Problem are visual Bongard Problems with multiple objects in most panels. This is key as an intuitive set of allowable objects needs to be communicated by any one sorted image.
There is a decent degree of overlap between rules and "miniworlds", but BP1049 is an example of a "miniworlds" problem where the rule is constant across examples, and BP1155 is an example of a "rules" Problem that would not be tagged "miniworlds".
Although this Problem does sort any BP whose examples are images of Bongard Problems left, it is probably best not to consider them to avoid clutter and more unnecessary keywords being attached to them. |
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CROSSREFS
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Adjacent-numbered pages:
BP1175 BP1176 BP1177 BP1178 BP1179  *  BP1181 BP1182 BP1183 BP1184 BP1185
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KEYWORD
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meta (see left/right), links, keyword
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WORLD
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visualbp [smaller | same | bigger]
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AUTHOR
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Leo Crabbe
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