login
Hints
(Greetings from The On-Line Encyclopedia of Bongard Problems!)
Search: keyword:allsorted
Displaying 21-30 of 107 results found. ( prev | next )     page 1 2 3 4 5 6 7 8 9 10 11
     Sort: id      Format: long      Filter: (all | no meta | meta)      Mode: (words | no words)
BP576 Vertices may be partitioned into two sets such that no two vertices in the same set are connected versus not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Left examples are called "bipartite graphs."

CROSSREFS

Adjacent-numbered pages:
BP571 BP572 BP573 BP574 BP575  *  BP577 BP578 BP579 BP580 BP581

KEYWORD

precise, allsorted, notso, math, traditional, preciseworld

CONCEPT graph (info | search),
distinguishing_crossing_curves (info | search)

WORLD

graph [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP788 Graph contains a "loop" a.k.a. cycle (cyclic) versus graph is acyclic.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP783 BP784 BP785 BP786 BP787  *  BP789 BP790 BP791 BP792 BP793

KEYWORD

nice, precise, allsorted, math, traditional, preciseworld

CONCEPT graph (info | search),
distinguishing_crossing_curves (info | search),
loop (info | search)

WORLD

connected_graph [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP820 Shape can be combined with a copy of itself to form a convex shape vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

For the generalization of this property, see BP991.



Adjacent-numbered pages:
BP815 BP816 BP817 BP818 BP819  *  BP821 BP822 BP823 BP824 BP825

KEYWORD

nice, precise, allsorted

CONCEPT tiling (info | search)

WORLD

fill_shape [smaller | same | bigger]
zoom in left

AUTHOR

Isaac Hathaway

BP856 Compound shape would hit the dot if rotated vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP851 BP852 BP853 BP854 BP855  *  BP857 BP858 BP859 BP860 BP861

KEYWORD

nice, precise, allsorted, left-narrow, preciseworld

CONCEPT imagined_motion (info | search),
collision (info | search)

AUTHOR

Leo Crabbe

BP863 Two shapes can tessellate the plane together vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP858 BP859 BP860 BP861 BP862  *  BP864 BP865 BP866 BP867 BP868

KEYWORD

nice, precise, allsorted, math, hardsort, creativeexamples, unorderedpair

CONCEPT infinite_plane (info | search),
tessellation (info | search),
tiling (info | search)

WORLD

2_shapes [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP891 Dots can be connected to create one triangle within another vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Or equivalently, "3 dots within boundary of convex hull vs. not so". - Leo Crabbe, Aug 01 2020

CROSSREFS

Adjacent-numbered pages:
BP886 BP887 BP888 BP889 BP890  *  BP892 BP893 BP894 BP895 BP896

KEYWORD

nice, precise, allsorted, preciseworld

CONCEPT convex_hull (info | search),
triangle (info | search)

WORLD

6_dots [smaller | same | bigger]

AUTHOR

Cameron Fetter

BP897 Wide angles connected to narrow angles vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Another solution is that right examples can be folded down flat onto one isosceles triangle while left examples cannot.

All examples in this Problem feature four isosceles triangles connected by corners and/or edges.

CROSSREFS

This was conceived as a false solution for BP898.

Adjacent-numbered pages:
BP892 BP893 BP894 BP895 BP896  *  BP898 BP899 BP900 BP901 BP902

KEYWORD

precise, allsorted, notso, traditional, preciseworld

CONCEPT triangle (info | search)

WORLD

[smaller | same | bigger]

AUTHOR

Molly C Klenzak, Aaron David Fairbanks

BP898 Can fold into tetragonal disphenoid ("isosceles tetrahedron") vs. cannot.
(edit; present; nest [left/right]; search; history)
COMMENTS

Which two sides are the long sides and which side is the short side, or equivalently which angles are the wider angles and which angle is the narrower angle, is the only relevant information to consider for each triangle. Triangles are all assumed isosceles and congruent to one another.


All examples in this Problem feature four of these triangles connected by corners and/or edges.

CROSSREFS

BP897 was conceived as a false solution for this.

Adjacent-numbered pages:
BP893 BP894 BP895 BP896 BP897  *  BP899 BP900 BP901 BP902 BP903

KEYWORD

hard, precise, allsorted, notso, math, preciseworld

CONCEPT triangle (info | search)

WORLD

[smaller | same | bigger]

AUTHOR

Molly C Klenzak

BP905 Graph can be redrawn such that no edges intersect vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

A graph is a collection of vertices and edges. Vertices are the dots and edges are the lines that connect the dots. On the left, all edges can be redrawn (curved lines are allowed and moving vertices is allowed) such that no edges cross each other and each vertex is still connected to the same other vertices. These graphs are called planar.

CROSSREFS

Adjacent-numbered pages:
BP900 BP901 BP902 BP903 BP904  *  BP906 BP907 BP908 BP909 BP910

KEYWORD

nice, precise, allsorted, notso, math, left-null, preciseworld

CONCEPT graph (info | search),
topological_transformation (info | search)

WORLD

connected_graph [smaller | same | bigger]

AUTHOR

Molly C Klenzak

BP922 One row is rearranged to make the other by swapping an odd number of object pairs vs. one row is rearranged to make the other by swapping an even number of object pairs.
(edit; present; nest [left/right]; search; history)
COMMENTS

The mathematical terms for these operations are even and odd permutations.

CROSSREFS

Adjacent-numbered pages:
BP917 BP918 BP919 BP920 BP921  *  BP923 BP924 BP925 BP926 BP927

KEYWORD

precise, allsorted, math, left-narrow, right-narrow, unorderedpair, preciseworld, left-listable

CONCEPT even_odd (info | search),
permutation (info | search)

AUTHOR

Leo Crabbe

( prev | next )     page 1 2 3 4 5 6 7 8 9 10 11

Welcome | Solve | Browse | Lookup | Recent | Links | Register | Contact
Contribute | Keywords | Concepts | Worlds | Ambiguities | Transformations | Invalid Problems | Style Guide | Goals | Glossary