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BP1264 Any shape's axis of reflection is shared by another shape vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1259 BP1260 BP1261 BP1262 BP1263  *  BP1265 BP1266 BP1267 BP1268 BP1269

KEYWORD

precise, allsorted, notso, left-narrow

CONCEPT symmetry (info | search)

AUTHOR

Leo Crabbe

BP1266 Angles either only increase or only decrease as one moves along the curve vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

It does not matter which end of the curve one starts from, nor which "side" angles are measured from, so long as the side is kept consistent.

CROSSREFS

Adjacent-numbered pages:
BP1261 BP1262 BP1263 BP1264 BP1265  *  BP1267 BP1268 BP1269 BP1270 BP1271

KEYWORD

allsorted, notso, traditional

CONCEPT angle (info | search),
size_increase_decrease (info | search)

AUTHOR

Leo Crabbe

BP1267 Any two lines intersect, and no three lines share an intersection point vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Left-sorted examples divide the plane into a maximal amount of disconnected white regions by a given number of "cuts". The number of regions in one of these examples will be the nth value of of the Lazy Caterer sequence ( https://oeis.org/A000124 ), where n is the number of lines.

REFERENCE

https://en.wikipedia.org/wiki/Lazy_caterer%27s_sequence

CROSSREFS

Adjacent-numbered pages:
BP1262 BP1263 BP1264 BP1265 BP1266  *  BP1268 BP1269 BP1270 BP1271 BP1272

KEYWORD

precise, allsorted, notso, perfect

AUTHOR

Leo Crabbe

BP1268 Palindromic when elements are grouped into (more than one) equal-sized blocks vs. no grouping of elements into (more than one) equal-sized blocks is palindromic.
(edit; present; nest [left/right]; search; history)
COMMENTS

Any palindrome would be sorted left, except strings of length zero or one.

CROSSREFS

Adjacent-numbered pages:
BP1263 BP1264 BP1265 BP1266 BP1267  *  BP1269 BP1270 BP1271 BP1272 BP1273

KEYWORD

precise, allsorted, unwordable, notso, sequence, traditional, miniworlds

CONCEPT element_wise_symmetry (info | search),
element_grouping (info | search),
sequence (info | search),
same_shape (info | search),
same (info | search)

WORLD

[smaller | same | bigger]
zoom in left | zoom in right

AUTHOR

Leo Crabbe

BP1270 Straight line can separate the two types of figures vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

This Bongard Problem is a sort of meta-problem. The problems inside the boxes aren't exactly Bongard problems, but they do deal with categorization. The objects must be split into two obvious and distinct groups, but one is not given any examples to work with.

CROSSREFS

The two sides of BP3 are the same as the two sides in the first box.

Adjacent-numbered pages:
BP1265 BP1266 BP1267 BP1268 BP1269  *  BP1271 BP1272 BP1273 BP1274 BP1275

KEYWORD

notso

AUTHOR

Ben

BP1273 Sequence contains each possible way its distinct elements can be arranged as a subsequence vs. not so.
(edit; present; nest [left/right]; search; history)
REFERENCE

https://en.wikipedia.org/wiki/Superpermutation

CROSSREFS

Adjacent-numbered pages:
BP1268 BP1269 BP1270 BP1271 BP1272  *  BP1274 BP1275 BP1276 BP1277 BP1278

EXAMPLE

There are 6 ways of arranging the letters A, B and C: ABC, ACB, BAC, BCA, CAB, and CBA. The string "ABCABACBA" contains each of these as a substring, and would therefore be sorted left.

KEYWORD

precise, allsorted, notso, sequence, traditional, miniworlds

CONCEPT sequence (info | search),
overlap (info | search)

WORLD

[smaller | same | bigger]

AUTHOR

Leo Crabbe

BP1274 Reversing the sequence permutes the objects vs. not.
(edit; present; nest [left/right]; search; history)
COMMENTS

Equivalently, some permutation of the objects reverses the sequence vs. not.


Palindromes fit left. Strings of distinct objects repeated any number of times fit left.

CROSSREFS

Adjacent-numbered pages:
BP1269 BP1270 BP1271 BP1272 BP1273  *  BP1275 BP1276 BP1277 BP1278 BP1279

KEYWORD

nice, precise, allsorted, notso, sequence, miniworlds

WORLD

[smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP1275 There is a way of grouping elements into (more than one) equal-sized blocks such that no block appears twice vs. there exists no such grouping.
(edit; present; nest [left/right]; search; history)
COMMENTS

Sequences with a prime number of elements are sorted left when all their elements are unique, and sorted right otherwise.

CROSSREFS

Adjacent-numbered pages:
BP1270 BP1271 BP1272 BP1273 BP1274  *  BP1276 BP1277 BP1278 BP1279 BP1280

EXAMPLE

The sequence ABBABB would be sorted left, as it could be grouped into (AB)(BA)(BB), where each block is unique.

KEYWORD

precise, unwordable, notso, sequence, miniworlds

CONCEPT element_grouping (info | search)

AUTHOR

Leo Crabbe

BP1276 Ways of representing the sequence "ABABCBACCBAC" by grouping its elements into equal-sized blocks and relabelling them (identical blocks are represented by the same element) vs. representations of different sequences.
(edit; present; nest [left/right]; search; history)
COMMENTS

The solver isn't expected to word their solution as it is put above, but to notice that the sequences on the left all "agree" with each other under the aforementioned grouping rule. The 12-element sequence in EX10249 can be "squashed down" into the 6-element sequence in EX10251, which in turn can be "squashed down" into the 3-element sequence in EX10252.

CROSSREFS

Compare to BP121

Adjacent-numbered pages:
BP1271 BP1272 BP1273 BP1274 BP1275  *  BP1277 BP1278 BP1279 BP1280 BP1281

KEYWORD

unwordable, notso, arbitrary, sequence

CONCEPT element_grouping (info | search)

AUTHOR

Leo Crabbe

BP1282 If two players take turns moving moving the black circles with the intention of capturing their opponent's piece, one can always "checkmate" the other vs. the game results in a draw if the players play optimally.
(edit; present; nest [left/right]; search; history)
COMMENTS

Players can only move their piece to a node connected to their current position. A win is secured by moving to a node your opponent is occupying.


Which player that can force a win in left-sorted examples can change depending on who moves first.

CROSSREFS

See BP1284 for an animated Problem about the same game.

Adjacent-numbered pages:
BP1277 BP1278 BP1279 BP1280 BP1281  *  BP1283 BP1284 BP1285 BP1286 BP1287

KEYWORD

allsorted, unwordable, notso, teach

CONCEPT capture_game (info | search)

AUTHOR

Leo Crabbe

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