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BP902 This Bongard Problem vs. anything else.
BP902
BP1

becious

(edit; present; nest [left/right]; search; history)
COMMENTS

Although this Bongard Problem is self-referential, it's only because of the specific phrasing of the solution. "BP902 vs. anything else" would also work. The number 902 could have been chosen coincidentally.

CROSSREFS

See BP953, BP959.

Adjacent-numbered pages:
BP897 BP898 BP899 BP900 BP901  *  BP903 BP904 BP905 BP906 BP907

KEYWORD

notso, meta (see left/right), links, left-self, left-narrow, left-finite, left-full, right-null, right-it, invalid, experimental, funny

CONCEPT self-reference (info | search),
specificity (info | search)

WORLD

everything [smaller | same]
zoom in left (bp902)

AUTHOR

Leo Crabbe

BP905 Graph can be redrawn such that no edges intersect vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

A graph is a collection of vertices and edges. Vertices are the dots and edges are the lines that connect the dots. On the left, all edges can be redrawn (curved lines are allowed and moving vertices is allowed) such that no edges cross each other and each vertex is still connected to the same other vertices. These graphs are called planar.

CROSSREFS

Adjacent-numbered pages:
BP900 BP901 BP902 BP903 BP904  *  BP906 BP907 BP908 BP909 BP910

KEYWORD

nice, precise, allsorted, notso, math, left-null, preciseworld

CONCEPT graph (info | search),
topological_transformation (info | search)

WORLD

connected_graph [smaller | same | bigger]

AUTHOR

Molly C Klenzak

BP915 Finite number of dots vs. infinite number of dots.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP910 BP911 BP912 BP913 BP914  *  BP916 BP917 BP918 BP919 BP920

KEYWORD

less, notso, spectrum, number, example, left-null, impossible, experimental

CONCEPT finite_infinite (info | search)

WORLD

dots [smaller | same | bigger]

AUTHOR

Jago Collins

BP946 Can be constructed using 2 identical copies of an image (full overlapping not allowed) vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

"Full overlapping not allowed" means you cannot overlay an image onto itself without moving it; if this were allowed all images would be sorted on the left. The copies can be moved around (translated) in 2D but can not be flipped or rotated.


There are examples on the right drawn with thick lines, and these could be created by copying an image with slightly thinner lines and moving it over a tiny amount. If you fix this issue by saying "the copy has to be moved over more than a tiny amount" then the Bongard Problem is perfect but not precise, but if you fix this issue by saying "interpret the figures as made up of (infinitesimally) thin lines" then it's precise but not perfect. - Aaron David Fairbanks, Jun 17 2023

CROSSREFS

Adjacent-numbered pages:
BP941 BP942 BP943 BP944 BP945  *  BP947 BP948 BP949 BP950 BP951

KEYWORD

nice, notso, creativeexamples

AUTHOR

Leo Crabbe

BP956 Nested pairs of brackets vs. other arrangement of brackets (some open brackets are not closed or there are extra closing brackets).
(edit; present; nest [left/right]; search; history)
COMMENTS

Examples on the left are also known as "Dyck words".

REFERENCE

https://en.wikipedia.org/wiki/Dyck_language

CROSSREFS

Adjacent-numbered pages:
BP951 BP952 BP953 BP954 BP955  *  BP957 BP958 BP959 BP960 BP961

KEYWORD

easy, nice, precise, allsorted, unwordable, notso, sequence, traditional, inductivedefinition, preciseworld, left-listable, right-listable

CONCEPT recursion (info | search)

AUTHOR

Aaron David Fairbanks

BP958 Visual Bongard Problems about examples being read with infinite detail vs. other visual Bongard Problems.
BP529
BP530
BP531
BP532
BP533
BP543
BP852
BP953
BP954
BP959
BP961
BP1058
BP1059
BP1060
BP1061
BP1062
BP1063
BP1065
BP1066
BP1067
BP1068
BP1069
BP1070
BP1071
BP1077
BP1084
BP1098
BP1107
BP1108
BP1114
BP1115
BP1116
BP1118
BP1119
BP1120

. . .

(edit; present; nest [left/right]; search; history)
COMMENTS

Left examples have the keyword "infinitedetail" on the OEBP.


Image files on the OEBP do not really have infinite detail. For a panel to be intuitively read as having infinite detail, there usually needs to be some apparent self-similarity, or perhaps a sequence of objects following an easy to read pattern getting smaller and smaller with increasing pixelation.


Usually in "infinitedetail" Bongard Problems, not only is it a puzzle to figure out the solution, but it is another puzzle to find self-similarities and understand the intended infinite detail in each example.

CROSSREFS

BPs tagged with the keyword "infinitedetail" usually feature pixelated images that give the closest approximation of the intended infinite structure up to pixelation. This means they should be tagged with the keyword perfect, but should not be tagged with the keyword pixelperfect.


Just because a Bongard Problem has "infinitedetail" does not necessarily make it infodense. Some fractal images might be encoded by a small amount of information (just the information about which places within itself it includes smaller copies of itself) and may be recognized quickly.

Adjacent-numbered pages:
BP953 BP954 BP955 BP956 BP957  *  BP959 BP960 BP961 BP962 BP963

KEYWORD

notso, meta (see left/right), links, keyword, wellfounded

WORLD

visualbp [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP960 Bongard Problems that require the solver to create their own new picture in the process of solving vs. other Bongard Problems.
BP927
BP954
BP987
(edit; present; nest [left/right]; search; history)
COMMENTS

Left-sorted Bongard Problems have the keyword "visualimagination" on the OEBP.


Many things might be called "creating a picture". For example, drawing a path in a maze. However, use this keyword to indicate a Bongard Problem requires the solver to create something totally new "on a separate piece of paper" (whether mentally or physically), beyond just annotating the existing picture.

CROSSREFS

A "visualimagination" BP will likely be hardsort.

"Visualimagination" BPs are abstract.

"Visualimagination" BPs are are often about deciding whether some potential thing exists. (See BP634 for Bongard Problems featuring the concept ofexistence.) One can demonstrate it exists by constructing it.

Adjacent-numbered pages:
BP955 BP956 BP957 BP958 BP959  *  BP961 BP962 BP963 BP964 BP965

KEYWORD

notso, meta (see left/right), links, keyword

AUTHOR

Aaron David Fairbanks

BP979 It is possible to deduce the contents of the missing square vs. not so.
?
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples show grids of squares with an image in each square, such that there is some "rule" the images within the grid obey. The "rule" can be about how the images relate to their neighbors, it can involve the position of the images in the grid, and it can involve properties of the grid considered as a whole. One square from somewhere along the edge of the grid is removed.


Intentionally left out of this Problem (shown above sorted ambiguously) are cases in which the rule is not possible to deduce without seeing more squares. Due to this choice to omit those kinds of examples from the right, another acceptable solution is "it is possible to deduce the contents of the missing square once the underlying rule is understood vs. not so."

REFERENCE

https://en.wikipedia.org/wiki/Raven%27s_Progressive_Matrices

CROSSREFS

BP1258 is very similar: whether ALL squares can be deduced from the rest.

Adjacent-numbered pages:
BP974 BP975 BP976 BP977 BP978  *  BP980 BP981 BP982 BP983 BP984

KEYWORD

nice, notso, structure, rules, miniworlds

CONCEPT convey_enough_information (info | search),
choice (info | search)

WORLD

grid_of_images_with_rule_one_on_edge_missing [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP981 Grid of analogies vs. different kind of rule.
(edit; present; nest [left/right]; search; history)
COMMENTS

On the left, each row and column could be labeled by a certain object or concept; on the right this is not so.


More specifically: on the left, each row and each column is associated with a certain object or concept; there is a rule for combining rows and columns to give images; it would be possible without changing the rule to extend with new rows/columns or delete/reorder any existing columns. On the right, this is not so; the rule might be about how the images must relate to their neighbors, for example.


All examples show grids of squares with an image in each square, such that there is some "rule" the images within the grid obey.


Left examples are a generalized version of the analogy grids seen in BP361. Any analogy a : b :: c : d shown in a 2x2 grid will fit on the left here.


To word the solution with mathematical jargon, "defines a (simply described) map from the Cartesian product of two sets vs. not so." Another equivalent solution is "columns (alternatively, rows) illustrate a consistent set of one-input operations." It is always possible to imagine the columns as inputs and the rows as operations and vice versa.


There is a trivial way in which any example can be interpreted so that it fits on the left side: imagine each row is assigned the list of all the squares in that row and each column is assigned its number, counting from the left. But each grid has a clear rule that is simpler than this.

CROSSREFS

BP1258 is a similar idea: "any square removed could be reconstructed vs. not." Examples included left here usually fit left there, but some do not e.g. EX9998.


See BP979 for use of similar structures but with one square removed from the grid.

Adjacent-numbered pages:
BP976 BP977 BP978 BP979 BP980  *  BP982 BP983 BP984 BP985 BP986

KEYWORD

nice, convoluted, unwordable, notso, teach, structure, rules, grid, miniworlds

CONCEPT analogy (info | search)

WORLD

grid_of_images_with_rule [smaller | same | bigger]
zoom in left (grid_of_analogies)

AUTHOR

Aaron David Fairbanks

BP986 Palindromes vs. not palindromes.
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples in this Problem are sequences of graphic symbols. In this Problem, a "palindrome" is taken to be an ordered sequence which is the same read left-to-right as it is read right-to-left. A more formal solution to this Problem could be: "Sequences which are invariant under a permutation which swaps first and last entries, second and second last entries, third and third last entries, ... and so on vs. sequences which are not invariant under the aforementioned permutamation."

CROSSREFS

Adjacent-numbered pages:
BP981 BP982 BP983 BP984 BP985  *  BP987 BP988 BP989 BP990 BP991

KEYWORD

nice, precise, allsorted, notso, sequence, traditional

CONCEPT element_wise_symmetry (info | search),
identical (info | search),
sequence (info | search),
same_shape (info | search),
same (info | search),
symmetry (info | search)

WORLD

zoom in left | zoom in right

AUTHOR

Jago Collins

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