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BP1271 Positive correlation vs. negative correlation.
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(edit; present; nest [left/right]; search; history)
COMMENTS

All examples in this Bongard Problem are scatter plots. Each dot represents a data point.

"Positive correlation" means that when the X value increases, the Y value tends to increase as well (in the long run), while "negative correlation" means that when the X value increases, the Y value tends to decrease.

CROSSREFS

Adjacent-numbered pages:
BP1266 BP1267 BP1268 BP1269 BP1270  *  BP1272 BP1273 BP1274 BP1275 BP1276

EXAMPLE

Example TM4854 does not fit on either side because when the X value increases, the Y value stays the same.

Example TM4855 does not fit on either side because there is no correlation.

KEYWORD

fuzzy, minimal, unwordable, teach, spectrum, dual, handed, leftright, updown, rotate, stable, hardsort, left-narrow, right-narrow

AUTHOR

Ben

BP1282 If two players take turns moving moving the black circles with the intention of capturing their opponent's piece, one can always "checkmate" the other vs. the game results in a draw if the players play optimally.
(edit; present; nest [left/right]; search; history)
COMMENTS

Players can only move their piece to a node connected to their current position. A win is secured by moving to a node your opponent is occupying.


Which player that can force a win in left-sorted examples can change depending on who moves first.

CROSSREFS

See BP1284 for an animated Problem about the same game.

Adjacent-numbered pages:
BP1277 BP1278 BP1279 BP1280 BP1281  *  BP1283 BP1284 BP1285 BP1286 BP1287

KEYWORD

allsorted, unwordable, notso, teach

CONCEPT capture_game (info | search)

AUTHOR

Leo Crabbe

BP1284 Both players playing "capture game" optimally vs. one or both players make mistakes.
(edit; present; nest [left/right]; search; history)
COMMENTS

In the depicted "capture game", the objective is to capture your opponent's piece by moving to a node they are occupying. Players take turns moving their pieces. You can only move to a node that is linked to yours. Optimal play can either lead to a win-lose state or a draw state.


A frame where only one black disc is visible signifies that a player has taken the other's piece, winning the game.

CROSSREFS

Adjacent-numbered pages:
BP1279 BP1280 BP1281 BP1282 BP1283  *  BP1285 BP1286 BP1287 BP1288 BP1289

KEYWORD

teach, animated

CONCEPT capture_game (info | search)

AUTHOR

Leo Crabbe

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