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BP97 Triangles vs. circles.
(edit; present; nest [left/right]; search; history)
REFERENCE

M. M. Bongard, Pattern Recognition, Spartan Books, 1970, p. 246.

CROSSREFS

Adjacent-numbered pages:
BP92 BP93 BP94 BP95 BP96  *  BP98 BP99 BP100 BP101 BP102

KEYWORD

easy, nice, finished, traditional, bongard

CONCEPT convex_hull (info | search),
imagined_shape (info | search),
imagined_entity (info | search)

AUTHOR

Mikhail M. Bongard

BP354 Increasing quantity is angular vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP349 BP350 BP351 BP352 BP353  *  BP355 BP356 BP357 BP358 BP359

KEYWORD

creativeexamples, structure, sequence, traditional, rules, miniworlds

CONCEPT angle (info | search),
loop (info | search),
tracing_line_or_curve (info | search)

WORLD

constant_change_seq_increase_right [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP869 Approximately symmetric vs. asymmetric.
(edit; present; nest [left/right]; search; history)
COMMENTS

Or, "evokes idea of symmetry (see BP760) vs. not so," which is also a solution for BP847. - Aaron David Fairbanks, Jul 29 2020

CROSSREFS

Adjacent-numbered pages:
BP864 BP865 BP866 BP867 BP868  *  BP870 BP871 BP872 BP873 BP874

KEYWORD

abstract, spectrum, anticomputer, subjective, concept, perfect

CONCEPT imperfection_small (info | search),
symmetry (info | search)

AUTHOR

Leo Crabbe

BP1157 The order in which the objects in the top half are combined to make the object in the lower half matters vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Operations depicted in right-sorted examples are called "commutative".


"Order matters" here means that if the objects in the top half were to switch places, the output would look different.

REFERENCE

https://en.wikipedia.org/wiki/Commutative_property

CROSSREFS

Adjacent-numbered pages:
BP1152 BP1153 BP1154 BP1155 BP1156  *  BP1158 BP1159 BP1160 BP1161 BP1162

KEYWORD

nice, abstract, unwordable, notso, structure, rules, miniworlds

CONCEPT function (info | search)

AUTHOR

Leo Crabbe

BP331 Image of something 2-D vs. image of something 3-D.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP326 BP327 BP328 BP329 BP330  *  BP332 BP333 BP334 BP335 BP336

KEYWORD

abstract, anticomputer, collective, traditional, dithering

CONCEPT dimensionality (info | search),
3d_solid (info | search)

AUTHOR

Aaron David Fairbanks

BP183 Same curvature close to the middle vs. change of curvature close to the middle.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP178 BP179 BP180 BP181 BP182  *  BP184 BP185 BP186 BP187 BP188

KEYWORD

noisy, traditional

CONCEPT sides_of_line (info | search),
tangent (info | search),
imagined_point (info | search),
imagined_line_or_curve (info | search),
imagined_entity (info | search)

WORLD

curve [smaller | same | bigger]

AUTHOR

Harry E. Foundalis

BP132 Dots are vertices of a triangle standing on a side vs. dots are vertices of a triangle standing on a vertex.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP127 BP128 BP129 BP130 BP131  *  BP133 BP134 BP135 BP136 BP137

KEYWORD

noisy, traditional

CONCEPT base (info | search),
horizontal (info | search),
vertex_of_meeting_lines (info | search),
triangle (info | search),
vertical (info | search)

AUTHOR

Douglas R. Hofstadter

BP990 The center of mass can "see" (in straight lines) all points within the shape vs. the center of mass is not located in a region where it can see (in straight lines) all points.
(edit; present; nest [left/right]; search; history)
COMMENTS

Another way of thinking about the solution is considering whether a light source placed at the center of mass of a given example would illuminate the whole shape.

CROSSREFS

Every left for this Problem would be will be a left example for both BP367 and BP368.

Adjacent-numbered pages:
BP985 BP986 BP987 BP988 BP989  *  BP991 BP992 BP993 BP994 BP995

KEYWORD

convoluted, perfect

CONCEPT inside (info | search),
center_of_mass (info | search),
imagined_point (info | search),
imagined_line_or_curve (info | search),
imagined_entity (info | search)

WORLD

fill_shape_seeing_point_center_of_mass_inside [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP1282 If two players take turns moving moving the black circles with the intention of capturing their opponent's piece, one can always "checkmate" the other vs. the game results in a draw if the players play optimally.
(edit; present; nest [left/right]; search; history)
COMMENTS

Players can only move their piece to a node connected to their current position. A win is secured by moving to a node your opponent is occupying.


Which player that can force a win in left-sorted examples can change depending on who moves first.

CROSSREFS

See BP1284 for an animated Problem about the same game.

Adjacent-numbered pages:
BP1277 BP1278 BP1279 BP1280 BP1281  *  BP1283 BP1284 BP1285 BP1286 BP1287

KEYWORD

allsorted, unwordable, notso, teach

CONCEPT capture_game (info | search)

AUTHOR

Leo Crabbe

BP334 Odd number of dots vs. even number of dots.
(edit; present; nest [left/right]; search; history)
CROSSREFS

See BP334 for a version of the same idea, but using arbitrary shapes instead of dots.

Adjacent-numbered pages:
BP329 BP330 BP331 BP332 BP333  *  BP335 BP336 BP337 BP338 BP339

KEYWORD

precise, allsorted, number, math, left-narrow, right-narrow, right-null, help, traditional, preciseworld

CONCEPT even_odd (info | search)

WORLD

dots [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

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