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BP1275 There is a way of grouping elements into (more than one) equal-sized blocks such that no block appears twice vs. there exists no such grouping.
(edit; present; nest [left/right]; search; history)
COMMENTS

Sequences with a prime number of elements are sorted left when all their elements are unique, and sorted right otherwise.

CROSSREFS

Adjacent-numbered pages:
BP1270 BP1271 BP1272 BP1273 BP1274  *  BP1276 BP1277 BP1278 BP1279 BP1280

EXAMPLE

The sequence ABBABB would be sorted left, as it could be grouped into (AB)(BA)(BB), where each block is unique.

KEYWORD

precise, unwordable, notso, sequence, miniworlds

CONCEPT element_grouping (info | search)

AUTHOR

Leo Crabbe

BP1278 There is a way of dividing the grid into (more than one) equal-sized blocks such that no block appears more than once vs. there exists no such way of dividing the grid.
(edit; present; nest [left/right]; search; history)
CROSSREFS

2D version of BP1275.

Adjacent-numbered pages:
BP1273 BP1274 BP1275 BP1276 BP1277  *  BP1279 BP1280 BP1281 BP1282 BP1283

KEYWORD

precise, traditional, grid

AUTHOR

Leo Crabbe

BP1279 Circled points are all possible vertices a square with a particular side length can take, provided that each of its corners lie on a grid point vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Rotation of the square is allowed.

CROSSREFS

See BP1280 for version with hexagons on a hexagonal grid.

Adjacent-numbered pages:
BP1274 BP1275 BP1276 BP1277 BP1278  *  BP1280 BP1281 BP1282 BP1283 BP1284

KEYWORD

hard, precise, allsorted, unwordable, hardsort, left-finite, right-finite, left-full, fixedgrid, preciseworld

CONCEPT square (info | search)

AUTHOR

Leo Crabbe

BP1280 Circled points are all possible vertices a regular hexagon with a particular side length can take, provided that each of its corners lie on a grid point vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

See BP1279 for version with squares on a square grid.

Adjacent-numbered pages:
BP1275 BP1276 BP1277 BP1278 BP1279  *  BP1281 BP1282 BP1283 BP1284 BP1285

KEYWORD

hard, precise, allsorted, unwordable, hardsort, left-finite, right-finite, preciseworld

AUTHOR

Leo Crabbe

BP1286 One frame rate vs. another.
(edit; present; nest [left/right]; search; history)
COMMENTS

In particular, 40fps vs. 20fps.

CROSSREFS

Adjacent-numbered pages:
BP1281 BP1282 BP1283 BP1284 BP1285  *  BP1287 BP1288 BP1289 BP1290

KEYWORD

stub, precise, arbitrary, antihuman, animated, contributepairs, right-couldbe, preciseworld

AUTHOR

Leo Crabbe

BP1290 Red and its derivative hues vs. not
(edit; present; nest [left/right]; search; history)
COMMENTS

Solution worded differently:

Colors that use the primary color red to make, vs colors that don’t/cannot

Reds and its secondary and tertiary relations vs. not

Red and its pigment relatives vs. not


Comment from the author (a.k.a. Morgan Kidd):

Thank you Sally D. for introducing me to bongards!

CROSSREFS

Adjacent-numbered pages:
BP1285 BP1286 BP1287 BP1288 BP1289  * 

KEYWORD

precise, notso, color

AUTHOR

Morgan

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