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BP1288 |
| Animations vs. static images. |
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BP1286 |
| One frame rate vs. another. |
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BP1285 |
| First to move wins vs. first to move loses. |
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COMMENTS
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In the depicted "capture game", the objective is to capture your opponent's piece by moving to a node they are occupying. Players take turns moving their pieces. You can only move to a node that is linked to yours. All examples are "boards" where either player can force a win, depending on who moves first.
Players are assumed to be making optimal choices. |
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CROSSREFS
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Adjacent-numbered pages:
BP1280 BP1281 BP1282 BP1283 BP1284  *  BP1286 BP1287 BP1288 BP1289 BP1290
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KEYWORD
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stub
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CONCEPT
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capture_game (info | search)
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AUTHOR
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Leo Crabbe
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BP1284 |
| Both players playing "capture game" optimally vs. one or both players make mistakes. |
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COMMENTS
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In the depicted "capture game", the objective is to capture your opponent's piece by moving to a node they are occupying. Players take turns moving their pieces. You can only move to a node that is linked to yours. Optimal play can either lead to a win-lose state or a draw state.
A frame where only one black disc is visible signifies that a player has taken the other's piece, winning the game. |
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CROSSREFS
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Adjacent-numbered pages:
BP1279 BP1280 BP1281 BP1282 BP1283  *  BP1285 BP1286 BP1287 BP1288 BP1289
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KEYWORD
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teach, animated
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CONCEPT
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capture_game (info | search)
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AUTHOR
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Leo Crabbe
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BP1283 |
| If two nodes are linked, they are each linked to a different number of nodes vs. not so. |
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BP1282 |
| If two players take turns moving moving the black circles with the intention of capturing their opponent's piece, one can always "checkmate" the other vs. the game results in a draw if the players play optimally. |
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BP1281 |
| Circled points are all possible vertices an equilateral triangle with a particular side length can take, provided that each of its corners lie on a grid point vs. not so. |
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BP1280 |
| Circled points are all possible vertices a regular hexagon with a particular side length can take, provided that each of its corners lie on a grid point vs. not so. |
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