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BP112 X-coordinates of dots are equidistant vs. y-coordinates of dots are equidistant.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP107 BP108 BP109 BP110 BP111  *  BP113 BP114 BP115 BP116 BP117

KEYWORD

hard, nice, antihuman, traditional

CONCEPT coordinate (info | search),
length_line_or_curve (info | search),
midpoint (info | search),
imagined_line_or_curve (info | search),
imagined_entity (info | search),
same_feature (info | search),
same (info | search)

WORLD

three_points [smaller | same | bigger]

AUTHOR

Douglas R. Hofstadter

BP558 Point sequence that is increasing or decreasing in height vs. point sequence that alternates in height
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples in this Problem are groups of 3 dots.


Any example where 2 adjacent dots have the same height would be ambiguously sorted.

CROSSREFS

Adjacent-numbered pages:
BP553 BP554 BP555 BP556 BP557  *  BP559 BP560 BP561 BP562 BP563

EXAMPLE

Reading from right to left in the first box on the left hand side: the 2nd dot is higher than the 1st, and the 3rd is higher than the 2nd, so the sequence of dots is strictly increasing in height.

KEYWORD

nice, precise, antihuman, orderedtriplet, preciseworld

CONCEPT coordinate (info | search)

WORLD

three_points [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP941 JPEG image vs. PNG image.
(edit; present; nest [left/right]; search; history)
COMMENTS

Evidently this solution is stretching the idea of what makes images "different". Each corresponding pair of panels would be parsed as identical in any other case. It is worth noting that if you view this Problem on a template, the solution no longer applies at all.

CROSSREFS

Adjacent-numbered pages:
BP936 BP937 BP938 BP939 BP940  *  BP942 BP943 BP944 BP945 BP946

KEYWORD

less, precise, dual, antihuman, contributepairs, invalid, experimental, funny

AUTHOR

Leo Crabbe

BP1008 The 26th from the left, 63rd from the top pixel is black versus white.
(edit; present; nest [left/right]; search; history)
COMMENTS

This is a typical kind of joke answer people give for Bongard Problems when they cannot find an answer.

CROSSREFS

Adjacent-numbered pages:
BP1003 BP1004 BP1005 BP1006 BP1007  *  BP1009 BP1010 BP1011 BP1012 BP1013

KEYWORD

less, dual, arbitrary, handed, leftright, updown, boundingbox, blackwhite, antihuman, right-null, perfect, pixelperfect, help, experimental, funny, absoluteposition, bordercontent

CONCEPT specificity (info | search)

AUTHOR

Aaron David Fairbanks

BP1055 Equidiagonal quadrilaterals vs. non-equidiagonal quadrilaterals
(edit; present; nest [left/right]; search; history)
REFERENCE

https://en.wikipedia.org/wiki/Equidiagonal_quadrilateral

CROSSREFS

Adjacent-numbered pages:
BP1050 BP1051 BP1052 BP1053 BP1054  *  BP1056 BP1057 BP1058 BP1059 BP1060

KEYWORD

hard, antihuman

WORLD

fill_quadrilateral [smaller | same | bigger]

AUTHOR

Jago Collins

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