Search: supworld:nothing
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| BP343 |
| No two shapes are the same vs. at least two shapes are the same. |
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| BP344 |
| Shape can tile itself vs. shape cannot tile itself. |
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COMMENTS
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Left examples are sometimes called "rep-tiles."
The tiles all must be the same size. More specifically, all left examples can tile themselves only using scaled down and rotated versions of themselves with all tiles the same size. Right examples cannot tile themselves using scaled down rotated versions of themselves or even reflected versions of themselves with all tiles the same size.
Without the puzzle piece-like shape EX4120 on the right side the current examples also allow the solution "shape can tile with itself so as to create a parallelogram vs. shape cannot tile with itself so as to create a parallelogram." |
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CROSSREFS
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See BP532 for a version with fractals.
Adjacent-numbered pages:
BP339 BP340 BP341 BP342 BP343  *  BP345 BP346 BP347 BP348 BP349
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EXAMPLE
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Go to https://oebp.org/files/yet.png for an illustration of how some left-sorted shapes tile themselves. |
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KEYWORD
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hard, precise, notso, unstable, math, hardsort, creativeexamples, proofsrequired, perfect, traditional
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CONCEPT
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recursion (info | search), self-reference (info | search), tiling (info | search), imagined_shape (info | search), imagined_entity (info | search)
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WORLD
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shape [smaller | same | bigger]
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AUTHOR
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Aaron David Fairbanks
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| BP348 |
| Shape on the right is the convex hull of shape on the left vs. not so. |
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| BP350 |
| Some quantity keeps increasing from left to right vs. not so. |
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| BP351 |
| Discrete quantity vs. continuous quantity. |
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| BP352 |
| Increasing quantity has no lower (or upper) bound (and gives a representation of negative numbers) vs. increasing quantity has lower bound. |
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| BP353 |
| Increasing quantity loops back to starting value vs. increasing quantity cannot loop back to starting value. |
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| BP354 |
| Increasing quantity is angular vs. not so. |
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