Search: keyword:creativeexamples
|
|
BP987 |
| Solution could appear in a Bongard Problem featuring an image of itself on either of its sides vs. solution can appear in a Bongard Problem featuring an image of itself on a certain side only. |
|
| |
|
|
COMMENTS
|
All examples are Bongard Problems fitting left in BP954.
This is very close to BP927, specialized to Bongard Problems fitting left in BP954. The difference is that a Bongard Problem solution would fit left in BP927 but right here if it can sort images of it on both sides, but it is impossible to make an image of it fractally including itself on a certain side. An example is EX7997.
Meta Bongard Problems appearing in BP793 that are presentationinvariant necessarily fit right here. |
|
CROSSREFS
|
Adjacent-numbered pages:
BP982 BP983 BP984 BP985 BP986  *  BP988 BP989 BP990 BP991 BP992
|
|
KEYWORD
|
abstract, meta (see left/right), miniproblems, creativeexamples, assumesfamiliarity, structure, presentationinvariant, visualimagination
|
|
CONCEPT
|
fractal (info | search), recursion (info | search), self-reference (info | search)
|
|
AUTHOR
|
Leo Crabbe
|
|
|
|
|
BP999 |
| The collection of collections obeys the same rule as the individual collections vs. it does not. |
|
| |
|
|
COMMENTS
|
Rhetorical question: Where would the collection of left examples of this Bongard Problem be sorted by this Bongard Problem? (The question is whether these examples considered together satisfy the pattern that all the parts do, namely that the whole satisfies the pattern that all the parts do.)
See BP793 and BP1004 for similar paradoxes. |
|
CROSSREFS
|
See BP1005 for the version about only numerical properties; examples in that BP would be sorted the same way here that they are there.
See BP1003 for a similar idea. Rather than the collection of collections imitating the individual collections, BP1003 is about the total combined collection imitating the individual collections. A picture showing (for example) an odd number of even-numbered groups would be sorted differently by these two BPs.
Also see BP1004, which is likewise about the whole satisfying the same rule as its parts, but there the parts don't themselves have to be collections; there the parts are just plain individual objects. The panels in BP999 (this BP) should be sorted the same way in BP1004.
See BP1002, which is about only visual self-similarity instead of more general conceptual "self-similarity".
Adjacent-numbered pages:
BP994 BP995 BP996 BP997 BP998  *  BP1000 BP1001 BP1002 BP1003 BP1004
|
|
KEYWORD
|
nice, abstract, creativeexamples, left-narrow, rules, miniworlds
|
|
CONCEPT
|
recursion (info | search), self-reference (info | search)
|
|
WORLD
|
[smaller | same | bigger] zoom in left | zoom in right
|
|
AUTHOR
|
Aaron David Fairbanks
|
|
|
|
|
BP1003 |
| The combined collection obeys the same rule as the sub-collections vs. not so. |
|
| |
|
|
COMMENTS
|
Since it is most intuitive to imagine spatially squishing together all the collections in the process of combining them into one big collection, avoid rules that involve relative spatial positionings of objects. |
|
CROSSREFS
|
Contrast BP999, which is very similar. There, when considering the whole picture, the collections are to be treated as individual objects; here, when considering the whole picture, the collections are to be combined into one big collection. A picture showing (for example) an odd number of even-numbered groups would be sorted differently by these two BPs.
Also contrast BP1004, which is about a collection of plain objects obeying the same rule as all the objects (instead of a collection of [collections of objects] obeying the same rule as all the [collections of objects]).
See BP1006 for the version with only number-based properties. All panels in that Bongard Problem fit the same way in this Bongard Problem as well.
Adjacent-numbered pages:
BP998 BP999 BP1000 BP1001 BP1002  *  BP1004 BP1005 BP1006 BP1007 BP1008
|
|
KEYWORD
|
nice, abstract, notso, creativeexamples, rules, miniworlds
|
|
CONCEPT
|
recursion (info | search), self-reference (info | search)
|
|
WORLD
|
[smaller | same | bigger]
|
|
AUTHOR
|
Leo Crabbe, Aaron David Fairbanks
|
|
|
|
|
BP1004 |
| The whole satisfies the same rule as its parts vs. not so. |
|
| |
|
|
COMMENTS
|
The "whole" is the entire panel including the bounding box. A "part" is some region either stylistically different or amply separated in space from everything else. Smaller parts-within-parts don't count as parts.
Rhetorical question: Where would the collection of left examples of this Bongard Problem be sorted by this Bongard Problem? (The question is whether these examples considered together satisfy the pattern that all the parts do, namely that the whole satisfies the pattern that all the parts do.)
See BP793 and BP999 for similar paradoxes. |
|
CROSSREFS
|
See BP1006 for the version about numerical properties where each part is a cluster of dots; examples in that BP would be sorted the same way here that they are there.
See BP999 and BP1003 for versions where each object is itself a collection of objects, so that the focus is on rules specifically pertaining to collections (e.g. "all the objects are different").
See BP1002 for a Bongard Problem about only visual self-similarity instead of conceptual self-similarity.
The rule shown in each panel is "narrow" (see BP513left and BP514left).
Adjacent-numbered pages:
BP999 BP1000 BP1001 BP1002 BP1003  *  BP1005 BP1006 BP1007 BP1008 BP1009
|
|
KEYWORD
|
nice, abstract, anticomputer, creativeexamples, left-narrow, rules, miniworlds
|
|
CONCEPT
|
recursion (info | search), self-reference (info | search)
|
|
AUTHOR
|
Aaron David Fairbanks
|
|
|
|
|
BP1110 |
| The process that turns one object into the other is the same both ways vs. the process changes depending on which object is chosen as the starting point. |
|
| ?
|
|
|
|
|
|
|
BP1127 |
| There is no rule for how the objects in a cluster interrelate vs. there is. |
|
| |
|
|
|
|
|
BP1155 |
| Shapes are sorted according to a simple rule that uniquely determines where everything goes vs. shapes are sorted according to some other rule (or lack thereof). |
|
| |
|
|
|
|
|
BP1161 |
| Image contains the exact arrangement of pixels that form the "S" creature depicted in EX9532 vs. not so. |
|
| |
|
|
CROSSREFS
|
Adjacent-numbered pages:
BP1156 BP1157 BP1158 BP1159 BP1160  *  BP1162 BP1163 BP1164 BP1165 BP1166
|
|
KEYWORD
|
unwordable, notso, arbitrary, handed, leftright, updown, stretch, blackwhite, creativeexamples, right-null, perfect, pixelperfect, help
|
|
AUTHOR
|
Leo Crabbe
|
|
|
|
|
BP1191 |
| One natural way of matching up the two collections vs. multiple natural ways of matching up the two collections. |
|
| |
|
|
|
|
Welcome |
Solve |
Browse |
Lookup |
Recent |
Links |
Register |
Contact
Contribute |
Keywords |
Concepts |
Worlds |
Ambiguities |
Transformations |
Invalid Problems |
Style Guide |
Goals |
Glossary
|
|
|
|
|
|
|
|
|
|