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BP528 Highly iterated fractal vs. fractal after only few iterations.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP523 BP524 BP525 BP526 BP527  *  BP529 BP530 BP531 BP532 BP533

KEYWORD

world, contributepairs

CONCEPT fractal (info | search)

WORLD

zoom in left (fractal)

AUTHOR

Aaron David Fairbanks

BP269 Center of symmetry vs. no center of symmetry.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP264 BP265 BP266 BP267 BP268  *  BP270 BP271 BP272 BP273 BP274

CONCEPT symmetry (info | search)

WORLD

arial_font_centered_connected_symbol [smaller | same | bigger]

AUTHOR

Merse E. Gáspár

BP891 Dots can be connected to create one triangle within another vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Or equivalently, "3 dots within boundary of convex hull vs. not so". - Leo Crabbe, Aug 01 2020

CROSSREFS

Adjacent-numbered pages:
BP886 BP887 BP888 BP889 BP890  *  BP892 BP893 BP894 BP895 BP896

KEYWORD

nice, precise, allsorted, preciseworld

CONCEPT convex_hull (info | search),
triangle (info | search)

WORLD

6_dots [smaller | same | bigger]

AUTHOR

Cameron Fetter

BP1073 Bongard Problems that would sort this Bongard Problem left vs. Bongard Problems that would sort this Bongard Problem right.
BP503
BP510
BP518
BP539
BP541
BP542
BP544
BP547
BP550
BP687
BP691
BP794
BP1000
BP1074
BP1242
BP509
BP519
BP895
BP902
BP1150
?
BP517
?
BP950
?
BP1073
(edit; present; nest [left/right]; search; history)
COMMENTS

This is the "it" Problem.


Left-sorted Bongard Problems have the keyword "left-it" on the OEBP.

Right-sorted Bongard Problems have the keyword "right-it" on the OEBP.

CROSSREFS

Left-it or right-it implies feedback.

Adjacent-numbered pages:
BP1068 BP1069 BP1070 BP1071 BP1072  *  BP1074 BP1075 BP1076 BP1077 BP1078

KEYWORD

nice, meta (see left/right), links, keyword, side, metameta, feedback, time, experimental, funny, testexample, presentationinvariant

CONCEPT recursion (info | search),
self-reference (info | search)

WORLD

linksbp [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP329 Regular polygon vs. not regular polygon.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP324 BP325 BP326 BP327 BP328  *  BP330 BP331 BP332 BP333 BP334

KEYWORD

precise, allsorted, stretch, traditional, finishedexamples, preciseworld

CONCEPT angle (info | search),
same_feature (info | search),
same (info | search)

WORLD

polygon_outline [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP548 Due to pixelation, it is ambiguous whether the middle small shape is a resized version of the left shape or the right shape vs. there is a clear choice.
(edit; present; nest [left/right]; search; history)
COMMENTS

A strange Problem relying on pixelation of digital images.

CROSSREFS

Adjacent-numbered pages:
BP543 BP544 BP545 BP546 BP547  *  BP549 BP550 BP551 BP552 BP553

KEYWORD

creativeexamples, pixelperfect, structure, orderedtriplet, experimental

CONCEPT imperfection_small (info | search)

WORLD

[smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP1110 The process that turns one object into the other is the same both ways vs. the process changes depending on which object is chosen as the starting point.
?
(edit; present; nest [left/right]; search; history)
REFERENCE

https://en.wikipedia.org/wiki/Duality_(mathematics)

https://en.wikipedia.org/wiki/Involution_(mathematics)

CROSSREFS

This is a special case of BP841 and a generalisation of BP822.

Adjacent-numbered pages:
BP1105 BP1106 BP1107 BP1108 BP1109  *  BP1111 BP1112 BP1113 BP1114 BP1115

KEYWORD

nice, abstract, math, anticomputer, creativeexamples, left-narrow, unorderedpair, rules, miniworlds, dithering

CONCEPT function (info | search)

AUTHOR

Leo Crabbe

BP161 Midpoints are collinear vs. midpoints are not collinear.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP156 BP157 BP158 BP159 BP160  *  BP162 BP163 BP164 BP165 BP166

KEYWORD

nice, unorderedtriplet, traditional

CONCEPT all (info | search),
collinear (info | search),
midpoint (info | search),
imagined_point (info | search),
imagined_entity (info | search)

AUTHOR

Harry E. Foundalis

BP811 Archimedean tiling (regular polygons, all vertices look the same) versus two-uniform tiling (regular polygons, two different kinds of vertex).
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP806 BP807 BP808 BP809 BP810  *  BP812 BP813 BP814 BP815 BP816

KEYWORD

nice, math

CONCEPT infinite_plane (info | search),
tiling (info | search),
symmetry (info | search)

WORLD

wallpaper_tiling [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP899 Regions in drawing (ignore background) can be coloured using three or fewer colours such that no adjacent regions are coloured the same colour vs. four colours are required.
(edit; present; nest [left/right]; search; history)
COMMENTS

This Problem is related to the four colour theorem.

CROSSREFS

Adjacent-numbered pages:
BP894 BP895 BP896 BP897 BP898  *  BP900 BP901 BP902 BP903 BP904

KEYWORD

hard, nice, math

CONCEPT separated_regions (info | search)

WORLD

[smaller | same | bigger]

AUTHOR

Jago Collins

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