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BP809 |
| Figures can be transformed into one another by smooth stretching (before and after there are the same crossroad-points; there is a curve connecting points before if and only if there is a curve connecting those points after) vs. not so. |
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BP810 |
| Figures can be transformed into one another by smooth stretching (intersection points stay constant; paths connecting those points remain), while remaining within the 2d box vs. movement out of the plane required. |
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BP811 |
| Archimedean tiling (regular polygons, all vertices look the same) versus two-uniform tiling (regular polygons, two different kinds of vertex). |
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BP812 |
| Aesthetically pleasing vs. not so. |
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CROSSREFS
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Adjacent-numbered pages:
BP807 BP808 BP809 BP810 BP811  *  BP813 BP814 BP815 BP816 BP817
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KEYWORD
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easy, fuzzy, abstract, notso, stretch, anticomputer, subjective, invalid, experimental, funny, dithering
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AUTHOR
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Aaron David Fairbanks
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BP813 |
| Representations of natural mathematical objects vs. representations of arbitrary objects. |
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BP816 |
| Cross section of a cylinder vs. not cross section of a cylinder |
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BP818 |
| Dot's position within square is center of square's position within panel vs. not so. |
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BP820 |
| Shape can be combined with a copy of itself to form a convex shape vs. not so. |
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