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BP917 Reversible transformations vs. non-reversible transformations.
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples depict a process that transforms one object into another (two example input-output pairs are provided in every panel). In left-sorted examples, each input corresponds to a unique output, whereas in right-sorted examples, different inputs could potentially lead to the same output. There is a sense in which all the processes described on the right "lose" some amount of the input's information.

REFERENCE

https://en.wikipedia.org/wiki/Injective_function

CROSSREFS

Adjacent-numbered pages:
BP912 BP913 BP914 BP915 BP916  *  BP918 BP919 BP920 BP921 BP922

KEYWORD

nice, abstract, creativeexamples, structure, rules, miniworlds

CONCEPT convey_enough_information (info | search),
function (info | search)

AUTHOR

Leo Crabbe

BP951 Process described leaves some inputs invariant vs. no output will resemble its input.
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(edit; present; nest [left/right]; search; history)
COMMENTS

There are many ambiguities here. The solver is expected to determine what things are "allowed" to be inputs for each process. To avoid confusion examples should not be sorted differently if you consider inputting nothing.



In each example there is at least some overlap between the set of possible inputs and the set of possible outputs for each process. If we did not apply this constraint, an easy example to be sorted right would be a process that turns blue shapes red.



A harder-to-read but more clearly defined version of this Problem could include within each example a mini Bongard Problem sorting left all allowed inputs for the process.

REFERENCE

https://en.wikipedia.org/wiki/Fixed_point_(mathematics)

CROSSREFS

Adjacent-numbered pages:
BP946 BP947 BP948 BP949 BP950  *  BP952 BP953 BP954 BP955 BP956

KEYWORD

structure, rules, miniworlds

CONCEPT function (info | search)

AUTHOR

Leo Crabbe

BP973 Transitive vs. non-transitive relations between the red and blue circles.
(edit; present; nest [left/right]; search; history)
COMMENTS

Each example in this Bongard Problem consists of mini-panels containing the same arrangement of circles (ignoring colouring). Each mini-panel has a single circle highlighted in red, and possibly some circles highlighted in blue. A strict rule for this Bongard Problem could be something like "If a circle is blue in one mini-panel and red in a second mini-panel, then there are no blue circles in the second mini-panel that weren't already blue in the first mini-panel." The relation interpretation is that a circle is related to the red circle if and only if it is coloured blue.

CROSSREFS

Adjacent-numbered pages:
BP968 BP969 BP970 BP971 BP972  *  BP974 BP975 BP976 BP977 BP978

KEYWORD

convoluted, color, infodense, rules

AUTHOR

Jago Collins

BP975 Symmetric vs. Asymmetric relations between the red and blue circles.
(edit; present; nest [left/right]; search; history)
COMMENTS

Each example in this Bongard Problem consists of mini-panels containing the same arrangement of circles (ignoring colouring). Each mini-panel has a single circle highlighted in red, and possibly some circles highlighted in blue. A strict rule for this Bongard Problem could be something like "If a circle is blue in one mini-panel and red in a second mini-panel, then the red circle from the first mini-panel is blue in the second mini-panel." The relation intepretation is that a circle is related to the red circle if and only if it is coloured blue. BP973 is a similar problem.

CROSSREFS

Adjacent-numbered pages:
BP970 BP971 BP972 BP973 BP974  *  BP976 BP977 BP978 BP979 BP980

KEYWORD

convoluted, color, infodense, rules

AUTHOR

Jago Collins

BP979 It is possible to deduce the contents of the missing square vs. not so.
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(edit; present; nest [left/right]; search; history)
COMMENTS

All examples show grids of squares with an image in each square, such that there is some "rule" the images within the grid obey. The "rule" can be about how the images relate to their neighbors, it can involve the position of the images in the grid, and it can involve properties of the grid considered as a whole. One square from somewhere along the edge of the grid is removed.


Intentionally left out of this Problem (shown above sorted ambiguously) are cases in which the rule is not possible to deduce without seeing more squares. Due to this choice to omit those kinds of examples from the right, another acceptable solution is "it is possible to deduce the contents of the missing square once the underlying rule is understood vs. not so."

REFERENCE

https://en.wikipedia.org/wiki/Raven%27s_Progressive_Matrices

CROSSREFS

BP1258 is very similar: whether ALL squares can be deduced from the rest.

Adjacent-numbered pages:
BP974 BP975 BP976 BP977 BP978  *  BP980 BP981 BP982 BP983 BP984

KEYWORD

nice, notso, structure, rules, miniworlds

CONCEPT convey_enough_information (info | search),
choice (info | search)

WORLD

grid_of_images_with_rule_one_on_edge_missing [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP981 Grid of analogies vs. different kind of rule.
(edit; present; nest [left/right]; search; history)
COMMENTS

On the left, each row and column could be labeled by a certain object or concept; on the right this is not so.


More specifically: on the left, each row and each column is associated with a certain object or concept; there is a rule for combining rows and columns to give images; it would be possible without changing the rule to extend with new rows/columns or delete/reorder any existing columns. On the right, this is not so; the rule might be about how the images must relate to their neighbors, for example.


All examples show grids of squares with an image in each square, such that there is some "rule" the images within the grid obey.


Left examples are a generalized version of the analogy grids seen in BP361. Any analogy a : b :: c : d shown in a 2x2 grid will fit on the left here.


To word the solution with mathematical jargon, "defines a (simply described) map from the Cartesian product of two sets vs. not so." Another equivalent solution is "columns (alternatively, rows) illustrate a consistent set of one-input operations." It is always possible to imagine the columns as inputs and the rows as operations and vice versa.


There is a trivial way in which any example can be interpreted so that it fits on the left side: imagine each row is assigned the list of all the squares in that row and each column is assigned its number, counting from the left. But each grid has a clear rule that is simpler than this.

CROSSREFS

BP1258 is a similar idea: "any square removed could be reconstructed vs. not." Examples included left here usually fit left there, but some do not e.g. EX9998.


See BP979 for use of similar structures but with one square removed from the grid.

Adjacent-numbered pages:
BP976 BP977 BP978 BP979 BP980  *  BP982 BP983 BP984 BP985 BP986

KEYWORD

nice, convoluted, unwordable, notso, teach, structure, rules, grid, miniworlds

CONCEPT analogy (info | search)

WORLD

grid_of_images_with_rule [smaller | same | bigger]
zoom in left (grid_of_analogies)

AUTHOR

Aaron David Fairbanks

BP998 X "X _" vs. all are "X _"; X Y.
(edit; present; nest [left/right]; search; history)
COMMENTS

Right:

All are "all but one are ___"; all but one are black.

All are "every other is ___"; every other is solid polygons.

All are "gradually becoming ___"; gradually becoming thickly outlined.

Left:

All but one are "all but one are ___".

Every other is "every other is ___".

Gradually becoming "gradually becoming ___".


Here is another way of putting it:

Call it "meta" when the whole imitates its parts, and call it "doubly-meta" when the whole imitates its parts with respect to the way it imitates its parts. Left are doubly-meta, while right are just meta.


Here is a more belabored way of putting it:

Call something like "is star-shaped" a "rule". An object can satisfy a rule.

Call something like "all but one are ___" a "rule-parametrized rule". A collection of objects can satisfy a rule-parametrized rule with respect to a particular rule.

On the right: every collection fits the same rule-parametrized rule (with respect to various rules); furthermore the collection of collections fits that same rule-parametrized rule (with respect to some unrelated rule that collections can satisfy).

On the left: The collection of collections fits a rule-parametrized rule with respect to the rule of fitting that rule-parametrized rule (with respect to various rules).


Previously, an unintended solution to this BP was "not all groups share some noticeable property vs. all do." It is hard to come up with examples foiling this alternative solution because the rule-parametrized rule (see explanation above) usually has to do with not all objects in the collection fitting the rule. (See BP568, which is about BP ideas that are always overridden by a simpler solution.) The example EX10108 "all five are 'all five are ___'" was added, foiling the alternative solution.

CROSSREFS

The right side of this Problem is a subset of BP999left.

Adjacent-numbered pages:
BP993 BP994 BP995 BP996 BP997  *  BP999 BP1000 BP1001 BP1002 BP1003

EXAMPLE

"Odd one out with respect to what property is the odd one out" would not fit left: even though this example does seem doubly-meta, it is not doubly-meta in the right way. There is no odd one out with respect to the property of having an odd one out.

Similarly, consider "gradual transition with respect to what the gradual transition is between", etc. Instead of having the form "X 'X __' ", this is more like "X [the __ appearing in 'X __']". Examples like these two could make for a different Bongard Problem.

KEYWORD

hard, unwordable, challenge, overriddensolution, infodense, contributepairs, funny, rules, miniworlds

CONCEPT self-reference (info | search)

WORLD

zoom in right

AUTHOR

Aaron David Fairbanks

BP999 The collection of collections obeys the same rule as the individual collections vs. it does not.
(edit; present; nest [left/right]; search; history)
COMMENTS

Rhetorical question: Where would the collection of left examples of this Bongard Problem be sorted by this Bongard Problem? (The question is whether these examples considered together satisfy the pattern that all the parts do, namely that the whole satisfies the pattern that all the parts do.)

See BP793 and BP1004 for similar paradoxes.

CROSSREFS

See BP1005 for the version about only numerical properties; examples in that BP would be sorted the same way here that they are there.

See BP1003 for a similar idea. Rather than the collection of collections imitating the individual collections, BP1003 is about the total combined collection imitating the individual collections. A picture showing (for example) an odd number of even-numbered groups would be sorted differently by these two BPs.

Also see BP1004, which is likewise about the whole satisfying the same rule as its parts, but there the parts don't themselves have to be collections; there the parts are just plain individual objects. The panels in BP999 (this BP) should be sorted the same way in BP1004.

See BP1002, which is about only visual self-similarity instead of more general conceptual "self-similarity".

Adjacent-numbered pages:
BP994 BP995 BP996 BP997 BP998  *  BP1000 BP1001 BP1002 BP1003 BP1004

KEYWORD

nice, abstract, creativeexamples, left-narrow, rules, miniworlds

CONCEPT recursion (info | search),
self-reference (info | search)

WORLD

[smaller | same | bigger]
zoom in left | zoom in right

AUTHOR

Aaron David Fairbanks

BP1003 The combined collection obeys the same rule as the sub-collections vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Since it is most intuitive to imagine spatially squishing together all the collections in the process of combining them into one big collection, avoid rules that involve relative spatial positionings of objects.

CROSSREFS

Contrast BP999, which is very similar. There, when considering the whole picture, the collections are to be treated as individual objects; here, when considering the whole picture, the collections are to be combined into one big collection. A picture showing (for example) an odd number of even-numbered groups would be sorted differently by these two BPs.

Also contrast BP1004, which is about a collection of plain objects obeying the same rule as all the objects (instead of a collection of [collections of objects] obeying the same rule as all the [collections of objects]).

See BP1006 for the version with only number-based properties. All panels in that Bongard Problem fit the same way in this Bongard Problem as well.

Adjacent-numbered pages:
BP998 BP999 BP1000 BP1001 BP1002  *  BP1004 BP1005 BP1006 BP1007 BP1008

KEYWORD

nice, abstract, notso, creativeexamples, rules, miniworlds

CONCEPT recursion (info | search),
self-reference (info | search)

WORLD

[smaller | same | bigger]

AUTHOR

Leo Crabbe, Aaron David Fairbanks

BP1004 The whole satisfies the same rule as its parts vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

The "whole" is the entire panel including the bounding box. A "part" is some region either stylistically different or amply separated in space from everything else. Smaller parts-within-parts don't count as parts.


Rhetorical question: Where would the collection of left examples of this Bongard Problem be sorted by this Bongard Problem? (The question is whether these examples considered together satisfy the pattern that all the parts do, namely that the whole satisfies the pattern that all the parts do.)

See BP793 and BP999 for similar paradoxes.

CROSSREFS

See BP1006 for the version about numerical properties where each part is a cluster of dots; examples in that BP would be sorted the same way here that they are there.

See BP999 and BP1003 for versions where each object is itself a collection of objects, so that the focus is on rules specifically pertaining to collections (e.g. "all the objects are different").

See BP1002 for a Bongard Problem about only visual self-similarity instead of conceptual self-similarity.


The rule shown in each panel is "narrow" (see BP513left and BP514left).

Adjacent-numbered pages:
BP999 BP1000 BP1001 BP1002 BP1003  *  BP1005 BP1006 BP1007 BP1008 BP1009

KEYWORD

nice, abstract, anticomputer, creativeexamples, left-narrow, rules, miniworlds

CONCEPT recursion (info | search),
self-reference (info | search)

AUTHOR

Aaron David Fairbanks

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