Search: keyword:fuzzy
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| BP365 |
| Two independent quantities changing simultaneously vs. determined by just one changing quantity. |
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COMMENTS
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Examples sorted right may feature multiple quantities, but one changing quantity determines all changing quantities.
The distinction between the two sides is fuzzy. For example the left-sorted example EX4364 could be viewed as determined by just the one changing quantity of width and the fact that the height is given by two times the width minus one. On the other hand the right-sorted example EX4370 could be viewed as determined by the two changing quantities number of black squares and number of white squares, ignoring the fact that the total number of squares is always six. |
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CROSSREFS
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Adjacent-numbered pages:
BP360 BP361 BP362 BP363 BP364  *  BP366 BP367 BP368 BP369 BP370
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KEYWORD
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fuzzy, traditional, rules, miniworlds
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CONCEPT
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size_increase_decrease (info | search), tracing_line_or_curve (info | search)
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WORLD
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constant_change_seq_increase_right [smaller | same | bigger]
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AUTHOR
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Aaron David Fairbanks
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| BP393 |
| Correct vs. incorrect. |
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| BP505 |
| Number indicated on number line conceptually related to image shown below vs. not so. |
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| BP524 |
| Same objects are shown lined up in both "universes" vs. the two "universes" are not aligned. |
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COMMENTS
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All examples are black and white images, partitioned by lines such that crossing a line switches the background color and the foreground color. (Sometimes it is not clear which is "background" and which is "foreground".) In the space between two dividing lines, there is a black and white scene; the outlines of the shapes are curves dividing black from white. Images sorted left are such that each outline-curve present in a scene that comes in contact non-tangentially with a dividing line continues across the dividing line, across which the black and white sides of it switch.
Examples (especially right) usually have ambiguity to some degree; depending on how a person reads the images, dividing lines may be confused for curves within a scene. |
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CROSSREFS
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Adjacent-numbered pages:
BP519 BP520 BP521 BP522 BP523  *  BP525 BP526 BP527 BP528 BP529
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KEYWORD
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fuzzy, unwordable, anticomputer, traditional, blackwhiteinvariant
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AUTHOR
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Aaron David Fairbanks
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| BP812 |
| Aesthetically pleasing vs. not so. |
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CROSSREFS
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Adjacent-numbered pages:
BP807 BP808 BP809 BP810 BP811  *  BP813 BP814 BP815 BP816 BP817
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KEYWORD
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easy, fuzzy, abstract, notso, stretch, anticomputer, subjective, invalid, experimental, funny, dithering
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AUTHOR
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Aaron David Fairbanks
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| BP813 |
| Representations of natural mathematical objects vs. representations of arbitrary objects. |
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| BP847 |
| Evokes the idea of symmetry vs. not so. |
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| BP894 |
| Examples fit solution (once it is known) relatively obviously vs. examples fit solution in subtle or complex, harder-to-see ways. |
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COMMENTS
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One left and one right example with each solution are shown for help.
This BP is fuzzy for multiple reasons. How obvious it is that an example fits a rule is subjective. Also, somebody could read the simplicity of all included examples as part of a Bongard Problem's solution. For example, the more obvious version of "square number of dots vs. non-square number of dots" could be interpreted as "square small number of dots arranged in easy-to-read way vs. non-square small number of dots arranged in easy-to-read way."
Whether this Bongard Problem solution would categorize an image of itself left or right depends on the difficulty of the solutions of the mini-Problems. |
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CROSSREFS
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See keyword help.
See keyword hardsort.
Adjacent-numbered pages:
BP889 BP890 BP891 BP892 BP893  *  BP895 BP896 BP897 BP898 BP899
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KEYWORD
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fuzzy, abstract, notso, subjective, meta (see left/right), miniproblems, creativeexamples, presentationmatters, assumesfamiliarity, structure, contributepairs
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WORLD
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boxes_bpimage_three_per_side [smaller | same | bigger]
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AUTHOR
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Aaron David Fairbanks
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| BP939 |
| Optical illusions vs. not so. |
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| BP1002 |
| Vaguely self-similar (looks like self-similar fractal after one iteration) vs. not so. |
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CROSSREFS
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See BP1004 for a Problem about conceptual self-similarity instead of visual self-similarity.
See BP188 for a similar Problem restricted to shape outlines made of shape outlines.
Adjacent-numbered pages:
BP997 BP998 BP999 BP1000 BP1001  *  BP1003 BP1004 BP1005 BP1006 BP1007
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KEYWORD
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easy, nice, fuzzy, abstract, anticomputer, concept, traditional
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CONCEPT
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fractal (info | search), recursion (info | search), self-reference (info | search), similar_shape (info | search), similar (info | search)
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AUTHOR
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Aaron David Fairbanks
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