login
Hints
(Greetings from The On-Line Encyclopedia of Bongard Problems!)
Search: supworld:fill_shapes
Displaying 1-10 of 12 results found. ( next )     page 1 2
     Sort: id      Format: long      Filter: (all | no meta | meta)      Mode: (words | no words)
BP50 Vertical axis of symmetry vs. no axis of symmetry.
(edit; present; nest [left/right]; search; history)
REFERENCE

M. M. Bongard, Pattern Recognition, Spartan Books, 1970, p. 230.

CROSSREFS

BP152 is the same solution (with the sides switched), using connected shapes and without black filling.

BP1206 was created to be a slightly different version of this: "vertical axis of symmetry vs. no vertical axis of symmetry." (That less specific solution fits this Bongard Problem as well.)

Adjacent-numbered pages:
BP45 BP46 BP47 BP48 BP49  *  BP51 BP52 BP53 BP54 BP55

KEYWORD

nice, stretch, left-narrow, finished, traditional, bongard

CONCEPT symmetry_axis (info | search),
symmetry (info | search)

WORLD

curves_and_fill_shapes_separate_drawing [smaller | same | bigger]

AUTHOR

Mikhail M. Bongard

BP91 Three identical elements vs. four identical elements.
(edit; present; nest [left/right]; search; history)
REFERENCE

M. M. Bongard, Pattern Recognition, Spartan Books, 1970, p. 244.

CROSSREFS

BP1226 is "three identical elements vs. other number of identical elements".

Adjacent-numbered pages:
BP86 BP87 BP88 BP89 BP90  *  BP92 BP93 BP94 BP95 BP96

KEYWORD

number, ignoreimperfections, finished, traditional, bongard

CONCEPT indentation (info | search),
on_line_or_curve (info | search),
number (info | search),
protrusion (info | search),
separation_of_joined_objects (info | search),
same (info | search),
three (info | search),
four (info | search)

WORLD

curves_and_fill_shapes_drawing [smaller | same | bigger]

AUTHOR

Mikhail M. Bongard

BP201 Two of the shapes make tiles along their border lines vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP196 BP197 BP198 BP199 BP200  *  BP202 BP203 BP204 BP205 BP206

KEYWORD

noisy, traditional

CONCEPT rotation_required (info | search),
tiling (info | search),
imagined_motion (info | search),
motion (info | search)

WORLD

fill_shapes [smaller | same | bigger]

AUTHOR

Giuseppe Insana

BP322 One outer outline vs. more than one outer outline.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP317 BP318 BP319 BP320 BP321  *  BP323 BP324 BP325 BP326 BP327

KEYWORD

nice, precise, allsorted, traditional

CONCEPT separated_regions (info | search),
interior_exterior (info | search),
outer_outline (info | search),
recursion (info | search),
one (info | search)

WORLD

nest_shapes [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP343 No two shapes are the same vs. at least two shapes are the same.
(edit; present; nest [left/right]; search; history)
CROSSREFS

BP57 is the same solution except all examples have two shapes.

Adjacent-numbered pages:
BP338 BP339 BP340 BP341 BP342  *  BP344 BP345 BP346 BP347 BP348

KEYWORD

traditional, collection

CONCEPT existence (info | search),
identical (info | search),
same_shape (info | search),
same (info | search),
two (info | search)

WORLD

shapes [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP523 Same amount of black in any vertical slice vs. varying amounts of black in vertical slices.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP518 BP519 BP520 BP521 BP522  *  BP524 BP525 BP526 BP527 BP528

KEYWORD

nice, precise, rotate, stretch, unstable, perfect, pixelperfect, traditional

WORLD

shapes_can_touch_box [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP541 Bongard Problems vs. anything else.
BP1
BP2
BP3
BP4
BP541
BP1073

blllmam

cat

nongard

(edit; present; nest [left/right]; search; history)
COMMENTS

This refers to all Bongard Problem solution ideas. No need to be a particularly well-made or well-defined Bongard Problem.

CROSSREFS

Adjacent-numbered pages:
BP536 BP537 BP538 BP539 BP540  *  BP542 BP543 BP544 BP545 BP546

KEYWORD

notso, meta (see left/right), links, world, left-self, right-null, left-it, feedback

WORLD

everything [smaller | same]
zoom in left (bp)

AUTHOR

Aaron David Fairbanks

BP542 BP Pages on the OEBP vs. anything else.
BP1
BP2
BP3
BP542
BP1073
BP0

nolab

(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP537 BP538 BP539 BP540 BP541  *  BP543 BP544 BP545 BP546 BP547

KEYWORD

notso, meta (see left/right), links, oebp, world, left-self, right-null, left-it, feedback

WORLD

everything [smaller | same]
zoom in left (bppage)

AUTHOR

Aaron David Fairbanks

BP544 Everything vs. nothing.

&(%

0

BP1
BP544
BP1073

dog

nothing

(edit; present; nest [left/right]; search; history)
COMMENTS

All ideas and things, with no limits.

CROSSREFS

Adjacent-numbered pages:
BP539 BP540 BP541 BP542 BP543  *  BP545 BP546 BP547 BP548 BP549

KEYWORD

notso, meta (see left/right), links, world, left-self, right-finite, right-full, left-null, left-it, feedback, experimental, funny

CONCEPT existence (info | search)

WORLD

everything [smaller | same]
zoom in left (everything) | zoom in right (nothing)

AUTHOR

Aaron David Fairbanks

BP816 Cross section of a cylinder vs. not cross section of a cylinder
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP811 BP812 BP813 BP814 BP815  *  BP817 BP818 BP819 BP820 BP821

KEYWORD

precise, notso, stretch, unstable, perfect

CONCEPT cross_section (info | search)

WORLD

fill_shapes [smaller | same | bigger]

AUTHOR

Leo Crabbe

( next )     page 1 2

Welcome | Solve | Browse | Lookup | Recent | Links | Register | Contact
Contribute | Keywords | Concepts | Worlds | Ambiguities | Transformations | Invalid Problems | Style Guide | Goals | Glossary