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BP3 Hollow outline vs. filled in solid.
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples in this Bongard Problem are single simple shapes.

REFERENCE

M. M. Bongard, Pattern Recognition, Spartan Books, 1970, p. 214.

CROSSREFS

Adjacent-numbered pages:
BP1 BP2  *  BP4 BP5 BP6 BP7 BP8

KEYWORD

easy, nice, precise, allsorted, world, gap, finished, traditional, preciseworld, bongard

CONCEPT outlined_filled (info | search),
texture (info | search)

WORLD

outline_or_fill_shape [smaller | same | bigger]
zoom in left (shape_outline) | zoom in right (fill_shape)

AUTHOR

Mikhail M. Bongard

BP6 Triangle vs. quadrilateral.
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples in this Problem are outlines of polygons or solid black polygons.

REFERENCE

M. M. Bongard, Pattern Recognition, Spartan Books, 1970, p. 215.

CROSSREFS

BP1211 is "triangle vs. anything else".

Adjacent-numbered pages:
BP1 BP2 BP3 BP4 BP5  *  BP7 BP8 BP9 BP10 BP11

KEYWORD

easy, nice, precise, number, ignoreimperfections, finished, traditional, preciseworld, bongard

CONCEPT number (info | search),
triangle (info | search),
three (info | search),
four (info | search)

WORLD

Multiple options:
polygon_outline_or_fill [smaller | same | bigger],
triangle_or_quadrilateral_outline_or_fill [smaller | same | bigger]

AUTHOR

Mikhail M. Bongard

BP13 Tall rectangle OR wide ellipse vs. wide rectangle OR tall ellipse.
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples in this Bongard Problem are outlines of ellipses or rectangles aligned to the x-y-axes.

REFERENCE

M. M. Bongard, Pattern Recognition, Spartan Books, 1970, p. 218.

CROSSREFS

Adjacent-numbered pages:
BP8 BP9 BP10 BP11 BP12  *  BP14 BP15 BP16 BP17 BP18

KEYWORD

precise, stretch, finished, traditional, preciseworld, bongard

CONCEPT or (info | search),
horizontal (info | search),
line_slope (info | search),
vertical (info | search)

WORLD

rectangle_or_ellipse_outline_axis_aligned [smaller | same | bigger]

AUTHOR

Mikhail M. Bongard

BP103 Isosceles triangle vs. scalene triangle.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP98 BP99 BP100 BP101 BP102  *  BP104 BP105 BP106 BP107 BP108

KEYWORD

precise, allsorted, stretch, orderedpair, traditional, preciseworld

CONCEPT line_or_curve_endpoint (info | search),
length_line_or_curve (info | search),
imagined_line_or_curve (info | search),
imagined_entity (info | search),
same_feature (info | search),
same (info | search),
isosceles_triangle (info | search),
triangle (info | search)

AUTHOR

Douglas R. Hofstadter

BP292 Angle made by shapes with vertex at square is not acute vs. angle made by shapes with vertex at square is acute.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP287 BP288 BP289 BP290 BP291  *  BP293 BP294 BP295 BP296 BP297

KEYWORD

precise, spectrum, traditional, preciseworld

CONCEPT acute (info | search),
imagined_line_or_curve (info | search),
imagined_entity (info | search)

AUTHOR

"Lewis"

BP312 Lines intersect within the box vs. lines intersect out of the box.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP307 BP308 BP309 BP310 BP311  *  BP313 BP314 BP315 BP316 BP317

KEYWORD

precise, allsorted, boundingbox, perfect, unorderedpair, traditional, preciseworld, absoluteposition

CONCEPT completed_out_of_box (info | search),
vertex_of_meeting_lines (info | search),
imagined_point (info | search),
imagined_line_or_curve (info | search),
imagined_entity (info | search)

AUTHOR

Jakub Štepo

BP329 Regular polygon vs. not regular polygon.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP324 BP325 BP326 BP327 BP328  *  BP330 BP331 BP332 BP333 BP334

KEYWORD

precise, allsorted, stretch, traditional, finishedexamples, preciseworld

CONCEPT angle (info | search),
same_feature (info | search),
same (info | search)

WORLD

polygon_outline [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP334 Odd number of dots vs. even number of dots.
(edit; present; nest [left/right]; search; history)
CROSSREFS

See BP334 for a version of the same idea, but using arbitrary shapes instead of dots.

Adjacent-numbered pages:
BP329 BP330 BP331 BP332 BP333  *  BP335 BP336 BP337 BP338 BP339

KEYWORD

precise, allsorted, number, math, left-narrow, right-narrow, right-null, help, traditional, preciseworld

CONCEPT even_odd (info | search)

WORLD

dots [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP376 A "chess piece" that moves as shown may reach every square vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP371 BP372 BP373 BP374 BP375  *  BP377 BP378 BP379 BP380 BP381

KEYWORD

precise, allsorted, notso, left-finite, right-finite, traditional, fixedgrid, preciseworld

CONCEPT all (info | search),
chess-like (info | search),
imagined_motion (info | search),
motion (info | search)

AUTHOR

Aaron David Fairbanks

BP384 Square number of dots vs. non-square number of dots.
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples in this Problem are a collection of dots.


An equivalent solution is "Dots can be arranged into a square lattice whose convex hull is a square vs. not so". - Leo Crabbe, Aug 01 2020

CROSSREFS

Adjacent-numbered pages:
BP379 BP380 BP381 BP382 BP383  *  BP385 BP386 BP387 BP388 BP389

EXAMPLE

A single dot fits because 1 = 1*1.

A pair of dots does not fit because there is no integer x such that 2 = x*x.

KEYWORD

nice, precise, allsorted, number, math, left-narrow, left-null, help, traditional, preciseworld, collection

CONCEPT square_number (info | search)

WORLD

dots [smaller | same | bigger]

AUTHOR

Jago Collins

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