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Displaying 1-10 of 16 results found. ( next )     page 1 2
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BP175 Small object can glide in the bay vs. small object cannot glide in the bay.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP170 BP171 BP172 BP173 BP174  *  BP176 BP177 BP178 BP179 BP180

KEYWORD

orderedpair, traditional

CONCEPT entrance_exit (info | search),
indentation (info | search),
rotation_required (info | search),
imagined_motion (info | search),
motion (info | search),
specific_shape (info | search),
physically_fitting (info | search)

AUTHOR

Harry E. Foundalis

BP201 Two of the shapes make tiles along their border lines vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP196 BP197 BP198 BP199 BP200  *  BP202 BP203 BP204 BP205 BP206

KEYWORD

noisy, traditional

CONCEPT rotation_required (info | search),
tiling (info | search),
imagined_motion (info | search),
motion (info | search)

WORLD

fill_shapes [smaller | same | bigger]

AUTHOR

Giuseppe Insana

BP234 Circle falls by gravity on the right of all other objects if let loose vs. circle falls by gravity on the left of all other objects if let loose.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP229 BP230 BP231 BP232 BP233  *  BP235 BP236 BP237 BP238 BP239

KEYWORD

dual, handed, leftright, physics, orderedtriplet, traditional

CONCEPT bounding_box (info | search),
downward_upward (info | search),
left_right (info | search),
line_absolute_direction (info | search),
absolute_direction (info | search),
imagined_motion (info | search),
motion (info | search),
direction (info | search),
gravity (info | search)

AUTHOR

Peter Shanahan

BP239 Straight line parallel to line joining the ends of curve AND sliding the straight line suitably can make a closed area vs. straight line perpendicular to line joining the ends of curve.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP234 BP235 BP236 BP237 BP238  *  BP240 BP241 BP242 BP243 BP244

KEYWORD

traditional

CONCEPT line_or_curve_endpoint (info | search),
length_line_or_curve (info | search),
imagined_line_or_curve (info | search),
imagined_entity (info | search),
imagined_motion (info | search),
motion (info | search),
same_feature (info | search),
same (info | search),
parallel (info | search),
perpendicular (info | search)

AUTHOR

Harry E. Foundalis

BP323 Jigsaw puzzle pieces can be assembled into a square vs. jigsaw puzzle pieces cannot be assembled into a square.
(edit; present; nest [left/right]; search; history)
COMMENTS

Although it takes time to check each individual example, the right answer is likely the first thing a person would think of upon seeing this.

CROSSREFS

Adjacent-numbered pages:
BP318 BP319 BP320 BP321 BP322  *  BP324 BP325 BP326 BP327 BP328

KEYWORD

notso, hardsort

CONCEPT jigsaw_puzzle (info | search),
tiling (info | search),
imagined_motion (info | search),
motion (info | search)

AUTHOR

Aaron David Fairbanks

BP336 Any one gear turns all vs. no gear turns all.
(edit; present; nest [left/right]; search; history)
CROSSREFS

See BP536 for all gears can turn.

Adjacent-numbered pages:
BP331 BP332 BP333 BP334 BP335  *  BP337 BP338 BP339 BP340 BP341

KEYWORD

nice, stretch, physics, traditional

CONCEPT all (info | search),
turn_orientation (info | search),
every_other (info | search),
gear (info | search),
on_line_or_curve (info | search),
tracing_line_or_curve (info | search),
imagined_motion (info | search),
motion (info | search)

WORLD

gears [smaller | same | bigger]
zoom in left | zoom in right

AUTHOR

Aaron David Fairbanks

BP358 The circles will collide if the arrows are their velocities vs. the circles will not collide if the arrows are their velocities.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP353 BP354 BP355 BP356 BP357  *  BP359 BP360 BP361 BP362 BP363

KEYWORD

nice, physics, unorderedpair, traditional

CONCEPT arrow (info | search),
tracing_lines_or_curves_meet (info | search),
speed (info | search),
imagined_line_or_curve (info | search),
imagined_entity (info | search),
imagined_motion (info | search),
motion (info | search),
collision (info | search)

AUTHOR

Aaron David Fairbanks

BP369 All points (small white circles) on one figure can be glued together to make the other figure vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

See BP851 for a version where the figure must stay within the 2D plane and cannot pass through itself while being deformed.

Adjacent-numbered pages:
BP364 BP365 BP366 BP367 BP368  *  BP370 BP371 BP372 BP373 BP374

KEYWORD

nice, math, traditional

CONCEPT topological_transformation (info | search),
imagined_motion (info | search),
motion (info | search)

WORLD

zoom in left (figure_made_of_curves_and_quotient_by_hollow_dots)

AUTHOR

Aaron David Fairbanks

BP370 Gluing sides with the same symbols makes a sphere vs. gluing sides with the same symbols makes a torus.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP365 BP366 BP367 BP368 BP369  *  BP371 BP372 BP373 BP374 BP375

KEYWORD

math

CONCEPT topological_transformation (info | search),
3d_solid (info | search),
imagined_motion (info | search),
motion (info | search)

AUTHOR

Aaron David Fairbanks

BP376 A "chess piece" that moves as shown may reach every square vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP371 BP372 BP373 BP374 BP375  *  BP377 BP378 BP379 BP380 BP381

KEYWORD

precise, allsorted, notso, left-finite, right-finite, traditional, fixedgrid, preciseworld

CONCEPT all (info | search),
chess-like (info | search),
imagined_motion (info | search),
motion (info | search)

AUTHOR

Aaron David Fairbanks

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