Search: all
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BP1089 |
| Equal number of black and white pixels vs. not |
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CROSSREFS
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Adjacent-numbered pages:
BP1084 BP1085 BP1086 BP1087 BP1088  *  BP1090 BP1091 BP1092 BP1093 BP1094
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KEYWORD
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nice, precise, allsorted, boundingbox, right-null, perfect, pixelperfect, help, preciseworld, bordercontent, blackwhiteinvariant
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WORLD
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[smaller | same | bigger]
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AUTHOR
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Jago Collins
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BP1090 |
| Top piece can slide into bottom area in such that there is an unbroken black horizontal region vs. not so. |
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BP1091 |
| Rubik's Cubes which are solvable vs. not |
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BP1092 |
| Has element-wise 180 degree rotational symmetry vs. does not. |
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BP1093 |
| "Inverted symmetry" present vs. not |
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CROSSREFS
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Adjacent-numbered pages:
BP1088 BP1089 BP1090 BP1091 BP1092  *  BP1094 BP1095 BP1096 BP1097 BP1098
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KEYWORD
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nice, precise, allsorted, boundingbox, left-narrow, right-null, perfect, pixelperfect, preciseworld, bordercontent, blackwhiteinvariant
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CONCEPT
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black_white_inversion (info | search)
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WORLD
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[smaller | same | bigger]
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AUTHOR
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Jago Collins
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BP1094 |
| Convex hulls intersect vs. not |
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BP1095 |
| Angle of incidence equals angle of reflection vs. not |
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BP1096 |
| Line between ends intersects symbol vs. not |
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