Search: subworld:everything
|
| |
|
| BP803 |
| Image of Bongard Problem such that rotating by a half-turn leaves the solution invariant versus not so. |
|
| |
|
| |
| |
|
|
| |
|
| BP804 |
| Bongard Problem with solution relating to concept: vertical vs. Bongard Problem unrelated to this concept. |
|
| |
|
| |
| |
|
|
| |
|
| BP805 |
| Bongard Problem sorts example below on the left versus Bongard Problem sorts example below on the right. |
|
| |
|
| |
| |
|
|
| |
|
| BP806 |
| Image of repeating wallpaper with only 3-fold rotational symmetries versus image of repeating wallpaper with some other symmetries. |
|
| |
|
| |
| |
|
|
| |
|
| BP807 |
| Bongard Problem with solution relating to concept: direction vs. Bongard Problem unrelated to this concept. |
|
| |
|
| |
| |
|
|
| |
|
| BP808 |
| Bongard Problem with solution relating to concept: flow of liquid vs. Bongard Problem unrelated to this concept. |
|
| |
|
| |
| |
|
|
| |
|
| BP809 |
| Figures can be transformed into one another by smooth stretching (before and after there are the same crossroad-points; there is a curve connecting points before if and only if there is a curve connecting those points after) vs. not so. |
|
| |
|
| |
| |
|
|
| |
|
| BP810 |
| Figures can be transformed into one another by smooth stretching (intersection points stay constant; paths connecting those points remain), while remaining within the 2d box vs. movement out of the plane required. |
|
| |
|
| |
| |
|
|
| |
|
| BP811 |
| Archimedean tiling (regular polygons, all vertices look the same) versus two-uniform tiling (regular polygons, two different kinds of vertex). |
|
| |
|
| |
| |
|
|
| |
|
| BP812 |
| Aesthetically pleasing vs. not so. |
|
| |
|
|
|
|
CROSSREFS
|
Adjacent-numbered pages:
BP807 BP808 BP809 BP810 BP811  *  BP813 BP814 BP815 BP816 BP817
|
|
|
KEYWORD
|
easy, fuzzy, abstract, notso, stretch, anticomputer, subjective, invalid, experimental, funny, dithering
|
|
|
AUTHOR
|
Aaron David Fairbanks
|
| |
|
|
Welcome |
Solve |
Browse |
Lookup |
Recent |
Links |
Register |
Contact
Contribute |
Keywords |
Concepts |
Worlds |
Ambiguities |
Transformations |
Invalid Problems |
Style Guide |
Goals |
Glossary
|
|
|
|
|
|
|
|
|
|