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BP992 Concave shapes with concave cavities vs. convex cavities
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples in this Problem are solid concave black shapes. In this Problem, the "cavities" of a concave shape are defined to be the convex hull of the shape minus the shape itself. For example, if you take a bite out of the edge of a piece of paper, the piece of paper in your mouth is the cavity of the bitten piece of paper. The idea may be indefinitely extended, considering whether the cavities of the cavities are concave or convex, and so on.

CROSSREFS

Adjacent-numbered pages:
BP987 BP988 BP989 BP990 BP991  *  BP993 BP994 BP995 BP996 BP997

KEYWORD

nice, precise, perfect, traditional

CONCEPT recursion_number (info | search),
recursion (info | search)

WORLD

concave_fill_shape [smaller | same | bigger]

AUTHOR

Jago Collins

BP993 Net corresponds do a unique solid vs. net can be folded into multiple different solids.
(edit; present; nest [left/right]; search; history)
COMMENTS

Right-sorted examples are called common nets.

CROSSREFS

https://en.wikipedia.org/wiki/Common_net

Adjacent-numbered pages:
BP988 BP989 BP990 BP991 BP992  *  BP994 BP995 BP996 BP997 BP998

KEYWORD

stub, precise, 3d, perfect, preciseworld

CONCEPT rigidity (info | search),
3d_net (info | search),
3d_solid (info | search),
convey_enough_information (info | search)

WORLD

polyhedron_net [smaller | same | bigger]
zoom in left (polyhedron_net_unique_solid)

AUTHOR

Leo Crabbe

BP994 Net corresponds to a solid that can tessellate 3D space vs. net does not correspond to a solid that can tessellate 3D space.
?
(edit; present; nest [left/right]; search; history)
COMMENTS

More specifically these solids are polyhedra, and are often called "space-filling".


There is ambiguity here regarding some nets that can be folded to make multiple different solids. For example EX8175 could correspond to a cuboid with a pyramid-like protrusion at each end, a protrusion at one end and an indent at the other, or 2 indents. Only the second of these options can tessellate 3D space. For clarity's sake examples like this are not sorted on either side.

CROSSREFS

Adjacent-numbered pages:
BP989 BP990 BP991 BP992 BP993  *  BP995 BP996 BP997 BP998 BP999

KEYWORD

stub, precise, 3d, perfect, preciseworld

CONCEPT 3d_net (info | search),
3d_solid (info | search)

WORLD

polyhedron_net [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP996 Net corresponds to a convex solid vs. net corresponds to a concave solid.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP991 BP992 BP993 BP994 BP995  *  BP997 BP998 BP999 BP1000 BP1001

KEYWORD

precise, 3d, perfect, preciseworld

WORLD

polyhedron_net_unique_solid [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP1008 The 26th from the left, 63rd from the top pixel is black versus white.
(edit; present; nest [left/right]; search; history)
COMMENTS

This is a typical kind of joke answer people give for Bongard Problems when they cannot find an answer.

CROSSREFS

Adjacent-numbered pages:
BP1003 BP1004 BP1005 BP1006 BP1007  *  BP1009 BP1010 BP1011 BP1012 BP1013

KEYWORD

less, dual, arbitrary, handed, leftright, updown, boundingbox, blackwhite, antihuman, right-null, perfect, pixelperfect, help, experimental, funny, absoluteposition, bordercontent

CONCEPT specificity (info | search)

AUTHOR

Aaron David Fairbanks

BP1011 Polygon can be inscribed in a circle vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1006 BP1007 BP1008 BP1009 BP1010  *  BP1012 BP1013 BP1014 BP1015 BP1016

KEYWORD

hard, precise, stretch, challenge, left-narrow, perfect, preciseworld

CONCEPT circle (info | search),
imagined_entity (info | search)

WORLD

fill_polygon [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP1012 No tile shares a partial side with another tile vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1007 BP1008 BP1009 BP1010 BP1011  *  BP1013 BP1014 BP1015 BP1016 BP1017

KEYWORD

precise, allsorted, perfect

CONCEPT infinite_plane (info | search),
tessellation (info | search),
tiling (info | search)

WORLD

wallpaper_tiling_1_polygon [smaller | same | bigger]
zoom in left

AUTHOR

Leo Crabbe

BP1013 Neighbouring tiles share exactly 1 side vs not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1008 BP1009 BP1010 BP1011 BP1012  *  BP1014 BP1015 BP1016 BP1017 BP1018

KEYWORD

precise, allsorted, perfect

CONCEPT infinite_plane (info | search),
tessellation (info | search),
tiling (info | search)

WORLD

wallpaper_tiling_1_polygon [smaller | same | bigger]
zoom in left

AUTHOR

Leo Crabbe

BP1017 Line segments linking same-coloured dots would intersect vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

This is a less noisy version of BP261.

Adjacent-numbered pages:
BP1012 BP1013 BP1014 BP1015 BP1016  *  BP1018 BP1019 BP1020 BP1021 BP1022

KEYWORD

easy, nice, precise, allsorted, perfect, traditional, finishedexamples, preciseworld

CONCEPT lines_coincide (info | search),
imagined_line_or_curve (info | search),
imagined_entity (info | search),
overlap (info | search)

AUTHOR

Leo Crabbe

BP1058 Top layer is two vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1053 BP1054 BP1055 BP1056 BP1057  *  BP1059 BP1060 BP1061 BP1062 BP1063

KEYWORD

arbitrary, perfect, infinitedetail

CONCEPT fractal (info | search),
recursion (info | search),
self-reference (info | search),
specificity (info | search),
two (info | search)

WORLD

recursive_boxes [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

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