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BP961 Includes itself on the left vs. includes itself on the right.
(edit; present; nest [left/right]; search; history)
COMMENTS

Some examples are Bongard Problems with this solution.

CROSSREFS

Adjacent-numbered pages:
BP956 BP957 BP958 BP959 BP960  *  BP962 BP963 BP964 BP965 BP966

KEYWORD

nice, precise, dual, handed, leftright, perfect, infinitedetail, both, neither, preciseworld

CONCEPT fractal (info | search),
recursion (info | search),
self-reference (info | search)

AUTHOR

Aaron David Fairbanks

BP962 White vs. black.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP957 BP958 BP959 BP960 BP961  *  BP963 BP964 BP965 BP966 BP967

KEYWORD

precise, allsorted, minimal, dual, blackwhite, gap, left-finite, right-finite, left-full, right-full, left-null, finished, preciseworld, unstableworld

WORLD

[smaller | same | bigger]
zoom in left (blank_image) | zoom in right (black_image)

AUTHOR

Leo Crabbe

BP988 Number of dots is a power of 2 vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Numbers of dots on the left can be obtained by repeatedly doubling 1 dot.

Numbers of dots on the left are the number of corners of a cube in some dimension.

CROSSREFS

Adjacent-numbered pages:
BP983 BP984 BP985 BP986 BP987  *  BP989 BP990 BP991 BP992 BP993

KEYWORD

stub, precise, allsorted, number, left-narrow, right-null, help, preciseworld

WORLD

dots [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP989 Number of dots is n factorial for some n vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Zero is intentionally left out to avoid confusion (although it would fit right).

CROSSREFS

Adjacent-numbered pages:
BP984 BP985 BP986 BP987 BP988  *  BP990 BP991 BP992 BP993 BP994

KEYWORD

stub, precise, number, math, left-narrow, right-null, help, preciseworld

WORLD

dots [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP993 Net corresponds do a unique solid vs. net can be folded into multiple different solids.
(edit; present; nest [left/right]; search; history)
COMMENTS

Right-sorted examples are called common nets.

CROSSREFS

https://en.wikipedia.org/wiki/Common_net

Adjacent-numbered pages:
BP988 BP989 BP990 BP991 BP992  *  BP994 BP995 BP996 BP997 BP998

KEYWORD

stub, precise, 3d, perfect, preciseworld

CONCEPT rigidity (info | search),
3d_net (info | search),
3d_solid (info | search),
convey_enough_information (info | search)

WORLD

polyhedron_net [smaller | same | bigger]
zoom in left (polyhedron_net_unique_solid)

AUTHOR

Leo Crabbe

BP994 Net corresponds to a solid that can tessellate 3D space vs. net does not correspond to a solid that can tessellate 3D space.
?
(edit; present; nest [left/right]; search; history)
COMMENTS

More specifically these solids are polyhedra, and are often called "space-filling".


There is ambiguity here regarding some nets that can be folded to make multiple different solids. For example EX8175 could correspond to a cuboid with a pyramid-like protrusion at each end, a protrusion at one end and an indent at the other, or 2 indents. Only the second of these options can tessellate 3D space. For clarity's sake examples like this are not sorted on either side.

CROSSREFS

Adjacent-numbered pages:
BP989 BP990 BP991 BP992 BP993  *  BP995 BP996 BP997 BP998 BP999

KEYWORD

stub, precise, 3d, perfect, preciseworld

CONCEPT 3d_net (info | search),
3d_solid (info | search)

WORLD

polyhedron_net [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP996 Net corresponds to a convex solid vs. net corresponds to a concave solid.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP991 BP992 BP993 BP994 BP995  *  BP997 BP998 BP999 BP1000 BP1001

KEYWORD

precise, 3d, perfect, preciseworld

WORLD

polyhedron_net_unique_solid [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP997 There exists a loop that passes through every white square once without passing through the black square vs. there exists no such loop.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP992 BP993 BP994 BP995 BP996  *  BP998 BP999 BP1000 BP1001 BP1002

KEYWORD

precise, allsorted, grid, preciseworld, left-listable, right-listable

CONCEPT path (info | search)

AUTHOR

James Tanton

BP1011 Polygon can be inscribed in a circle vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1006 BP1007 BP1008 BP1009 BP1010  *  BP1012 BP1013 BP1014 BP1015 BP1016

KEYWORD

hard, precise, stretch, challenge, left-narrow, perfect, preciseworld

CONCEPT circle (info | search),
imagined_entity (info | search)

WORLD

fill_polygon [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP1017 Line segments linking same-coloured dots would intersect vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

This is a less noisy version of BP261.

Adjacent-numbered pages:
BP1012 BP1013 BP1014 BP1015 BP1016  *  BP1018 BP1019 BP1020 BP1021 BP1022

KEYWORD

easy, nice, precise, allsorted, perfect, traditional, finishedexamples, preciseworld

CONCEPT lines_coincide (info | search),
imagined_line_or_curve (info | search),
imagined_entity (info | search),
overlap (info | search)

AUTHOR

Leo Crabbe

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