Search: +meta:BP866
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BP835 |
| Image of a Bongard Problem with solution about tiling vs. not so. |
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BP836 |
| Image of a Bongard Problem with solution about a geometrical symmetry (invariance under spatial transformation) vs. not so. |
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BP843 |
| Lower bound is object vs. lower bound is nothing. |
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BP845 |
| "Noisy" properties changing independent of the consistently increasing quantity vs. not so. |
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BP846 |
| A quantity increases by fixed constant amount each step vs. not so. |
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BP848 |
| Lower bound object shown vs. not so. |
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BP850 |
| Shape can be maneuvered around the corner vs. not so. |
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BP852 |
| Object shown below is the "limit" of the sequence above (end result after "infinite time") versus not so. |
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BP855 |
| Object below ambiguously sorted (not clearly left or right) by Bongard Problem image above vs. object below clearly sorted by Bongard Problem image above. |
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BP860 |
| Finitely many copies of the shape can be arranged such that they are locked together vs. not so. |
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CROSSREFS
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This is a generalisation of BP861.
Adjacent-numbered pages:
BP855 BP856 BP857 BP858 BP859  *  BP861 BP862 BP863 BP864 BP865
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KEYWORD
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hard, nice, stub, precise, stretch, unstable, hardsort, challenge, creativeexamples, perfect, pixelperfect
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CONCEPT
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tiling (info | search)
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WORLD
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fill_shape [smaller | same | bigger]
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AUTHOR
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Leo Crabbe
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