Search: keyword:easy
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BP23 |
| One vs. two figures. |
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COMMENTS
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All examples in this Problem comprise one or two shape outlines. |
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REFERENCE
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M. M. Bongard, Pattern Recognition, Spartan Books, 1970, p. 221. |
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CROSSREFS
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Adjacent-numbered pages:
BP18 BP19 BP20 BP21 BP22  *  BP24 BP25 BP26 BP27 BP28
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KEYWORD
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easy, nice, precise, number, world, gap, finished, traditional, bongard
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CONCEPT
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number (info | search), one (info | search), two (info | search)
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WORLD
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outlines [smaller | same | bigger] zoom in left (shape_outline) | zoom in right (two_outlines)
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AUTHOR
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Mikhail M. Bongard
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BP31 |
| One line vs. two lines. |
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REFERENCE
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M. M. Bongard, Pattern Recognition, Spartan Books, 1970, p. 224. |
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CROSSREFS
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Adjacent-numbered pages:
BP26 BP27 BP28 BP29 BP30  *  BP32 BP33 BP34 BP35 BP36
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KEYWORD
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easy, precise, allsorted, left-narrow, right-narrow, pixelperfect, traditional, bongard
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CONCEPT
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distinguishing_crossing_curves (info | search), one (info | search), two (info | search)
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WORLD
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smooth_crosscurves [smaller | same | bigger]
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AUTHOR
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Mikhail M. Bongard
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BP97 |
| Triangles vs. circles. |
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REFERENCE
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M. M. Bongard, Pattern Recognition, Spartan Books, 1970, p. 246. |
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CROSSREFS
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Adjacent-numbered pages:
BP92 BP93 BP94 BP95 BP96  *  BP98 BP99 BP100 BP101 BP102
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KEYWORD
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easy, nice, finished, traditional, bongard
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CONCEPT
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convex_hull (info | search), imagined_shape (info | search), imagined_entity (info | search)
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AUTHOR
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Mikhail M. Bongard
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BP98 |
| Triangles vs. quadrangles. |
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REFERENCE
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M. M. Bongard, Pattern Recognition, Spartan Books, 1970, p. 246. |
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CROSSREFS
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Adjacent-numbered pages:
BP93 BP94 BP95 BP96 BP97  *  BP99 BP100 BP101 BP102 BP103
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KEYWORD
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easy, nice, noisy, number, finished, traditional, bongard
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CONCEPT
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number (info | search)
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AUTHOR
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Mikhail M. Bongard
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BP100 |
| The letter A vs. the letter Б. |
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COMMENTS
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This is the final problem in Bongard's original collection. It is the only member of the collection that makes reference to human culture. This can be interpreted symbolically as foreshadowing that computers will be able to perform the various tasks that humans can do.
Another idea introduced by this Bongard Problem is that a Bongard Problem can teach its solution to the solver. (See keyword teach.) A large pool of examples can be used for training, as is common in machine learning. |
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REFERENCE
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M. M. Bongard, Pattern Recognition, Spartan Books, 1970, p. 247. |
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CROSSREFS
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Adjacent-numbered pages:
BP95 BP96 BP97 BP98 BP99  *  BP101 BP102 BP103 BP104 BP105
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KEYWORD
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easy, nice, teach, arbitrary, anticomputer, culture, finished, bongard
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CONCEPT
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specific_shape (info | search), specificity (info | search)
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AUTHOR
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Mikhail M. Bongard
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BP194 |
| Background is a parallelogram vs. background is a triangle. |
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BP196 |
| Light-colored texture vs. dark-colored texture. |
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COMMENTS
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More white than black vs. more black than white. |
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CROSSREFS
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See BP211 for a version of this Problem that includes as examples more general kinds of images than uniform textures.
Adjacent-numbered pages:
BP191 BP192 BP193 BP194 BP195  *  BP197 BP198 BP199 BP200 BP201
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KEYWORD
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easy, nice, spectrum, dual, blackwhite, traditional, continuous, viceversa, dithering
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CONCEPT
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light_dark (info | search), texture_area (info | search), texture (info | search)
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WORLD
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[smaller | same | bigger] zoom in left | zoom in right
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AUTHOR
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Harry E. Foundalis
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BP211 |
| More black than white vs. more white than black. |
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CROSSREFS
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See BP196 for a version of this Problem restricted to uniform textures.
Adjacent-numbered pages:
BP206 BP207 BP208 BP209 BP210  *  BP212 BP213 BP214 BP215 BP216
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KEYWORD
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easy, nice, spectrum, dual, blackwhite, unstable, right-null, perfect, pixelperfect, traditional, continuous, viceversa, bordercontent
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CONCEPT
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outlined_filled (info | search), size (info | search), texture (info | search)
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WORLD
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bmp [smaller | same | bigger] zoom in left | zoom in right
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AUTHOR
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Giuseppe Insana
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