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Displaying 11-17 of 17 results found. ( prev )     page 1 2
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BP1089 Equal number of black and white pixels vs. not
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1084 BP1085 BP1086 BP1087 BP1088  *  BP1090 BP1091 BP1092 BP1093 BP1094

KEYWORD

nice, precise, allsorted, boundingbox, right-null, perfect, pixelperfect, help, preciseworld, bordercontent, blackwhiteinvariant

WORLD

[smaller | same | bigger]

AUTHOR

Jago Collins

BP1093 "Inverted symmetry" present vs. not
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1088 BP1089 BP1090 BP1091 BP1092  *  BP1094 BP1095 BP1096 BP1097 BP1098

KEYWORD

nice, precise, allsorted, boundingbox, left-narrow, right-null, perfect, pixelperfect, preciseworld, bordercontent, blackwhiteinvariant

CONCEPT black_white_inversion (info | search)

WORLD

[smaller | same | bigger]

AUTHOR

Jago Collins

BP1228 Frieze pattern with glide reflection symmetry vs. not.
(edit; present; nest [left/right]; search; history)
COMMENTS

Each example on the left is imagined to continue beyond the bounding box.

CROSSREFS

Adjacent-numbered pages:
BP1223 BP1224 BP1225 BP1226 BP1227  *  BP1229 BP1230 BP1231 BP1232 BP1233

KEYWORD

stub, notso, traditional, bordercontent, seemslike

CONCEPT symmetry (info | search)

AUTHOR

Aaron David Fairbanks

BP1230 Invariant under scaling by a certain amount vs. not.
(edit; present; nest [left/right]; search; history)
COMMENTS

Each example on the left is imagined to continue beyond the bounding box.

CROSSREFS

Adjacent-numbered pages:
BP1225 BP1226 BP1227 BP1228 BP1229  *  BP1231 BP1232 BP1233 BP1234 BP1235

KEYWORD

stub, notso, perfect, infinitedetail, left-couldbe, bordercontent, blackwhiteinvariant

CONCEPT fractal (info | search),
recursion (info | search),
symmetry (info | search)

AUTHOR

Aaron David Fairbanks

BP1245 When two players alternate coloring regions, either can force connection from top edge to bottom edge vs. either can force connection from left edge to right edge.
(edit; present; nest [left/right]; search; history)
REFERENCE

https://en.wikipedia.org/wiki/Hex_(board_game)

CROSSREFS

Adjacent-numbered pages:
BP1240 BP1241 BP1242 BP1243 BP1244  *  BP1246 BP1247 BP1248 BP1249 BP1250

KEYWORD

hard, precise, convoluted, dual, rotate, boundingbox, hardsort, challenge, proofsrequired, bordercontent

AUTHOR

Aaron David Fairbanks

BP1249 Any straight path will hit a black region vs. not so.
(edit; present; nest [left/right]; search; history)
REFERENCE

https://en.wikipedia.org/wiki/Opaque_set

CROSSREFS

Adjacent-numbered pages:
BP1244 BP1245 BP1246 BP1247 BP1248  *  BP1250 BP1251 BP1252 BP1253 BP1254

KEYWORD

notso, blackwhite, right-null, perfect, bordercontent

CONCEPT imagined_line_or_curve (info | search)

AUTHOR

Leo Crabbe

BP1252 No entirely white paths from one side to another vs. one can find such a path.
(edit; present; nest [left/right]; search; history)
COMMENTS

The left-sorted patterns connect all four corners with a single black region. - Rhodri Prysor, Oct 16 2024

CROSSREFS

Adjacent-numbered pages:
BP1247 BP1248 BP1249 BP1250 BP1251  *  BP1253 BP1254 BP1255 BP1256 BP1257

KEYWORD

precise, allsorted, notso, blackwhite, right-null, bordercontent

AUTHOR

Leo Crabbe

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