login
Hints
(Greetings from The On-Line Encyclopedia of Bongard Problems!)
Search: concept:tiling
Displaying 11-20 of 26 results found. ( prev | next )     page 1 2 3
     Sort: id      Format: long      Filter: (all | no meta | meta)      Mode: (words | no words)
BP530 Fractal tiles itself with uniformly scaled-down copies of itself vs. fractal tiles itself with stretched copies of itself.
(edit; present; nest [left/right]; search; history)
COMMENTS

"Self-similar" vs. "self-affine."

CROSSREFS

Adjacent-numbered pages:
BP525 BP526 BP527 BP528 BP529  *  BP531 BP532 BP533 BP534 BP535

KEYWORD

perfect, infinitedetail

CONCEPT fractal (info | search),
self-reference (info | search),
tiling (info | search)

WORLD

fractal_self_tile_affine_allowed [smaller | same | bigger]
zoom in left (fractal_self_tile)

AUTHOR

Aaron David Fairbanks

BP531 Fractal is tiled by three smaller copies of itself vs. fractal is tiled by five smaller copies of itself.
(edit; present; nest [left/right]; search; history)
COMMENTS

More specifically, all left examples shown in this Problem have Hausdorff dimension log2(3) while all right examples have Hausdorff dimension log3(5).


Left examples can tile themselves by any power of 3 smaller same-sized copies of themselves while right examples can tile themselves by any power of 5 smaller same-sized copies of themselves.


Homage to Bongard's original three versus five Problems.

CROSSREFS

Adjacent-numbered pages:
BP526 BP527 BP528 BP529 BP530  *  BP532 BP533 BP534 BP535 BP536

KEYWORD

perfect, infinitedetail

CONCEPT fractal (info | search),
recursion (info | search),
self-reference (info | search),
tiling (info | search),
three (info | search),
five (info | search)

WORLD

fractal_self_tile [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP532 Self-tiling fractal using one size of tile vs. does not tile itself with a single size of itself.
(edit; present; nest [left/right]; search; history)
CROSSREFS

This is BP344 ("rep-tiles") but for fractals.

See BP1119 for the version with multiple different sizes of tile allowed.

Adjacent-numbered pages:
BP527 BP528 BP529 BP530 BP531  *  BP533 BP534 BP535 BP536 BP537

KEYWORD

hardsort, proofsrequired, perfect, infinitedetail, contributepairs

CONCEPT fractal (info | search),
recursion (info | search),
self-reference (info | search),
tiling (info | search)

WORLD

[smaller | same | bigger]
zoom in left (fractal_self_tile)

AUTHOR

Aaron David Fairbanks

BP811 Archimedean tiling (regular polygons, all vertices look the same) versus two-uniform tiling (regular polygons, two different kinds of vertex).
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP806 BP807 BP808 BP809 BP810  *  BP812 BP813 BP814 BP815 BP816

KEYWORD

nice, math

CONCEPT infinite_plane (info | search),
tiling (info | search),
symmetry (info | search)

WORLD

wallpaper_tiling [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP820 Shape can be combined with a copy of itself to form a convex shape vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

For the generalization of this property, see BP991.



Adjacent-numbered pages:
BP815 BP816 BP817 BP818 BP819  *  BP821 BP822 BP823 BP824 BP825

KEYWORD

nice, precise, allsorted

CONCEPT tiling (info | search)

WORLD

fill_shape [smaller | same | bigger]
zoom in left

AUTHOR

Isaac Hathaway

BP835 Image of a Bongard Problem with solution about tiling vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

"Tiling" is placing shapes next to each other without overlap to fill up space or other shapes.

CROSSREFS

See BP706 for the version with links to pages on the OEBP instead of images of Bongard Problems.

Adjacent-numbered pages:
BP830 BP831 BP832 BP833 BP834  *  BP836 BP837 BP838 BP839 BP840

KEYWORD

meta (see left/right), miniproblems, creativeexamples, assumesfamiliarity, structure, presentationinvariant

CONCEPT tiling (info | search)

WORLD

boxes_bpimage_three_per_side [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP860 Finitely many copies of the shape can be arranged such that they are locked together vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

This is a generalisation of BP861.

Adjacent-numbered pages:
BP855 BP856 BP857 BP858 BP859  *  BP861 BP862 BP863 BP864 BP865

KEYWORD

hard, nice, stub, precise, stretch, unstable, hardsort, challenge, creativeexamples, perfect, pixelperfect

CONCEPT tiling (info | search)

WORLD

fill_shape [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP861 Shape can be combined with a copy of itself such that they are locked together vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

See BP860 for the more general version of this solution.

Adjacent-numbered pages:
BP856 BP857 BP858 BP859 BP860  *  BP862 BP863 BP864 BP865 BP866

KEYWORD

nice, precise, unstable, perfect, pixelperfect

CONCEPT tiling (info | search)

WORLD

fill_shape [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP863 Two shapes can tessellate the plane together vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP858 BP859 BP860 BP861 BP862  *  BP864 BP865 BP866 BP867 BP868

KEYWORD

nice, precise, allsorted, math, hardsort, creativeexamples, unorderedpair

CONCEPT infinite_plane (info | search),
tessellation (info | search),
tiling (info | search)

WORLD

2_shapes [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP991 Can be arranged with multiple copies of itself to form some convex shape vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

This is a generalization of BP820.

Adjacent-numbered pages:
BP986 BP987 BP988 BP989 BP990  *  BP992 BP993 BP994 BP995 BP996

KEYWORD

precise, allsorted, perfect

CONCEPT tiling (info | search)

WORLD

fill_shape [smaller | same | bigger]
zoom in left

AUTHOR

Leo Crabbe

( prev | next )     page 1 2 3

Welcome | Solve | Browse | Lookup | Recent | Links | Register | Contact
Contribute | Keywords | Concepts | Worlds | Ambiguities | Transformations | Invalid Problems | Style Guide | Goals | Glossary