Search: -meta:BP501
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BP801 |
| Number pointed to on number line is "important" mathematical constant vs. not so. |
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BP825 |
| Ticks mark an infinite sequence of angles on circle such that each angle is the double of the subsequent angle in the sequence (angle measured from rightmost indicated point) vs. not so. |
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COMMENTS
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This is solvable; it was solved by Sridhar Ramesh.
A full turn is considered "the same angle" as no turns; likewise for adding and subtracting full turns from any angle. All sequences of angles shown start at the rightmost tick.
It doesn't matter whether the angle is measured clockwise or counterclockwise, as long as the choice is consistent. |
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CROSSREFS
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Adjacent-numbered pages:
BP820 BP821 BP822 BP823 BP824  *  BP826 BP827 BP828 BP829 BP830
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KEYWORD
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hard, convoluted, notso, math, solved
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CONCEPT
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sequence (info | search)
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AUTHOR
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Aaron David Fairbanks
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BP831 |
| Image of a Bongard Problem with left side having two rules and right side narrowing it down vs. image of Bongard Problem whose right hand side adds no information. |
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BP842 |
| Any permutation of positions that sends one string of symbols to another sends each string of symbols to some other versus not so. |
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BP849 |
| Loop is time-symmetrical (loop is like ABCBABCBA... instead of like ABCABCABC...) up to rotation of object vs. not so (neither up to rotation nor reflection). |
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BP860 |
| Finitely many copies of the shape can be arranged such that they are locked together vs. not so. |
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CROSSREFS
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This is a generalisation of BP861.
Adjacent-numbered pages:
BP855 BP856 BP857 BP858 BP859  *  BP861 BP862 BP863 BP864 BP865
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KEYWORD
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hard, nice, stub, precise, stretch, unstable, hardsort, challenge, creativeexamples, perfect, pixelperfect
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CONCEPT
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tiling (info | search)
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WORLD
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fill_shape [smaller | same | bigger]
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AUTHOR
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Leo Crabbe
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BP871 |
| A reflection can switch an object's sorting vs. not so. |
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COMMENTS
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In particular, horizontal reflections work in all left examples.
An image of this Bongard Problem would fit on the left. |
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CROSSREFS
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See BP552 for the version with links to pages on the OEBP instead of images of Bongard Problems (miniproblems).
Adjacent-numbered pages:
BP866 BP867 BP868 BP869 BP870  *  BP872 BP873 BP874 BP875 BP876
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KEYWORD
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hard, abstract, challenge, meta (see left/right), miniproblems, creativeexamples, presentationmatters, infodense, assumesfamiliarity, structure
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WORLD
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bpimage_shapes [smaller | same | bigger]
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AUTHOR
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Aaron David Fairbanks
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BP872 |
| A rotation can switch an object's sorting vs. not so. |
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BP875 |
| Bongard Problem would sort all relevant examples vs. possible objects similar to those seen on both sides would have no clear sorting. |
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BP876 |
| Precise sorting of potential examples vs. not so. |
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COMMENTS
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Left Bongard Problems do not have to sort all relevant examples; if they would leave some border cases unsorted, it just has to be clear precisely which examples those would be.
Often a precise divide between values on a spectrum comes from intuitively "crossing a threshold." For example, there is an intuitive threshold between acute and obtuse angles. Two sides of a Bongard Problem on opposite ends of a threshold, coming close to it, are interpreted as having precise divide between sides, right up against that threshold. |
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CROSSREFS
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See BP508 for the version with links to pages on the OEBP instead of images of Bongard Problems.
Adjacent-numbered pages:
BP871 BP872 BP873 BP874 BP875  *  BP877 BP878 BP879 BP880 BP881
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KEYWORD
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hard, notso, challenge, meta (see left/right), miniproblems, creativeexamples, assumesfamiliarity, structure, presentationinvariant
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WORLD
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bpimage_shapes [smaller | same | bigger] zoom in left (bpimage_shapes_exact_sort)
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AUTHOR
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Aaron David Fairbanks
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