Search: +meta:BP706
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BP530 |
| Fractal tiles itself with uniformly scaled-down copies of itself vs. fractal tiles itself with stretched copies of itself. |
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BP531 |
| Fractal is tiled by three smaller copies of itself vs. fractal is tiled by five smaller copies of itself. |
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BP532 |
| Self-tiling fractal using one size of tile vs. does not tile itself with a single size of itself. |
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BP811 |
| Archimedean tiling (regular polygons, all vertices look the same) versus two-uniform tiling (regular polygons, two different kinds of vertex). |
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BP820 |
| Shape can be combined with a copy of itself to form a convex shape vs. not so. |
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BP835 |
| Image of a Bongard Problem with solution about tiling vs. not so. |
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BP860 |
| Finitely many copies of the shape can be arranged such that they are locked together vs. not so. |
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CROSSREFS
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This is a generalisation of BP861.
Adjacent-numbered pages:
BP855 BP856 BP857 BP858 BP859  *  BP861 BP862 BP863 BP864 BP865
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KEYWORD
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hard, nice, stub, precise, stretch, unstable, hardsort, challenge, creativeexamples, perfect, pixelperfect
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CONCEPT
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tiling (info | search)
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WORLD
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fill_shape [smaller | same | bigger]
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AUTHOR
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Leo Crabbe
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BP861 |
| Shape can be combined with a copy of itself such that they are locked together vs. not so. |
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