Search: +meta:BP1180
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BP365 |
| Two independent quantities changing simultaneously vs. a single quantity is changing. |
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BP373 |
| Intersection (logical conjunction) vs. union (logical disjunction). |
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CROSSREFS
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Adjacent-numbered pages:
BP368 BP369 BP370 BP371 BP372  *  BP374 BP375 BP376 BP377 BP378
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KEYWORD
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abstract, anticomputer, concept, creativeexamples, left-narrow, right-narrow, contributepairs, traditional, miniworlds, dithering
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CONCEPT
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set_intersection (info | search), set_union (info | search)
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AUTHOR
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Aaron David Fairbanks
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BP379 |
| Complete finite collection vs. incomplete finite collection. |
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BP380 |
| The completed version of the collection indicated by the objects is finite vs. the completed version of the collection indicated by the objects is infinite. |
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BP393 |
| Correct vs. incorrect. |
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BP792 |
| Complete finite collection versus incomplete infinite collection. |
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BP841 |
| Any relationship that exists between one object and another exists between each object and some other versus not so. |
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COMMENTS
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For example, in a picture on the left of this Bongard Problem, if object A turned 90 degrees clockwise is object B, then there is also an object C which is B turned 90 degrees clockwise.
Positioning is irrelevant.
In all images, any pair of objects ought to be related in a unique (most intuitive) way. Furthermore, one object is not allowed to be related to two distinct objects by the same relationship. Even for images on the right, each analogy of objects A:B::C:_ should have one clear answer, although that object is perhaps missing.
Relationships described by "[undo-able action] applied to ___ is ___" will always form what in mathematics is called a "group". These relationships can be chained one after another to form a total relationship (turn 90 degrees clockwise + turn 90 degrees clockwise = turn 180 degrees), and each relationship has an "inverse" relationship that undoes it and vice versa (turn 90 degrees clockwise + turn 90 degrees counterclockwise = do nothing).
(Moreover actions are by nature associative.)
Sometimes the relationships in a picture wouldn't be consistently read the same way by everybody. For example, if there is a picture showing an L shape next to all vertical and horizontal reflections and 90 degree rotations of it, somebody might read
⅃ L
to be the same relationship as
┗━
┏━.
Meanwhile, someone else might think ⅃ L should be called the same relationship as ┗━ ━┛. There is a conflict between "flipping over the vertical line within the letter 'L'" and "flipping over a vertical line in the background space."
Likewise in any illustration of related objects (as in this Bongard Problem) people might interpret [the transformation that sends A to B] as analogous to [the transformation that sends [transformation x applied to A] to [transformation x applied to B] ].
A "commutative" (also called "abelian") group is a group in which there is no difference between the two in each case. Displayed using pictures like the ones in this Bongard Problem, only commutative groups of relationships can be expected to be read consistently by people. |
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REFERENCE
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https://en.wikipedia.org/wiki/Group_(mathematics)
https://en.wikipedia.org/wiki/Abelian_group |
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CROSSREFS
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See BP842 and BP840 for versions about particular groups.
Adjacent-numbered pages:
BP836 BP837 BP838 BP839 BP840  *  BP842 BP843 BP844 BP845 BP846
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KEYWORD
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nice, rules, miniworlds
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WORLD
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zoom in left | zoom in right
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AUTHOR
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Aaron David Fairbanks
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BP917 |
| Reversible transformations vs. non-reversible transformations. |
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BP951 |
| Process described leaves some inputs invariant vs. no output will resemble its input. |
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COMMENTS
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There are many ambiguities here. The solver is expected to determine what things are "allowed" to be inputs for each process. To avoid confusion examples should not be sorted differently if you consider inputting nothing.
In each example there is at least some overlap between the set of possible inputs and the set of possible outputs for each process. If we did not apply this constraint, an easy example to be sorted right would be a process that turns blue shapes red.
A harder-to-read but more clearly defined version of this Problem could include within each example a mini Bongard Problem sorting left all allowed inputs for the process. |
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REFERENCE
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https://en.wikipedia.org/wiki/Fixed_point_(mathematics) |
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CROSSREFS
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Adjacent-numbered pages:
BP946 BP947 BP948 BP949 BP950  *  BP952 BP953 BP954 BP955 BP956
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KEYWORD
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structure, rules, miniworlds
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CONCEPT
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function (info | search)
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AUTHOR
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Leo Crabbe
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BP979 |
| It is possible to deduce the contents of the missing square vs. not so. |
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COMMENTS
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All examples show grids of squares with an image in each square, such that there is some "rule" the images within the grid obey. The "rule" can be about how the images relate to their neighbors, it can involve the position of the images in the grid, and it can involve properties of the grid considered as a whole. One square from somewhere along the edge of the grid is removed.
Intentionally left out of this Problem (shown above sorted ambiguously) are cases in which the rule is not possible to deduce without seeing more squares. Due to this choice to omit those kinds of examples from the right, another acceptable solution is "it is possible to deduce the contents of the missing square once the underlying rule is understood vs. not so." |
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REFERENCE
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https://en.wikipedia.org/wiki/Raven%27s_Progressive_Matrices |
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CROSSREFS
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BP1258 is very similar: whether ALL squares can be deduced from the rest.
Adjacent-numbered pages:
BP974 BP975 BP976 BP977 BP978  *  BP980 BP981 BP982 BP983 BP984
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KEYWORD
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nice, notso, structure, rules, miniworlds
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CONCEPT
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convey_enough_information (info | search), choice (info | search)
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WORLD
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grid_of_images_with_rule_one_on_edge_missing [smaller | same | bigger]
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AUTHOR
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Aaron David Fairbanks
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