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BP365 Two independent quantities changing simultaneously vs. a single quantity is changing.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP360 BP361 BP362 BP363 BP364  *  BP366 BP367 BP368 BP369 BP370

KEYWORD

traditional, rules, miniworlds

CONCEPT size_increase_decrease (info | search),
tracing_line_or_curve (info | search)

WORLD

constant_change_seq_increase_right [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP373 Intersection (logical conjunction) vs. union (logical disjunction).
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP368 BP369 BP370 BP371 BP372  *  BP374 BP375 BP376 BP377 BP378

KEYWORD

abstract, anticomputer, concept, creativeexamples, left-narrow, right-narrow, contributepairs, traditional, miniworlds, dithering

CONCEPT set_intersection (info | search),
set_union (info | search)

AUTHOR

Aaron David Fairbanks

BP379 Complete finite collection vs. incomplete finite collection.
(edit; present; nest [left/right]; search; history)
COMMENTS

Related to BP380 and BP792.

CROSSREFS

Adjacent-numbered pages:
BP374 BP375 BP376 BP377 BP378  *  BP380 BP381 BP382 BP383 BP384

KEYWORD

nice, abstract, traditional, rules, miniworlds, collection

CONCEPT completeness (info | search)

WORLD

collection_of_objects_same_type [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP380 The completed version of the collection indicated by the objects is finite vs. the completed version of the collection indicated by the objects is infinite.
(edit; present; nest [left/right]; search; history)
COMMENTS

Related to BP870 and BP792.


An example with clusters of perfect numbers of dots would be sorted ambiguously, for the time being. Unfortunately the 3rd smallest perfect number is 496. - Leo Crabbe, Oct 18 2024

CROSSREFS

Adjacent-numbered pages:
BP375 BP376 BP377 BP378 BP379  *  BP381 BP382 BP383 BP384 BP385

KEYWORD

math, creativeexamples, traditional, rules, miniworlds, collection

CONCEPT finite_infinite (info | search)

AUTHOR

Aaron David Fairbanks

BP393 Correct vs. incorrect.
(edit; present; nest [left/right]; search; history)
COMMENTS

"True" vs. "false."

CROSSREFS

Adjacent-numbered pages:
BP388 BP389 BP390 BP391 BP392  *  BP394 BP395 BP396 BP397 BP398

KEYWORD

nice, fuzzy, abstract, collective, contributepairs, traditional, rules, miniworlds, dithering

CONCEPT categorization (info | search),
true_false (info | search)

AUTHOR

Jago Collins

BP792 Complete finite collection versus incomplete infinite collection.
(edit; present; nest [left/right]; search; history)
COMMENTS

Related to BP379 and BP380.


EX10061 can ambiguously be taken to be self-referential as the set of left-hand examples (which would make the right hand solution only "incomplete sets") or the class of finite sets.

CROSSREFS

Adjacent-numbered pages:
BP787 BP788 BP789 BP790 BP791  *  BP793 BP794 BP795 BP796 BP797

KEYWORD

abstract, creativeexamples, rules, miniworlds, collection

CONCEPT completeness (info | search),
finite_infinite (info | search)

WORLD

collection_of_objects_same_type [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP841 Any relationship that exists between one object and another exists between each object and some other versus not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

For example, in a picture on the left of this Bongard Problem, if object A turned 90 degrees clockwise is object B, then there is also an object C which is B turned 90 degrees clockwise.


Positioning is irrelevant.


In all images, any pair of objects ought to be related in a unique (most intuitive) way. Furthermore, one object is not allowed to be related to two distinct objects by the same relationship. Even for images on the right, each analogy of objects A:B::C:_ should have one clear answer, although that object is perhaps missing.


Relationships described by "[undo-able action] applied to ___ is ___" will always form what in mathematics is called a "group". These relationships can be chained one after another to form a total relationship (turn 90 degrees clockwise + turn 90 degrees clockwise = turn 180 degrees), and each relationship has an "inverse" relationship that undoes it and vice versa (turn 90 degrees clockwise + turn 90 degrees counterclockwise = do nothing).

(Moreover actions are by nature associative.)


Sometimes the relationships in a picture wouldn't be consistently read the same way by everybody. For example, if there is a picture showing an L shape next to all vertical and horizontal reflections and 90 degree rotations of it, somebody might read

⅃ L

to be the same relationship as

┗━

┏━.

Meanwhile, someone else might think ⅃ L should be called the same relationship as ┗━ ━┛. There is a conflict between "flipping over the vertical line within the letter 'L'" and "flipping over a vertical line in the background space."


Likewise in any illustration of related objects (as in this Bongard Problem) people might interpret [the transformation that sends A to B] as analogous to [the transformation that sends [transformation x applied to A] to [transformation x applied to B] ].


A "commutative" (also called "abelian") group is a group in which there is no difference between the two in each case. Displayed using pictures like the ones in this Bongard Problem, only commutative groups of relationships can be expected to be read consistently by people.

REFERENCE

https://en.wikipedia.org/wiki/Group_(mathematics)

https://en.wikipedia.org/wiki/Abelian_group

CROSSREFS

See BP842 and BP840 for versions about particular groups.

Adjacent-numbered pages:
BP836 BP837 BP838 BP839 BP840  *  BP842 BP843 BP844 BP845 BP846

KEYWORD

nice, rules, miniworlds

WORLD

zoom in left | zoom in right

AUTHOR

Aaron David Fairbanks

BP917 Reversible transformations vs. non-reversible transformations.
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples depict a process that transforms one object into another (two example input-output pairs are provided in every panel). In left-sorted examples, each input corresponds to a unique output, whereas in right-sorted examples, different inputs could potentially lead to the same output. There is a sense in which all the processes described on the right "lose" some amount of the input's information.

REFERENCE

https://en.wikipedia.org/wiki/Injective_function

CROSSREFS

Adjacent-numbered pages:
BP912 BP913 BP914 BP915 BP916  *  BP918 BP919 BP920 BP921 BP922

KEYWORD

nice, abstract, creativeexamples, structure, rules, miniworlds

CONCEPT convey_enough_information (info | search),
function (info | search)

AUTHOR

Leo Crabbe

BP951 Process described leaves some inputs invariant vs. no output will resemble its input.
?
?
?
(edit; present; nest [left/right]; search; history)
COMMENTS

There are many ambiguities here. The solver is expected to determine what things are "allowed" to be inputs for each process. To avoid confusion examples should not be sorted differently if you consider inputting nothing.



In each example there is at least some overlap between the set of possible inputs and the set of possible outputs for each process. If we did not apply this constraint, an easy example to be sorted right would be a process that turns blue shapes red.



A harder-to-read but more clearly defined version of this Problem could include within each example a mini Bongard Problem sorting left all allowed inputs for the process.

REFERENCE

https://en.wikipedia.org/wiki/Fixed_point_(mathematics)

CROSSREFS

Adjacent-numbered pages:
BP946 BP947 BP948 BP949 BP950  *  BP952 BP953 BP954 BP955 BP956

KEYWORD

structure, rules, miniworlds

CONCEPT function (info | search)

AUTHOR

Leo Crabbe

BP979 It is possible to deduce the contents of the missing square vs. not so.
?
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples show grids of squares with an image in each square, such that there is some "rule" the images within the grid obey. The "rule" can be about how the images relate to their neighbors, it can involve the position of the images in the grid, and it can involve properties of the grid considered as a whole. One square from somewhere along the edge of the grid is removed.


Intentionally left out of this Problem (shown above sorted ambiguously) are cases in which the rule is not possible to deduce without seeing more squares. Due to this choice to omit those kinds of examples from the right, another acceptable solution is "it is possible to deduce the contents of the missing square once the underlying rule is understood vs. not so."

REFERENCE

https://en.wikipedia.org/wiki/Raven%27s_Progressive_Matrices

CROSSREFS

BP1258 is very similar: whether ALL squares can be deduced from the rest.

Adjacent-numbered pages:
BP974 BP975 BP976 BP977 BP978  *  BP980 BP981 BP982 BP983 BP984

KEYWORD

nice, notso, structure, rules, miniworlds

CONCEPT convey_enough_information (info | search),
choice (info | search)

WORLD

grid_of_images_with_rule_one_on_edge_missing [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

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