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BP946 Can be constructed using 2 identical copies of an image (full overlapping not allowed) vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

"Full overlapping not allowed" means you cannot overlay an image onto itself without moving it; if this were allowed all images would be sorted on the left. The copies can be moved around (translated) in 2D but can not be flipped or rotated.


There are examples on the right drawn with thick lines, and these could be created by copying an image with slightly thinner lines and moving it over a tiny amount. If you fix this issue by saying "the copy has to be moved over more than a tiny amount" then the Bongard Problem is perfect but not precise, but if you fix this issue by saying "interpret the figures as made up of (infinitesimally) thin lines" then it's precise but not perfect. - Aaron David Fairbanks, Jun 17 2023

CROSSREFS

Adjacent-numbered pages:
BP941 BP942 BP943 BP944 BP945  *  BP947 BP948 BP949 BP950 BP951

KEYWORD

nice, notso, creativeexamples

AUTHOR

Leo Crabbe

BP949 Two unique distances between points vs. three unique distances between points.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP944 BP945 BP946 BP947 BP948  *  BP950 BP951 BP952 BP953 BP954

KEYWORD

nice, precise, allsorted, stretch, perfect, traditional, preciseworld

CONCEPT two (info | search),
three (info | search)

WORLD

3_or_4_points [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP953 Image of this Bongard Problem vs. empty image.
(edit; present; nest [left/right]; search; history)
COMMENTS

"Image of Bongard Problem with solution X vs. empty image" where X is the phrase in quotes.

CROSSREFS

See BP959, BP902.

Adjacent-numbered pages:
BP948 BP949 BP950 BP951 BP952  *  BP954 BP955 BP956 BP957 BP958

KEYWORD

nice, precise, meta (see left/right), miniproblems, overriddensolution, right-full, right-null, perfect, infinitedetail, experimental, funny

CONCEPT fractal (info | search),
recursion (info | search),
self-reference (info | search)

WORLD

zoom in left (bp953_image) | zoom in right (blank_image)

AUTHOR

Leo Crabbe

BP956 Nested pairs of brackets vs. other arrangement of brackets (some open brackets are not closed or there are extra closing brackets).
(edit; present; nest [left/right]; search; history)
COMMENTS

Examples on the left are also known as "Dyck words".

REFERENCE

https://en.wikipedia.org/wiki/Dyck_language

CROSSREFS

Adjacent-numbered pages:
BP951 BP952 BP953 BP954 BP955  *  BP957 BP958 BP959 BP960 BP961

KEYWORD

easy, nice, precise, allsorted, unwordable, notso, sequence, traditional, inductivedefinition, preciseworld, left-listable, right-listable

CONCEPT recursion (info | search)

AUTHOR

Aaron David Fairbanks

BP957 Images of Bongard Problems that sort an image of their left side on their left and an image of their right side on their right vs. images of Bongard Problems that sort an image of their left side on their right and an image of their right side on their left.
(edit; present; nest [left/right]; search; history)
CROSSREFS

See also BP955 for the other two evident possibilities.

Adjacent-numbered pages:
BP952 BP953 BP954 BP955 BP956  *  BP958 BP959 BP960 BP961 BP962

KEYWORD

nice, abstract, solved, meta (see left/right), miniproblems, creativeexamples, assumesfamiliarity, structure, experimental

CONCEPT self-reference (info | search)

WORLD

oblong_panels_bpimage_sorts_both_sides_balanced [smaller | same | bigger]
zoom in left (oblong_panels_bpimage_sorts_both_sides_stay) | zoom in right (oblong_panels_bpimage_sorts_both_sides_swap)

AUTHOR

Leo Crabbe

BP961 Includes itself on the left vs. includes itself on the right.
(edit; present; nest [left/right]; search; history)
COMMENTS

Some examples are Bongard Problems with this solution.

CROSSREFS

Adjacent-numbered pages:
BP956 BP957 BP958 BP959 BP960  *  BP962 BP963 BP964 BP965 BP966

KEYWORD

nice, precise, dual, handed, leftright, perfect, infinitedetail, both, neither, preciseworld

CONCEPT fractal (info | search),
recursion (info | search),
self-reference (info | search)

AUTHOR

Aaron David Fairbanks

BP966 Even number of white regions vs. odd number of white regions.
(edit; present; nest [left/right]; search; history)
COMMENTS

See BP889 for the version in which the background doesn't count.

CROSSREFS

Adjacent-numbered pages:
BP961 BP962 BP963 BP964 BP965  *  BP967 BP968 BP969 BP970 BP971

KEYWORD

nice, boundingbox, number, right-null, perfect, pixelperfect, traditional, bordercontent

CONCEPT separated_regions (info | search),
even_odd (info | search)

AUTHOR

Aaron David Fairbanks

BP971 Left half has more black (less white) than right half versus vice versa.
(edit; present; nest [left/right]; search; history)
COMMENTS

A similar, but different, solution is "center of mass is on the left half vs. center of mass is on the right half."

CROSSREFS

See BP972 for the version with examples rotated a quarter-turn.

Adjacent-numbered pages:
BP966 BP967 BP968 BP969 BP970  *  BP972 BP973 BP974 BP975 BP976

KEYWORD

nice, precise, spectrum, dual, handed, leftright, rotate, boundingbox, blackwhite, traditional, viceversa, absoluteposition, bordercontent

AUTHOR

Aaron David Fairbanks

BP977 Two of the same object are enclosed in the same space (there is a path between them) vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

An "object" is everything within some black boundary.

CROSSREFS

See BP1071 for a version with only squares and with infinite nesting allowed.

Adjacent-numbered pages:
BP972 BP973 BP974 BP975 BP976  *  BP978 BP979 BP980 BP981 BP982

KEYWORD

nice, precise, allsorted, creativeexamples, traditional

CONCEPT separated_regions (info | search),
identical (info | search),
recursion (info | search),
imagined_line_or_curve (info | search),
same_shape (info | search),
same (info | search)

AUTHOR

Aaron David Fairbanks

BP979 It is possible to deduce the contents of the missing square vs. not so.
?
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples show grids of squares with an image in each square, such that there is some "rule" the images within the grid obey. The "rule" can be about how the images relate to their neighbors, it can involve the position of the images in the grid, and it can involve properties of the grid considered as a whole. One square from somewhere along the edge of the grid is removed.


Intentionally left out of this Problem (shown above sorted ambiguously) are cases in which the rule is not possible to deduce without seeing more squares. Due to this choice to omit those kinds of examples from the right, another acceptable solution is "it is possible to deduce the contents of the missing square once the underlying rule is understood vs. not so."

REFERENCE

https://en.wikipedia.org/wiki/Raven%27s_Progressive_Matrices

CROSSREFS

BP1258 is very similar: whether ALL squares can be deduced from the rest.

Adjacent-numbered pages:
BP974 BP975 BP976 BP977 BP978  *  BP980 BP981 BP982 BP983 BP984

KEYWORD

nice, notso, structure, rules, miniworlds

CONCEPT convey_enough_information (info | search),
choice (info | search)

WORLD

grid_of_images_with_rule_one_on_edge_missing [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

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