Search: keyword:nice
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BP828 |
| Image of Bongard Problem with one simple solution vs. image of Bongard Problem with two "independent" simple solutions. |
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BP829 |
| Image of a Bongard Problem with no simple solution versus image of a Bongard Problem with a simple solution. |
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COMMENTS
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Left examples have no solution, but they do not break the rules in ways so extreme that it is plainly impossible for them to have a solution, such as including the same image on both sides or including no images per side. (See such as including the same image on both sides or including no images per side. |
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CROSSREFS
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See BP522 for the version with links to pages on the OEBP instead of images of Bongard Problems (miniproblems).
See BP968 (flipped) for a version of this Bongard Problem including examples of invalid Bongard Problems that don't even admit a convoluted solution (the same image appears on both sides).
Also see BP1080, which is similar to BP968, but including various different formats of Bongard Problems, distinguishing them from arbitrary images that are not Bongard Problems.
Adjacent-numbered pages:
BP824 BP825 BP826 BP827 BP828  *  BP830 BP831 BP832 BP833 BP834
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KEYWORD
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nice, meta (see left/right), miniproblems, creativeexamples, left-unknowable, right-narrow, assumesfamiliarity, structure, help, presentationinvariant
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CONCEPT
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existence (info | search), simplicity (info | search), zero (info | search)
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WORLD
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boxes_bpimage_three_per_side_nosoln_allowed [smaller | same | bigger] zoom in right (boxes_bpimage_three_per_side)
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AUTHOR
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Aaron David Fairbanks
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BP841 |
| Any relationship that exists between one object and another exists between each object and some other versus not so. |
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COMMENTS
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For example, in a picture on the left of this Bongard Problem, if object A turned 90 degrees clockwise is object B, then there is also an object C which is B turned 90 degrees clockwise.
Positioning is irrelevant.
In all images, any pair of objects ought to be related in a unique (most intuitive) way. Furthermore, one object is not allowed to be related to two distinct objects by the same relationship. Even for images on the right, each analogy of objects A:B::C:_ should have one clear answer, although that object is perhaps missing.
Relationships described by "[undo-able action] applied to ___ is ___" will always form what in mathematics is called a "group". These relationships can be chained one after another to form a total relationship (turn 90 degrees clockwise + turn 90 degrees clockwise = turn 180 degrees), and each relationship has an "inverse" relationship that undoes it and vice versa (turn 90 degrees clockwise + turn 90 degrees counterclockwise = do nothing).
(Moreover actions are by nature associative.)
Sometimes the relationships in a picture wouldn't be consistently read the same way by everybody. For example, if there is a picture showing an L shape next to all vertical and horizontal reflections and 90 degree rotations of it, somebody might read
⅃ L
to be the same relationship as
┗━
┏━.
Meanwhile, someone else might think ⅃ L should be called the same relationship as ┗━ ━┛. There is a conflict between "flipping over the vertical line within the letter 'L'" and "flipping over a vertical line in the background space."
Likewise in any illustration of related objects (as in this Bongard Problem) people might interpret [the transformation that sends A to B] as analogous to [the transformation that sends [transformation x applied to A] to [transformation x applied to B] ].
A "commutative" (also called "abelian") group is a group in which there is no difference between the two in each case. Displayed using pictures like the ones in this Bongard Problem, only commutative groups of relationships can be expected to be read consistently by people. |
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REFERENCE
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https://en.wikipedia.org/wiki/Group_(mathematics)
https://en.wikipedia.org/wiki/Abelian_group |
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CROSSREFS
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See BP842 and BP840 for versions about particular groups.
Adjacent-numbered pages:
BP836 BP837 BP838 BP839 BP840  *  BP842 BP843 BP844 BP845 BP846
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KEYWORD
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nice, rules, miniworlds
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WORLD
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zoom in left | zoom in right
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AUTHOR
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Aaron David Fairbanks
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BP847 |
| Evokes the idea of symmetry vs. not so. |
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BP850 |
| Shape can be maneuvered around the corner vs. not so. |
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BP855 |
| Object below ambiguously sorted (not clearly left or right) by Bongard Problem image above vs. object below clearly sorted by Bongard Problem image above. |
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BP856 |
| Compound shape would hit the dot if rotated vs. not so. |
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BP860 |
| Finitely many copies of the shape can be arranged such that they are locked together vs. not so. |
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CROSSREFS
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This is a generalisation of BP861.
Adjacent-numbered pages:
BP855 BP856 BP857 BP858 BP859  *  BP861 BP862 BP863 BP864 BP865
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KEYWORD
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hard, nice, stub, precise, stretch, unstable, hardsort, challenge, creativeexamples, perfect, pixelperfect
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CONCEPT
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tiling (info | search)
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WORLD
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fill_shape [smaller | same | bigger]
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AUTHOR
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Leo Crabbe
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BP861 |
| Shape can be combined with a copy of itself such that they are locked together vs. not so. |
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