Search: keyword:nice
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BP802 |
| Image of Bongard Problem such that reflecting over the dividing line leaves the solution invariant versus not so. |
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BP803 |
| Image of Bongard Problem such that rotating by a half-turn leaves the solution invariant versus not so. |
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BP805 |
| Bongard Problem sorts example below on the left versus Bongard Problem sorts example below on the right. |
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BP806 |
| Image of repeating wallpaper with only 3-fold rotational symmetries versus image of repeating wallpaper with some other symmetries. |
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BP809 |
| Figures can be transformed into one another by smooth stretching (before and after there are the same crossroad-points; there is a curve connecting points before if and only if there is a curve connecting those points after) vs. not so. |
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BP810 |
| Figures can be transformed into one another by smooth stretching (intersection points stay constant; paths connecting those points remain), while remaining within the 2d box vs. movement out of the plane required. |
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BP811 |
| Archimedean tiling (regular polygons, all vertices look the same) versus two-uniform tiling (regular polygons, two different kinds of vertex). |
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BP818 |
| Dot's position within square is center of square's position within panel vs. not so. |
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