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BP860 Finitely many copies of the shape can be arranged such that they are locked together vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

This is a generalisation of BP861.

Adjacent-numbered pages:
BP855 BP856 BP857 BP858 BP859  *  BP861 BP862 BP863 BP864 BP865

KEYWORD

hard, nice, stub, precise, stretch, unstable, hardsort, challenge, creativeexamples, perfect, pixelperfect

CONCEPT tiling (info | search)

WORLD

fill_shape [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP865 The class of included examples is distractingly irrelevant to the solution vs. not so.
BP965
BP1105
(edit; present; nest [left/right]; search; history)
COMMENTS

Left examples have keyword "distractingworld" on the OEBP.


This is different than the kind of distraction mentioned at noisy, which means there are details that are irrelevant to the solution changing between examples.


To label a BP "distractingworld" is to judge that the type of examples are more specific than should have been necessary to communicate the same general solution idea--this involves separating out which ideas are the nice ideas the BP really ought to have been about, and which ideas seem unimportant and irrelevant. On the other hand, to label a BP "noisy" is just to notice there are extra properties varying that are independent of the solution property.

CROSSREFS

Distractingworld BPs are often arbitrary.

Adjacent-numbered pages:
BP860 BP861 BP862 BP863 BP864  *  BP866 BP867 BP868 BP869 BP870

EXAMPLE

BP1105 was created as an extreme example of this. All images in that BP show the same distractingly detailed background, irrelevant to the solution.

KEYWORD

stub, fuzzy, abstract, subjective, meta (see left/right), links, keyword

WORLD

bp [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP928 Bongard Problems about sequences vs. other Bongard Problems.
BP926
(edit; present; nest [left/right]; search; history)
COMMENTS

Zero, one, or two objects may technically form a sequence, but if ALL examples of a BP have zero, one, or two objects, we do not consider that BP to be about sequences.

CROSSREFS

See BP929 for distinction between sequences of arbitrary length and sequences of fixed length (keywords "sequence" and "fixedsequence").

Adjacent-numbered pages:
BP923 BP924 BP925 BP926 BP927  *  BP929 BP930 BP931 BP932 BP933

KEYWORD

stub, meta (see left/right), links

WORLD

bp [smaller | same | bigger]
zoom in left (sequence_visualbp)

AUTHOR

Aaron David Fairbanks

BP969 Triangle is smallest black shape vs. square is smallest black shape.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP964 BP965 BP966 BP967 BP968  *  BP970 BP971 BP972 BP973 BP974

KEYWORD

stub

CONCEPT size (info | search),
square (info | search),
triangle (info | search),
most (info | search),
quantity_comparison (info | search)

AUTHOR

Aaron David Fairbanks

BP970 Triangle is largest black shape vs. circle is largest black shape.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP965 BP966 BP967 BP968 BP969  *  BP971 BP972 BP973 BP974 BP975

KEYWORD

stub

CONCEPT circle (info | search),
size (info | search),
triangle (info | search),
most (info | search),
quantity_comparison (info | search)

AUTHOR

Aaron David Fairbanks

BP988 Number of dots is a power of 2 vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Numbers of dots on the left can be obtained by repeatedly doubling 1 dot.

Numbers of dots on the left are the number of corners of a cube in some dimension.

CROSSREFS

Adjacent-numbered pages:
BP983 BP984 BP985 BP986 BP987  *  BP989 BP990 BP991 BP992 BP993

KEYWORD

stub, precise, allsorted, number, left-narrow, right-null, help, preciseworld

WORLD

dots [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP989 Number of dots is n factorial for some n vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Zero is intentionally left out to avoid confusion (although it would fit right).

CROSSREFS

Adjacent-numbered pages:
BP984 BP985 BP986 BP987 BP988  *  BP990 BP991 BP992 BP993 BP994

KEYWORD

stub, precise, number, math, left-narrow, right-null, help, preciseworld

WORLD

dots [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP993 Net corresponds do a unique solid vs. net can be folded into multiple different solids.
(edit; present; nest [left/right]; search; history)
COMMENTS

Right-sorted examples are called common nets.

CROSSREFS

https://en.wikipedia.org/wiki/Common_net

Adjacent-numbered pages:
BP988 BP989 BP990 BP991 BP992  *  BP994 BP995 BP996 BP997 BP998

KEYWORD

stub, precise, 3d, perfect, preciseworld

CONCEPT rigidity (info | search),
3d_net (info | search),
3d_solid (info | search),
convey_enough_information (info | search)

WORLD

polyhedron_net [smaller | same | bigger]
zoom in left (polyhedron_net_unique_solid)

AUTHOR

Leo Crabbe

BP994 Net corresponds to a solid that can tessellate 3D space vs. net does not correspond to a solid that can tessellate 3D space.
?
(edit; present; nest [left/right]; search; history)
COMMENTS

More specifically these solids are polyhedra, and are often called "space-filling".


There is ambiguity here regarding some nets that can be folded to make multiple different solids. For example EX8175 could correspond to a cuboid with a pyramid-like protrusion at each end, a protrusion at one end and an indent at the other, or 2 indents. Only the second of these options can tessellate 3D space. For clarity's sake examples like this are not sorted on either side.

CROSSREFS

Adjacent-numbered pages:
BP989 BP990 BP991 BP992 BP993  *  BP995 BP996 BP997 BP998 BP999

KEYWORD

stub, precise, 3d, perfect, preciseworld

CONCEPT 3d_net (info | search),
3d_solid (info | search)

WORLD

polyhedron_net [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP1001 "____ vs. not" Bongard Problem vs. not.
(edit; present; nest [left/right]; search; history)
COMMENTS

An image of this Bongard Problem fits on the left side.

CROSSREFS

See BP867 for a similar BP that sorts links to pages on the OEBP instead of images of Bongard Problems.

Adjacent-numbered pages:
BP996 BP997 BP998 BP999 BP1000  *  BP1002 BP1003 BP1004 BP1005 BP1006

KEYWORD

stub, notso, meta (see left/right), miniproblems, funny

AUTHOR

Aaron David Fairbanks

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