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BP1077 All regions have the same number of boxes vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1072 BP1073 BP1074 BP1075 BP1076  *  BP1078 BP1079 BP1080 BP1081 BP1082

KEYWORD

perfect, infinitedetail

CONCEPT fractal (info | search),
recursion (info | search),
self-reference (info | search)

WORLD

recursive_boxes [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP1088 Top piece can fit into bottom piece without leaving any overhangs vs. not so
(edit; present; nest [left/right]; search; history)
COMMENTS

The piece does not need to slide in from above, unlike the game Tetris.

CROSSREFS

Adjacent-numbered pages:
BP1083 BP1084 BP1085 BP1086 BP1087  *  BP1089 BP1090 BP1091 BP1092 BP1093

KEYWORD

perfect, pixelperfect

AUTHOR

William B Holland

BP1089 Equal number of black and white pixels vs. not
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1084 BP1085 BP1086 BP1087 BP1088  *  BP1090 BP1091 BP1092 BP1093 BP1094

KEYWORD

nice, precise, allsorted, boundingbox, right-null, perfect, pixelperfect, help, preciseworld, bordercontent, blackwhiteinvariant

WORLD

[smaller | same | bigger]

AUTHOR

Jago Collins

BP1093 "Inverted symmetry" present vs. not
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1088 BP1089 BP1090 BP1091 BP1092  *  BP1094 BP1095 BP1096 BP1097 BP1098

KEYWORD

nice, precise, allsorted, boundingbox, left-narrow, right-null, perfect, pixelperfect, preciseworld, bordercontent, blackwhiteinvariant

CONCEPT black_white_inversion (info | search)

WORLD

[smaller | same | bigger]

AUTHOR

Jago Collins

BP1094 Convex hulls intersect vs. not
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1089 BP1090 BP1091 BP1092 BP1093  *  BP1095 BP1096 BP1097 BP1098 BP1099

KEYWORD

precise, perfect, unorderedpair

CONCEPT convex_hull (info | search),
overlap (info | search)

AUTHOR

Jago Collins

BP1095 Angle of incidence equals angle of reflection vs. not
(edit; present; nest [left/right]; search; history)
REFERENCE

https://en.wikipedia.org/wiki/Specular_reflection

https://en.wikipedia.org/wiki/Snooker

CROSSREFS

Adjacent-numbered pages:
BP1090 BP1091 BP1092 BP1093 BP1094  *  BP1096 BP1097 BP1098 BP1099 BP1100

KEYWORD

easy, nice, precise, allsorted, physics, perfect

AUTHOR

Jago Collins

BP1098 Concave shapes whose cavities are similar to the shape vs. concave shape whose cavities are not similar to the shape.
?
?
?
?
(edit; present; nest [left/right]; search; history)
COMMENTS

"I am agnostic on whether to let this world include examples such as EX8932, where pixelation is used, or examples such as suggested by EX8928 similar to the "Topologist's Comb" (link in references) which are not locally path-connected. These two examples were provided by Aaron David Fairbanks." - Jago Collins 28th January 2021

REFERENCE

https://en.wikipedia.org/wiki/Similarity_(geometry)

https://en.wikipedia.org/wiki/Self-similarity

https://en.wikipedia.org/wiki/Comb_space

CROSSREFS

Adjacent-numbered pages:
BP1093 BP1094 BP1095 BP1096 BP1097  *  BP1099 BP1100 BP1101 BP1102 BP1103

EXAMPLE

A circle with a circle cut out of it does not fit left, because with the circle cut out of it, our shape is no longer a circle.

KEYWORD

stub, precise, allsorted, left-narrow, perfect, infinitedetail

CONCEPT self-reference (info | search)

AUTHOR

Jago Collins

BP1104 Vertically centered versus horizontally centered
(edit; present; nest [left/right]; search; history)
COMMENTS

It is easier to notice that the left examples are vertically centered than that the right examples are horizontally centered. - Aaron David Fairbanks, Dec 27 2022

CROSSREFS

Adjacent-numbered pages:
BP1099 BP1100 BP1101 BP1102 BP1103  *  BP1105 BP1106 BP1107 BP1108 BP1109

KEYWORD

easy, nice, precise, minimal, boundingbox, perfect, pixelperfect, traditional, finishedexamples, preciseworld, absoluteposition, unstableworld

CONCEPT center_bounding_box (info | search),
center (info | search)

WORLD

horizontal_line_segment [smaller | same | bigger]

AUTHOR

Widad Dabbas

BP1107 Contains smaller copy of self with black and white inverted vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

There are various problematic cases left out. Are black and white to be inverted within a fractal's convex hull or its outermost outline?

Must this outline be preserved around the smaller inverted version of the fractal, or is it allowed to bleed into other white areas?

No examples have been included in this Bongard Problem whose placement depends on these questions.

CROSSREFS

Adjacent-numbered pages:
BP1102 BP1103 BP1104 BP1105 BP1106  *  BP1108 BP1109 BP1110 BP1111 BP1112

KEYWORD

perfect, infinitedetail

CONCEPT black_white_inversion (info | search),
fractal (info | search),
recursion (info | search),
self-reference (info | search)

WORLD

fractal [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP1108 Solid chunk of black space in neighborhood of any point of the fractal vs. solid chunk of white space in any neighborhood.
?
?
?
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1103 BP1104 BP1105 BP1106 BP1107  *  BP1109 BP1110 BP1111 BP1112 BP1113

KEYWORD

right-null, perfect, infinitedetail, assumesfamiliarity, neither

CONCEPT topological_density (info | search),
fractal (info | search),
recursion (info | search),
self-reference (info | search)

WORLD

fractal [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

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