Search: keyword:nice
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BP198 |
| Stays in vs. escapes. |
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BP199 |
| Stays put vs. tumbles. |
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CROSSREFS
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BP273 has the same solution, except all examples are letters.
Adjacent-numbered pages:
BP194 BP195 BP196 BP197 BP198  *  BP200 BP201 BP202 BP203 BP204
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KEYWORD
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nice, handed, updown, rotate, physics, anticomputer, perfect
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CONCEPT
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base (info | search), downward_upward (info | search), tumbles_or_stays_put (info | search), line_absolute_direction (info | search), absolute_direction (info | search), imagined_line_or_curve (info | search), imagined_entity (info | search), direction (info | search), gravity (info | search)
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AUTHOR
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Harry E. Foundalis
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BP211 |
| More black than white vs. more white than black. |
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CROSSREFS
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See BP196 for a version of this Problem restricted to uniform textures.
Adjacent-numbered pages:
BP206 BP207 BP208 BP209 BP210  *  BP212 BP213 BP214 BP215 BP216
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KEYWORD
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easy, nice, spectrum, dual, blackwhite, unstable, right-null, perfect, pixelperfect, traditional, continuous, viceversa, bordercontent
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CONCEPT
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outlined_filled (info | search), size (info | search), texture (info | search)
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WORLD
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bmp [smaller | same | bigger] zoom in left | zoom in right
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AUTHOR
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Giuseppe Insana
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BP218 |
| Something is missing vs. an extra copy of something is added. |
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BP225 |
| Low contrast (no fully black region) vs. high contrast (at least one fully black region). |
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BP284 |
| Half of the square is filled vs. either more or less than half of the square is filled. |
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BP288 |
| The sum of the ratios of the filled areas is 1 vs. the sum of the ratios of the filled areas is other than 1. |
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BP289 |
| Shapes, if tiled up properly, form a square vs. shapes cannot form a square no matter how they are tiled. |
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