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BP360 |
| Order is high (low entropy) vs. order is low (high entropy). |
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BP359 |
| Random arrangement of pixels vs. not so. |
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BP358 |
| The circles will collide if the arrows are their velocities vs. the circles will not collide if the arrows are their velocities. |
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CROSSREFS
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Adjacent-numbered pages:
BP353 BP354 BP355 BP356 BP357  *  BP359 BP360 BP361 BP362 BP363
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KEYWORD
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nice, physics, unorderedpair, traditional
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CONCEPT
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arrow (info | search), tracing_lines_or_curves_meet (info | search), speed (info | search), imagined_line_or_curve (info | search), imagined_entity (info | search), imagined_motion (info | search), motion (info | search), collision (info | search)
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AUTHOR
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Aaron David Fairbanks
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BP357 |
| Decelerating change in quantity, left-to-right vs. accelerating change in quantity, left-to-right. |
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BP356 |
| Object at lower-right fits as n-th item in the top row of objects, where n is the number of dots at lower-left vs. not so. |
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COMMENTS
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All examples have a number of dots in the bottom left corner, an object in the bottom right corner, and a sequence of object at the top. |
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CROSSREFS
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Adjacent-numbered pages:
BP351 BP352 BP353 BP354 BP355  *  BP357 BP358 BP359 BP360 BP361
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KEYWORD
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nice, creativeexamples, left-narrow, structure, traditional, rules, miniworlds
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CONCEPT
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fractal (info | search), iteration (info | search), tracing_line_or_curve (info | search), feature_cluster (info | search), shape_cluster (info | search), cluster (info | search)
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AUTHOR
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Aaron David Fairbanks
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BP355 |
| Fractal iteration based on 2-D (shapes) vs. fractal iteration based on 1-D (line segments). |
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BP354 |
| Increasing quantity is angular vs. not so. |
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BP353 |
| Increasing quantity loops back to starting value vs. increasing quantity cannot loop back to starting value. |
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