Search: keyword:anticomputer
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Displaying 21-27 of 27 results found.
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BP882 |
| Vaguely positive vs. vaguely negative |
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BP939 |
| Optical illusions vs. not so. |
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BP1002 |
| Vaguely self-similar (looks like self-similar fractal after one iteration) vs. not so. |
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CROSSREFS
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See BP1004 for a Problem about conceptual self-similarity instead of visual self-similarity.
See BP188 for a similar Problem restricted to shape outlines made of shape outlines.
Adjacent-numbered pages:
BP997 BP998 BP999 BP1000 BP1001  *  BP1003 BP1004 BP1005 BP1006 BP1007
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KEYWORD
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easy, nice, fuzzy, abstract, anticomputer, concept, traditional
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CONCEPT
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fractal (info | search), recursion (info | search), self-reference (info | search), similar_shape (info | search), similar (info | search)
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AUTHOR
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Aaron David Fairbanks
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BP1004 |
| The whole satisfies the same rule as its parts vs. not so. |
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COMMENTS
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The "whole" is the entire panel including the bounding box. A "part" is some region either stylistically different or amply separated in space from everything else. Smaller parts-within-parts don't count as parts.
Rhetorical question: Where would the collection of left examples of this Bongard Problem be sorted by this Bongard Problem? (The question is whether these examples considered together satisfy the pattern that all the parts do, namely that the whole satisfies the pattern that all the parts do.)
See BP793 and BP999 for similar paradoxes. |
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CROSSREFS
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See BP1006 for the version about numerical properties where each part is a cluster of dots; examples in that BP would be sorted the same way here that they are there.
See BP999 and BP1003 for versions where each object is itself a collection of objects, so that the focus is on rules specifically pertaining to collections (e.g. "all the objects are different").
See BP1002 for a Bongard Problem about only visual self-similarity instead of conceptual self-similarity.
The rule shown in each panel is "narrow" (see BP513left and BP514left).
Adjacent-numbered pages:
BP999 BP1000 BP1001 BP1002 BP1003  *  BP1005 BP1006 BP1007 BP1008 BP1009
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KEYWORD
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nice, abstract, anticomputer, creativeexamples, left-narrow, rules, miniworlds
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CONCEPT
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recursion (info | search), self-reference (info | search)
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AUTHOR
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Aaron David Fairbanks
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BP1092 |
| Has element-wise 180 degree rotational symmetry vs. does not. |
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BP1110 |
| The process that turns one object into the other is the same both ways vs. the process changes depending on which object is chosen as the starting point. |
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BP1260 |
| Same transformation applied to circle, triangle, and square vs. different transformations applied. |
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CROSSREFS
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BP839 is about applying opposite transformations to a single object.
Adjacent-numbered pages:
BP1255 BP1256 BP1257 BP1258 BP1259  *  BP1261 BP1262 BP1263 BP1264 BP1265
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KEYWORD
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easy, nice, abstract, arbitrary, anticomputer, left-null, structure, orderedtriplet, traditional, rules
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CONCEPT
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circle (info | search), analogy (info | search), square (info | search), same (info | search), triangle (info | search), function (info | search)
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AUTHOR
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Aaron David Fairbanks
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