Search: +meta:BP588
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Displaying 21-29 of 29 results found.
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BP336 |
| Any one gear turns all vs. no gear turns all. |
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CROSSREFS
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See BP536 for all gears can turn.
Adjacent-numbered pages:
BP331 BP332 BP333 BP334 BP335  *  BP337 BP338 BP339 BP340 BP341
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KEYWORD
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nice, stretch, physics, traditional
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CONCEPT
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all (info | search), turn_orientation (info | search), every_other (info | search), gear (info | search), on_line_or_curve (info | search), tracing_line_or_curve (info | search), imagined_motion (info | search), motion (info | search)
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WORLD
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gears [smaller | same | bigger] zoom in left | zoom in right
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AUTHOR
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Aaron David Fairbanks
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BP368 |
| There is a point that can see (in straight lines) all points vs. there is no point that can see (in straight lines) all points. |
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BP376 |
| A "chess piece" that moves as shown may reach every square vs. not so. |
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CROSSREFS
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Adjacent-numbered pages:
BP371 BP372 BP373 BP374 BP375  *  BP377 BP378 BP379 BP380 BP381
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KEYWORD
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precise, allsorted, notso, left-finite, right-finite, traditional, fixedgrid, preciseworld
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CONCEPT
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all (info | search), chess-like (info | search), imagined_motion (info | search), motion (info | search)
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AUTHOR
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Aaron David Fairbanks
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BP388 |
| White dot can see (in straight lines) all black points vs. white dot cannot see (in straight lines) all black points. |
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BP536 |
| All gears can make complete turns vs. not so. |
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BP560 |
| There exists a closed trail that hits each edge exactly once vs. not so. |
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BP924 |
| Polygons where all sides are different lengths vs. Polygons where not all sides are different lengths. |
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COMMENTS
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All examples in this Problem are outlines of convex polygons.
This is a generalisation of scalene triangles to any polygon. |
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CROSSREFS
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The left side implies the right side of BP329 (regular vs. irregular polygons), but the converse is not true.
The left side of BP329 implies the right side, but the converse is not true.
Adjacent-numbered pages:
BP919 BP920 BP921 BP922 BP923  *  BP925 BP926 BP927 BP928 BP929
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EXAMPLE
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Any scalene triangle will fit on the left, because no two sides are equal.
However, any regular polygon will not fit on the left, because all of its sides are equal.
A random convex polygon will "almost surely" fit on the left. |
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KEYWORD
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nice, stretch, right-narrow, traditional
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CONCEPT
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all (info | search)
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WORLD
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polygon_outline [smaller | same | bigger]
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AUTHOR
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Jago Collins
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BP932 |
| Every vertex is connected to every other vs. vertices are connected in a cycle (no other connections). |
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COMMENTS
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Complete graphs with zero, one, two, or three vertices would be ambiguously categorized (fit in overlap of both sides).
Left examples are called "fully connected graphs." Right examples are called "cycle graphs." |
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CROSSREFS
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Adjacent-numbered pages:
BP927 BP928 BP929 BP930 BP931  *  BP933 BP934 BP935 BP936 BP937
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KEYWORD
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precise, left-narrow, right-narrow, both, preciseworld
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CONCEPT
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graph (info | search), distinguishing_crossing_curves (info | search), all (info | search), loop (info | search)
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WORLD
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connected_graph [smaller | same | bigger]
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AUTHOR
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Aaron David Fairbanks
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BP1138 |
| Each attribute is shared by every group or none vs. some attribute is shared by exactly two groups |
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COMMENTS
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Attributes are shading, shape, and number.
There are always three groups.
This problem is related to the card game Set. |
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CROSSREFS
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Adjacent-numbered pages:
BP1133 BP1134 BP1135 BP1136 BP1137  *  BP1139 BP1140 BP1141 BP1142 BP1143
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KEYWORD
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nice, precise, allsorted, notso, preciseworld
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CONCEPT
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all (info | search), number (info | search), same (info | search), two (info | search), three (info | search)
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AUTHOR
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William B Holland
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