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BP992 Concave shapes with concave cavities vs. convex cavities
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples in this Problem are solid concave black shapes. In this Problem, the "cavities" of a concave shape are defined to be the convex hull of the shape minus the shape itself. For example, if you take a bite out of the edge of a piece of paper, the piece of paper in your mouth is the cavity of the bitten piece of paper. The idea may be indefinitely extended, considering whether the cavities of the cavities are concave or convex, and so on.

CROSSREFS

Adjacent-numbered pages:
BP987 BP988 BP989 BP990 BP991  *  BP993 BP994 BP995 BP996 BP997

KEYWORD

nice, precise, perfect, traditional

CONCEPT recursion_number (info | search),
recursion (info | search)

WORLD

concave_fill_shape [smaller | same | bigger]

AUTHOR

Jago Collins

BP999 The collection of collections obeys the same rule as the individual collections vs. it does not.
(edit; present; nest [left/right]; search; history)
COMMENTS

Rhetorical question: Where would the collection of left examples of this Bongard Problem be sorted by this Bongard Problem? (The question is whether these examples considered together satisfy the pattern that all the parts do, namely that the whole satisfies the pattern that all the parts do.)

See BP793 and BP1004 for similar paradoxes.

CROSSREFS

See BP1005 for the version about only numerical properties; examples in that BP would be sorted the same way here that they are there.

See BP1003 for a similar idea. Rather than the collection of collections imitating the individual collections, BP1003 is about the total combined collection imitating the individual collections. A picture showing (for example) an odd number of even-numbered groups would be sorted differently by these two BPs.

Also see BP1004, which is likewise about the whole satisfying the same rule as its parts, but there the parts don't themselves have to be collections; there the parts are just plain individual objects. The panels in BP999 (this BP) should be sorted the same way in BP1004.

See BP1002, which is about only visual self-similarity instead of more general conceptual "self-similarity".

Adjacent-numbered pages:
BP994 BP995 BP996 BP997 BP998  *  BP1000 BP1001 BP1002 BP1003 BP1004

KEYWORD

nice, abstract, creativeexamples, left-narrow, rules, miniworlds

CONCEPT recursion (info | search),
self-reference (info | search)

WORLD

[smaller | same | bigger]
zoom in left | zoom in right

AUTHOR

Aaron David Fairbanks

BP1002 Vaguely self-similar (looks like self-similar fractal after one iteration) vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

See BP1004 for a Problem about conceptual self-similarity instead of visual self-similarity.

See BP188 for a similar Problem restricted to shape outlines made of shape outlines.

Adjacent-numbered pages:
BP997 BP998 BP999 BP1000 BP1001  *  BP1003 BP1004 BP1005 BP1006 BP1007

KEYWORD

easy, nice, fuzzy, abstract, anticomputer, concept, traditional

CONCEPT fractal (info | search),
recursion (info | search),
self-reference (info | search),
similar_shape (info | search),
similar (info | search)

AUTHOR

Aaron David Fairbanks

BP1003 The combined collection obeys the same rule as the sub-collections vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Since it is most intuitive to imagine spatially squishing together all the collections in the process of combining them into one big collection, avoid rules that involve relative spatial positionings of objects.

CROSSREFS

Contrast BP999, which is very similar. There, when considering the whole picture, the collections are to be treated as individual objects; here, when considering the whole picture, the collections are to be combined into one big collection. A picture showing (for example) an odd number of even-numbered groups would be sorted differently by these two BPs.

Also contrast BP1004, which is about a collection of plain objects obeying the same rule as all the objects (instead of a collection of [collections of objects] obeying the same rule as all the [collections of objects]).

See BP1006 for the version with only number-based properties. All panels in that Bongard Problem fit the same way in this Bongard Problem as well.

Adjacent-numbered pages:
BP998 BP999 BP1000 BP1001 BP1002  *  BP1004 BP1005 BP1006 BP1007 BP1008

KEYWORD

nice, abstract, notso, creativeexamples, rules, miniworlds

CONCEPT recursion (info | search),
self-reference (info | search)

WORLD

[smaller | same | bigger]

AUTHOR

Leo Crabbe, Aaron David Fairbanks

BP1004 The whole satisfies the same rule as its parts vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

The "whole" is the entire panel including the bounding box. A "part" is some region either stylistically different or amply separated in space from everything else. Smaller parts-within-parts don't count as parts.


Rhetorical question: Where would the collection of left examples of this Bongard Problem be sorted by this Bongard Problem? (The question is whether these examples considered together satisfy the pattern that all the parts do, namely that the whole satisfies the pattern that all the parts do.)

See BP793 and BP999 for similar paradoxes.

CROSSREFS

See BP1006 for the version about numerical properties where each part is a cluster of dots; examples in that BP would be sorted the same way here that they are there.

See BP999 and BP1003 for versions where each object is itself a collection of objects, so that the focus is on rules specifically pertaining to collections (e.g. "all the objects are different").

See BP1002 for a Bongard Problem about only visual self-similarity instead of conceptual self-similarity.


The rule shown in each panel is "narrow" (see BP513left and BP514left).

Adjacent-numbered pages:
BP999 BP1000 BP1001 BP1002 BP1003  *  BP1005 BP1006 BP1007 BP1008 BP1009

KEYWORD

nice, abstract, anticomputer, creativeexamples, left-narrow, rules, miniworlds

CONCEPT recursion (info | search),
self-reference (info | search)

AUTHOR

Aaron David Fairbanks

BP1005 The collection of dot clumps has the same numerical property as each of the dot clumps vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

This is a version of BP999 with only numbers.

Contrast BP1006, which is very similar.

Adjacent-numbered pages:
BP1000 BP1001 BP1002 BP1003 BP1004  *  BP1006 BP1007 BP1008 BP1009 BP1010

KEYWORD

nice, notso, hardsort, left-narrow, rules

CONCEPT recursion (info | search),
self-reference (info | search)

WORLD

[smaller | same | bigger]
zoom in left | zoom in right

AUTHOR

Aaron David Fairbanks

BP1006 The sum of all dot clumps has the same numerical property as each of the dot clumps vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

This is a version of BP1003 with only numbers.

Contrast BP1005, which is very similar.

Adjacent-numbered pages:
BP1001 BP1002 BP1003 BP1004 BP1005  *  BP1007 BP1008 BP1009 BP1010 BP1011

KEYWORD

nice, hardsort, left-narrow, rules

CONCEPT recursion (info | search),
self-reference (info | search)

WORLD

[smaller | same | bigger]
zoom in left | zoom in right

AUTHOR

Leo Crabbe, Aaron David Fairbanks

BP1016 Rigid vs. not rigid.
(edit; present; nest [left/right]; search; history)
REFERENCE

Henneberg, L. (1911), Die graphische Statik der starren Systeme, Leipzig

Jackson, Bill. (2007). Notes on the Rigidity of Graphs.

Laman, Gerard. (1970), "On graphs and the rigidity of plane skeletal structures", J. Engineering Mathematics, 4 (4): 331–340.

Pollaczek‐Geiringer, Hilda (1927), "Über die Gliederung ebener Fachwerke", Zeitschrift für Angewandte Mathematik und Mechanik, 7 (1): 58–72.

CROSSREFS

Adjacent-numbered pages:
BP1011 BP1012 BP1013 BP1014 BP1015  *  BP1017 BP1018 BP1019 BP1020 BP1021

KEYWORD

nice, physics, help

CONCEPT rigidity (info | search),
graph (info | search),
imagined_motion (info | search)

WORLD

planar_connected_graph [smaller | same | bigger]
zoom in left (rigid_planar_connected_graph)

AUTHOR

Aaron David Fairbanks

BP1017 Line segments linking same-coloured dots would intersect vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

This is a less noisy version of BP261.

Adjacent-numbered pages:
BP1012 BP1013 BP1014 BP1015 BP1016  *  BP1018 BP1019 BP1020 BP1021 BP1022

KEYWORD

easy, nice, precise, allsorted, perfect, traditional, finishedexamples, preciseworld

CONCEPT lines_coincide (info | search),
imagined_line_or_curve (info | search),
imagined_entity (info | search),
overlap (info | search)

AUTHOR

Leo Crabbe

BP1019 White space in two circles maximum vs. white space in three circles maximum.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1014 BP1015 BP1016 BP1017 BP1018  *  BP1020 BP1021 BP1022 BP1023 BP1024

KEYWORD

nice, precise, traditional

CONCEPT recursion_number (info | search),
separated_regions (info | search),
circle (info | search),
recursion (info | search),
two (info | search),
three (info | search)

WORLD

circles_cross [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

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