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BP1095 Angle of incidence equals angle of reflection vs. not
(edit; present; nest [left/right]; search; history)
REFERENCE

https://en.wikipedia.org/wiki/Specular_reflection

https://en.wikipedia.org/wiki/Snooker

CROSSREFS

Adjacent-numbered pages:
BP1090 BP1091 BP1092 BP1093 BP1094  *  BP1096 BP1097 BP1098 BP1099 BP1100

KEYWORD

easy, nice, precise, allsorted, physics, perfect

AUTHOR

Jago Collins

BP1094 Convex hulls intersect vs. not
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1089 BP1090 BP1091 BP1092 BP1093  *  BP1095 BP1096 BP1097 BP1098 BP1099

KEYWORD

precise, perfect, unorderedpair

CONCEPT convex_hull (info | search),
overlap (info | search)

AUTHOR

Jago Collins

BP1093 "Inverted symmetry" present vs. not
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1088 BP1089 BP1090 BP1091 BP1092  *  BP1094 BP1095 BP1096 BP1097 BP1098

KEYWORD

nice, precise, allsorted, boundingbox, left-narrow, right-null, perfect, pixelperfect, preciseworld, bordercontent, blackwhiteinvariant

CONCEPT black_white_inversion (info | search)

WORLD

[smaller | same | bigger]

AUTHOR

Jago Collins

BP1092 Has element-wise 180 degree rotational symmetry vs. does not.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1087 BP1088 BP1089 BP1090 BP1091  *  BP1093 BP1094 BP1095 BP1096 BP1097

KEYWORD

nice, anticomputer

CONCEPT element_wise_symmetry (info | search),
rotational_symmetry (info | search)

AUTHOR

William B Holland

BP1091 Rubik's Cubes which are solvable vs. not
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1086 BP1087 BP1088 BP1089 BP1090  *  BP1092 BP1093 BP1094 BP1095 BP1096

EXAMPLE

A cube which is solved apart from one edge flipped, or one corner twisted, would be unsolveable and so would fit on the right.

KEYWORD

stub

AUTHOR

Jago Collins

BP1090 Top piece can slide into bottom area in such that there is an unbroken black horizontal region vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Successful moves in Tetris.

CROSSREFS

Adjacent-numbered pages:
BP1085 BP1086 BP1087 BP1088 BP1089  *  BP1091 BP1092 BP1093 BP1094 BP1095

KEYWORD

precise, teach, culture, pixelperfect

AUTHOR

Leo Crabbe

BP1089 Equal number of black and white pixels vs. not
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1084 BP1085 BP1086 BP1087 BP1088  *  BP1090 BP1091 BP1092 BP1093 BP1094

KEYWORD

nice, precise, allsorted, boundingbox, right-null, perfect, pixelperfect, help, preciseworld, bordercontent, blackwhiteinvariant

WORLD

[smaller | same | bigger]

AUTHOR

Jago Collins

BP1088 Top piece can fit into bottom piece without leaving any overhangs vs. not so
(edit; present; nest [left/right]; search; history)
COMMENTS

The piece does not need to slide in from above, unlike the game Tetris.

CROSSREFS

Adjacent-numbered pages:
BP1083 BP1084 BP1085 BP1086 BP1087  *  BP1089 BP1090 BP1091 BP1092 BP1093

KEYWORD

perfect, pixelperfect

AUTHOR

William B Holland

BP1087 A vertical line may pass through both objects vs. no such line exists
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1082 BP1083 BP1084 BP1085 BP1086  *  BP1088 BP1089 BP1090 BP1091 BP1092

KEYWORD

easy, notso, rotate, unorderedpair

CONCEPT vertical (info | search),
direction (info | search)

AUTHOR

William B Holland

BP1086 Endpoints of curve have the same height vs. not so.
(edit; present; nest [left/right]; search; history)
REFERENCE

Solution idea seen here: https://justpuzzles.wordpress.com/2019/07/05/bongard-problem-36-2.

CROSSREFS

Adjacent-numbered pages:
BP1081 BP1082 BP1083 BP1084 BP1085  *  BP1087 BP1088 BP1089 BP1090 BP1091

KEYWORD

nice, rotate, stretch, left-narrow, traditional

CONCEPT same (info | search)

WORLD

[smaller | same | bigger]

AUTHOR

Teun Spaans

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