login
Hints
(Greetings from The On-Line Encyclopedia of Bongard Problems!)
Search: keyword:example
Displaying 1-7 of 7 results found.     page 1
     Sort: id      Format: long      Filter: (all | no meta | meta)      Mode: (words | no words)
BP570 Shape outlines that aren't triangles vs. black shapes that aren't squares.
(edit; present; nest [left/right]; search; history)
COMMENTS

An example of an overriddensolution.

CROSSREFS

Adjacent-numbered pages:
BP565 BP566 BP567 BP568 BP569  *  BP571 BP572 BP573 BP574 BP575

KEYWORD

less, example, overriddensolution, experimental, funny, neither

WORLD

outline_or_fill_shape [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP915 Finite number of dots vs. infinite number of dots.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP910 BP911 BP912 BP913 BP914  *  BP916 BP917 BP918 BP919 BP920

KEYWORD

less, notso, spectrum, number, example, left-null, impossible, experimental

CONCEPT finite_infinite (info | search)

WORLD

dots [smaller | same | bigger]

AUTHOR

Jago Collins

BP1105 Maze object features multiple branching paths vs. one path in maze object.
(edit; present; nest [left/right]; search; history)
COMMENTS

This was created as an example of a distractingworld Bongard Problem. Each example shows a distractingly detailed scene, irrelevant to the solution.


Despite this distraction, the keyword noisy does not fit this Bongard Problem because only details relevant to the solution change between examples.

CROSSREFS

Adjacent-numbered pages:
BP1100 BP1101 BP1102 BP1103 BP1104  *  BP1106 BP1107 BP1108 BP1109 BP1110

KEYWORD

easy, nice, arbitrary, example, distractingworld, experimental

AUTHOR

Aaron David Fairbanks

BP1141 Object inside of bounding box vs. object outside of bounding box.
(edit; present; nest [left/right]; search; history)
COMMENTS

This Problem is not to be taken seriously.

CROSSREFS

Adjacent-numbered pages:
BP1136 BP1137 BP1138 BP1139 BP1140  *  BP1142 BP1143 BP1144 BP1145 BP1146

KEYWORD

example, overriddensolution, right-full, right-null, invalid, experimental, funny

AUTHOR

Leo Crabbe

BP1163 Eventually blinks vs. never blinks.
(edit; present; nest [left/right]; search; history)
COMMENTS

The intended presentation is that the animations are displayed without access to the underlying GIF files, so that there is no way to tell a dot blinks besides waiting.

CROSSREFS

Adjacent-numbered pages:
BP1158 BP1159 BP1160 BP1161 BP1162  *  BP1164 BP1165 BP1166 BP1167 BP1168

KEYWORD

example, animated, right-unknowable, finished, experimental, funny

AUTHOR

Aaron David Fairbanks, Jago Collins

BP1168 Image contains the exact arrangement of pixels that form the "S" creature depicted in EX9532 in exactly one place vs. arrangement is present in multiple places.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1163 BP1164 BP1165 BP1166 BP1167  *  BP1169 BP1170 BP1171 BP1172 BP1173

EXAMPLE

This Problem was made to serve as an example of something BP1166 would sort on its left.

KEYWORD

precise, arbitrary, example, pixelperfect, help, neither, preciseworld

AUTHOR

Leo Crabbe

BP1227 Appears on its own right side vs. does not.
(edit; present; nest [left/right]; search; history)
COMMENTS

This was created as an example of a Bongard Problem that could include an image of a Bongard Problem with the same solution as itself but could not include the very image of itself (appearing within itself fractally).

CROSSREFS

See also BP961, "appears on its own left side vs. appears on its own right side".

Adjacent-numbered pages:
BP1222 BP1223 BP1224 BP1225 BP1226  *  BP1228 BP1229 BP1230 BP1231 BP1232

KEYWORD

stub, precise, allsorted, notso, handed, leftright, example, perfect, infinitedetail

CONCEPT fractal (info | search),
recursion (info | search)

AUTHOR

Aaron David Fairbanks

    page 1

Welcome | Solve | Browse | Lookup | Recent | Links | Register | Contact
Contribute | Keywords | Concepts | Worlds | Ambiguities | Transformations | Invalid Problems | Style Guide | Goals | Glossary