Search: keyword:notso
|
|
BP902 |
| This Bongard Problem vs. anything else. |
|
| |
|
|
COMMENTS
|
Although this Bongard Problem is self-referential, it's only because of the specific phrasing of the solution. "BP902 vs. anything else" would also work. The number 902 could have been chosen coincidentally. |
|
CROSSREFS
|
See BP953, BP959.
Adjacent-numbered pages:
BP897 BP898 BP899 BP900 BP901  *  BP903 BP904 BP905 BP906 BP907
|
|
KEYWORD
|
notso, meta (see left/right), links, left-self, left-narrow, left-finite, left-full, right-null, right-it, invalid, experimental, funny
|
|
CONCEPT
|
self-reference (info | search), specificity (info | search)
|
|
WORLD
|
everything [smaller | same] zoom in left (bp902)
|
|
AUTHOR
|
Leo Crabbe
|
|
|
|
|
BP905 |
| Graph can be redrawn such that no edges intersect vs. not so. |
|
| |
|
|
|
|
|
BP915 |
| Finite number of dots vs. infinite number of dots. |
|
| |
|
|
|
|
|
BP946 |
| Can be constructed using 2 identical copies of an image (full overlapping not allowed) vs. not so. |
|
| |
|
|
COMMENTS
|
"Full overlapping not allowed" means you cannot overlay an image onto itself without moving it; if this were allowed all images would be sorted on the left. The copies can be moved around (translated) in 2D but can not be flipped or rotated.
There are examples on the right drawn with thick lines, and these could be created by copying an image with slightly thinner lines and moving it over a tiny amount. If you fix this issue by saying "the copy has to be moved over more than a tiny amount" then the Bongard Problem is perfect but not precise, but if you fix this issue by saying "interpret the figures as made up of (infinitesimally) thin lines" then it's precise but not perfect. - Aaron David Fairbanks, Jun 17 2023 |
|
CROSSREFS
|
Adjacent-numbered pages:
BP941 BP942 BP943 BP944 BP945  *  BP947 BP948 BP949 BP950 BP951
|
|
KEYWORD
|
nice, notso, creativeexamples
|
|
AUTHOR
|
Leo Crabbe
|
|
|
|
|
BP956 |
| Nested pairs of brackets vs. other arrangement of brackets (some open brackets are not closed or there are extra closing brackets). |
|
| |
|
|
COMMENTS
|
Examples on the left are also known as "Dyck words". |
|
REFERENCE
|
https://en.wikipedia.org/wiki/Dyck_language |
|
CROSSREFS
|
Adjacent-numbered pages:
BP951 BP952 BP953 BP954 BP955  *  BP957 BP958 BP959 BP960 BP961
|
|
KEYWORD
|
easy, nice, precise, allsorted, unwordable, notso, sequence, traditional, inductivedefinition, preciseworld, left-listable, right-listable
|
|
CONCEPT
|
recursion (info | search)
|
|
AUTHOR
|
Aaron David Fairbanks
|
|
|
|
|
BP958 |
| Visual Bongard Problems about examples being read with infinite detail vs. other visual Bongard Problems. |
|
| |
|
|
COMMENTS
|
Left examples have the keyword "infinitedetail" on the OEBP.
Image files on the OEBP do not really have infinite detail. For a panel to be intuitively read as having infinite detail, there usually needs to be some apparent self-similarity, or perhaps a sequence of objects following an easy to read pattern getting smaller and smaller with increasing pixelation.
Usually in "infinitedetail" Bongard Problems, not only is it a puzzle to figure out the solution, but it is another puzzle to find self-similarities and understand the intended infinite detail in each example. |
|
CROSSREFS
|
BPs tagged with the keyword "infinitedetail" usually feature pixelated images that give the closest approximation of the intended infinite structure up to pixelation. This means they should be tagged with the keyword perfect, but should not be tagged with the keyword pixelperfect.
Just because a Bongard Problem has "infinitedetail" does not necessarily make it infodense. Some fractal images might be encoded by a small amount of information (just the information about which places within itself it includes smaller copies of itself) and may be recognized quickly.
Adjacent-numbered pages:
BP953 BP954 BP955 BP956 BP957  *  BP959 BP960 BP961 BP962 BP963
|
|
KEYWORD
|
notso, meta (see left/right), links, keyword, wellfounded
|
|
WORLD
|
visualbp [smaller | same | bigger]
|
|
AUTHOR
|
Aaron David Fairbanks
|
|
|
|
|
BP960 |
| Bongard Problems that require the solver to create their own new picture in the process of solving vs. other Bongard Problems. |
|
| |
|
|
COMMENTS
|
Left-sorted Bongard Problems have the keyword "visualimagination" on the OEBP.
Many things might be called "creating a picture". For example, drawing a path in a maze. However, use this keyword to indicate a Bongard Problem requires the solver to create something totally new "on a separate piece of paper" (whether mentally or physically), beyond just annotating the existing picture.
An artificial intelligence for solving such Bongard Problems should need some sort of ability to invent its own pictures internally. |
|
CROSSREFS
|
A "visualimagination" BP will likely be hardsort.
"Visualimagination" BPs are abstract.
"Visualimagination" BPs are are often about deciding whether some potential thing exists. (See BP634 for Bongard Problems featuring the concept ofexistence.) One can demonstrate it exists by constructing it.
Adjacent-numbered pages:
BP955 BP956 BP957 BP958 BP959  *  BP961 BP962 BP963 BP964 BP965
|
|
KEYWORD
|
notso, meta (see left/right), links, keyword
|
|
AUTHOR
|
Aaron David Fairbanks
|
|
|
|
|
BP986 |
| Palindromes vs. not palindromes. |
|
| |
|
|
COMMENTS
|
All examples in this Problem are sequences of graphic symbols. In this Problem, a "palindrome" is taken to be an ordered sequence which is the same read left-to-right as it is read right-to-left. A more formal solution to this Problem could be: "Sequences which are invariant under a permutation which swaps first and last entries, second and second last entries, third and third last entries, ... and so on vs. sequences which are not invariant under the aforementioned permutamation." |
|
CROSSREFS
|
Adjacent-numbered pages:
BP981 BP982 BP983 BP984 BP985  *  BP987 BP988 BP989 BP990 BP991
|
|
KEYWORD
|
nice, precise, allsorted, notso, sequence, traditional
|
|
CONCEPT
|
element_wise_symmetry (info | search), identical (info | search), sequence (info | search), same_shape (info | search), same (info | search), symmetry (info | search)
|
|
AUTHOR
|
Jago Collins
|
|
|
|
|
BP1001 |
| "____ vs. not" Bongard Problem vs. not. |
|
| |
|
|
|
|
|
BP1003 |
| The combined collection fits the same rule as the sub-collections vs. not so. |
|
| |
|
|
COMMENTS
|
Since it is most intuitive to imagine spatially squishing together all the collections in the process of combining them into one big collection, avoid rules that involve relative spatial positionings of objects. |
|
CROSSREFS
|
Contrast BP999, which is very similar. There, when considering the whole picture, the collections are to be treated as individual objects; here, when considering the whole picture, the collections are to be combined into one big collection. A picture showing (for example) an odd number of even-numbered groups would be sorted differently by these two BPs.
Also contrast BP1004, which is about a collection of plain objects obeying the same rule as all the objects (instead of a collection of [collections of objects] obeying the same rule as all the [collections of objects]).
See BP1006 for the version with only number-based properties. All panels in that Bongard Problem fit the same way in this Bongard Problem as well.
Adjacent-numbered pages:
BP998 BP999 BP1000 BP1001 BP1002  *  BP1004 BP1005 BP1006 BP1007 BP1008
|
|
KEYWORD
|
nice, abstract, notso, creativeexamples, rules, miniworlds
|
|
CONCEPT
|
recursion (info | search), self-reference (info | search)
|
|
WORLD
|
[smaller | same | bigger]
|
|
AUTHOR
|
Leo Crabbe, Aaron David Fairbanks
|
|
|
|
Welcome |
Solve |
Browse |
Lookup |
Recent |
Links |
Register |
Contact
Contribute |
Keywords |
Concepts |
Worlds |
Ambiguities |
Transformations |
Invalid Problems |
Style Guide |
Goals |
Glossary
|
|
|
|
|
|
|
|
|
|