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BP965 If you place the image on top of itself so that it lines up with itself exactly within a small region, it also lines up everywhere else vs. not so.
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COMMENTS

Rotations are allowed. To avoid confusion about whether reflections are allowed, no examples are included on the right that require reflections to match up with themselves locally but not globally; no examples are included on the left that can match up with themselves locally but not globally using a reflection.


Only parts of ellipses are used, and only one type of ellipse per image, to make everything easier to read and reason about.

CROSSREFS

See BP1246 for a variation on this idea where instead of lining the image up with itself along arbitrarily small regions, you line the image up with itself along individual separate objects.

Adjacent-numbered pages:
BP960 BP961 BP962 BP963 BP964  *  BP966 BP967 BP968 BP969 BP970

KEYWORD

hard, precise, distractingworld, perfect

AUTHOR

Aaron David Fairbanks

BP1105 Maze object features multiple branching paths vs. one path in maze object.
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COMMENTS

This was created as an example of a distractingworld Bongard Problem. Each example shows a distractingly detailed scene, irrelevant to the solution.


Despite this distraction, the keyword noisy does not fit this Bongard Problem because only details relevant to the solution change between examples.

CROSSREFS

Adjacent-numbered pages:
BP1100 BP1101 BP1102 BP1103 BP1104  *  BP1106 BP1107 BP1108 BP1109 BP1110

KEYWORD

easy, nice, arbitrary, example, distractingworld, experimental

AUTHOR

Aaron David Fairbanks

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