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BP1105 Maze object features multiple branching paths vs. one path in maze object.
(edit; present; nest [left/right]; search; history)
COMMENTS

This was created as an example of a distractingworld Bongard Problem. Each example shows a distractingly detailed scene, irrelevant to the solution.


Despite this distraction, the keyword noisy does not fit this Bongard Problem because only details relevant to the solution change between examples.

CROSSREFS

Adjacent-numbered pages:
BP1100 BP1101 BP1102 BP1103 BP1104  *  BP1106 BP1107 BP1108 BP1109 BP1110

KEYWORD

easy, nice, arbitrary, example, distractingworld, experimental

AUTHOR

Aaron David Fairbanks

BP1161 Image contains the exact arrangement of pixels that form the "S" creature depicted in EX9532 vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1156 BP1157 BP1158 BP1159 BP1160  *  BP1162 BP1163 BP1164 BP1165 BP1166

KEYWORD

unwordable, notso, arbitrary, handed, leftright, updown, stretch, blackwhite, creativeexamples, right-null, perfect, pixelperfect, help

AUTHOR

Leo Crabbe

BP1168 Image contains the exact arrangement of pixels that form the "S" creature depicted in EX9532 in exactly one place vs. arrangement is present in multiple places.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1163 BP1164 BP1165 BP1166 BP1167  *  BP1169 BP1170 BP1171 BP1172 BP1173

EXAMPLE

This Problem was made to serve as an example of something BP1166 would sort on its left.

KEYWORD

precise, arbitrary, example, pixelperfect, help, preciseworld

AUTHOR

Leo Crabbe

BP1183 One resolution vs. another.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1178 BP1179 BP1180 BP1181 BP1182  *  BP1184 BP1185 BP1186 BP1187 BP1188

KEYWORD

precise, arbitrary, pixelperfect, contributepairs, right-couldbe, preciseworld

AUTHOR

Leo Crabbe

BP1192 Short, short, long, short, long vs. not.
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples in this Problem are paths of short and long line segments which do not self-intersect. This could be a useful world to use in an abstract binary sequence BP.

CROSSREFS

Adjacent-numbered pages:
BP1187 BP1188 BP1189 BP1190 BP1191  *  BP1193 BP1194 BP1195 BP1196 BP1197

KEYWORD

nice, notso, arbitrary, traditional

WORLD

[smaller | same | bigger]

AUTHOR

Jago Collins

BP1193 Long, short, short, short vs. short, long, long, short
(edit; present; nest [left/right]; search; history)
COMMENTS

In morse code, the solution to this BP is B vs. P.

CROSSREFS

Adjacent-numbered pages:
BP1188 BP1189 BP1190 BP1191 BP1192  *  BP1194 BP1195 BP1196 BP1197 BP1198

KEYWORD

arbitrary, funny, neither

WORLD

[smaller | same | bigger]

AUTHOR

Jago Collins

BP1226 Three identical elements vs. other number of identical elements.
(edit; present; nest [left/right]; search; history)
COMMENTS

Based on BP91, which is the same, except for that the right side is "four identical elements".

CROSSREFS

Adjacent-numbered pages:
BP1221 BP1222 BP1223 BP1224 BP1225  *  BP1227 BP1228 BP1229 BP1230 BP1231

KEYWORD

stub, arbitrary, number, traditional

CONCEPT number (info | search),
three (info | search)

AUTHOR

Aaron David Fairbanks

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