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BP508 Bongard Problems with precise definitions vs. Bongard Problems with vague definitions.
BP1
BP3
BP4
BP6
BP13
BP23
BP31
BP67
BP72
BP103
BP104
BP210
BP292
BP312
BP321
BP322
BP324
BP325
BP329
BP334
BP344
BP348
BP367
BP368
BP376
BP384
BP386
BP389
BP390
BP391
BP523
BP527
BP557
BP558
BP559

. . .

BP2
BP9
BP10
BP11
BP12
BP14
BP62
BP119
BP148
BP364
BP393
BP505
BP508
BP509
BP511
BP524
BP571
BP813
BP847
BP865
BP894
BP895
BP939
BP1002
BP1111
BP1158
(edit; present; nest [left/right]; search; history)
COMMENTS

Bongard Problems sorted left have the keyword "precise" on the OEBP.

Bongard Problems sorted right have the keyword "fuzzy" on the OEBP.


In an precise Bongard Problem, any relevant example is either clearly sorted left, clearly sorted right, or clearly not sorted.

(All relevant examples clearly sorted either left or right is the keyword allsorted.)


How can it be decided whether or not a rule is precise? How can it be decided whether or not a rule classifies all "examples that are relevant"? There needs to be another rule to determine which examples the original rule intends to sort. Bongard Problems by design communicate ideas without fixing that context ahead of time. The label "precise" can only mean a Bongard Problem's rule seems precise to people who see it. (This "precise vs. fuzzy" Bongard Problem is fuzzy.)


In an precise "less than ___ vs. greater than ___" Bongard Problem (keyword spectrum), the division between the sides is usually an apparent threshold. For example, there is an intuitive threshold between acute and obtuse angles (see e.g. BP292).


As a rule of thumb, do not consider imperfections of hand drawn images (keyword ignoreimperfections) when deciding whether a Bongard Problem is precise or fuzzy. Just because one can draw a square badly does not mean "triangle vs. quadrilateral" (BP6) should be labelled fuzzy; similar vagueness arises in all hand-drawn Bongard Problems. (For Bongard Problems in which fine subtleties of drawings, including small imperfections, are meant to be considered, use the keyword perfect.)


Sometimes the way a Bongard Problem would sort certain examples is an unsolved problem in mathematics. (See e.g. BP820.) There is a precise criterion that has been used to verify each sorted example fits where it fits (some kind of mathematical proof); however, where some examples fit is still unknown. Whether or not such a Bongard Problem should be labelled "precise" might be debated.

(Technical note: some properties are known to be undecidable, and sometimes the decidability itself is unknown. See https://en.wikipedia.org/wiki/Decision_problem .)

(See the keyword proofsrequired.)

One way to resolve this ambiguity is to define "precise" as meaning that once people decide where an example belongs for a reason, they will all agree about it.


Sometimes the class of all examples in a Bongard Problem is imprecise, but, despite that, the rule sorting those examples is precise. Say, for some potential new example, it is unclear whether it should be included in the Bongard Problem at all, but, if it were included, it would be clear where it should be sorted (or that it should be left unsorted). A Bongard Problem like this can still be tagged "precise".

(If all examples are clearly sorted except for some example for which it is unclear whether it belongs to the class of relevant examples, the situation becomes ambiguous.)

On the other hand, sometimes the class of all examples is very clear, with an obvious boundary. (Keyword preciseworld.)


There is a subtle distinction to draw between Bongard Problems that are precise to the people making them and Bongard Problems that are precise to the people solving them. A Bongard Problem (particularly a non-allsorted one) might be labeled "precise" on the OEBP because the description and the listed ambiguous examples explicitly forbid sorting certain border cases; however, someone looking at the Bongard Problem without access to the OEBP page containing the definition would not be aware of this. It may or may not be obvious that certain examples were intentionally left out of the Bongard Problem. A larger collection of examples may make it more clear that a particularly blatant potential border case was left out intentionally.

CROSSREFS

See BP876 for the version with pictures of Bongard Problems instead of links to pages on the OEBP.

See both and neither for specific ways an example can be classified as unsorted in an "precise" Bongard Problem.

Adjacent-numbered pages:
BP503 BP504 BP505 BP506 BP507  *  BP509 BP510 BP511 BP512 BP513

KEYWORD

fuzzy, meta (see left/right), links, keyword, right-self, sideless

WORLD

bp [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP550 Experimental Bongard Problems vs. traditional-style Bongard Problems.
BP195
BP200
BP300
BP359
BP538
BP544
BP545
BP548
BP555
BP570
BP793
BP795
BP797
BP801
BP812
BP813
BP844
BP854
BP859
BP862
BP868
BP902
BP911
BP915
BP920
BP939
BP941
BP942
BP953
BP955
BP957
BP959
BP1008
BP1056
BP1073

. . .

BP1
BP2
BP3
BP4
BP5
BP6
BP7
BP8
BP9
BP10
BP11
BP12
BP13
BP14
BP15
BP16
BP17
BP18
BP19
BP20
BP21
BP22
BP23
BP24
BP25
BP26
BP27
BP28
BP29
BP30
BP31
BP32
BP33
BP34
BP35

. . .

(edit; present; nest [left/right]; search; history)
COMMENTS

Left examples have the keyword "experimental" on the OEBP.

Right examples have the keyword "traditional" on the OEBP.


Experimental BPs push the boundaries of what makes Bongard Problems Bongard Problems.


Traditional BPs show some simple property of black and white pictures. The OEBP is a place with many wild and absurd Bongard Problems, so it is useful to have an easy way to just find the regular old Bongard Problems.

CROSSREFS

Adjacent-numbered pages:
BP545 BP546 BP547 BP548 BP549  *  BP551 BP552 BP553 BP554 BP555

KEYWORD

subjective, meta (see left/right), links, keyword, left-it

WORLD

bp [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP556 Visual Bongard Problems such that if black and white are switched some examples switch sides vs. visual Bongard Problems that would always sort two switched versions the same way.
BP157
BP196
BP211
BP337
BP859
BP962
BP971
BP972
BP1008
BP1161
BP1249
BP1252
BP170
BP359
BP524
BP1089
BP1093
(edit; present; nest [left/right]; search; history)
COMMENTS

Left-sorted examples have the keyword "blackwhite" on the OEBP.

Right-sorted examples have the keyword "blackwhiteinvariant" on the OEBP.


All examples are visual Bongard Problems that allow black to touch the bounding box (keyword bordercontent).

CROSSREFS

Adjacent-numbered pages:
BP551 BP552 BP553 BP554 BP555  *  BP557 BP558 BP559 BP560 BP561

KEYWORD

meta (see left/right), links, keyword, invariance, wellfounded

CONCEPT black_white_inversion (info | search)

WORLD

visualbp [smaller | same | bigger]

AUTHOR

Leo Crabbe

BP565 Bongard Problems that are hard for humans to solve but easier for computers to solve vs. Bongard Problems that are hard for computers to solve but easier for humans to solve.
BP112
BP558
BP941
BP1008
BP1055
BP100
BP170
BP190
BP193
BP197
BP199
BP235
BP237
BP252
BP331
BP349
BP373
BP382
BP524
BP551
BP565
BP812
BP839
BP844
BP862
BP869
BP882
BP930
BP939
BP1002
BP1004
BP1092
BP1110
(edit; present; nest [left/right]; search; history)
COMMENTS

Left examples have the keyword "antihuman" on the OEBP.

Right examples have the keyword "anticomputer" on the OEBP.


Easy abstract Bongard Problems are typically anticomputer Bongard Problems.

CROSSREFS

See keyword help for Bongard Problems that can be made easier for humans to solve by the selection of helpful examples.

Adjacent-numbered pages:
BP560 BP561 BP562 BP563 BP564  *  BP566 BP567 BP568 BP569 BP570

KEYWORD

spectrum, anticomputer, meta (see left/right), links, keyword, right-self, viceversa

WORLD

bp [smaller | same | bigger]

AUTHOR

Leo Crabbe

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