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Displaying 1-6 of 6 results found.     page 1
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BP834 Image of a Bongard Problem such that (removal of) the bottom left box modifies the solution (and no other does) vs. no box changes the solution.
(edit; present; nest [left/right]; search; history)
COMMENTS

When removal of a box changes the solution, it cannot remove the old solution; it can only allow more possible new solutions. Conversely, adding boxes can only narrow down between existing solutions.

CROSSREFS

Adjacent-numbered pages:
BP829 BP830 BP831 BP832 BP833  *  BP835 BP836 BP837 BP838 BP839

KEYWORD

meta (see left/right), miniproblems, creativeexamples, presentationmatters, assumesfamiliarity, structure

WORLD

boxes_bpimage_three_per_side [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP1062 Every nonempty region has one box vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1057 BP1058 BP1059 BP1060 BP1061  *  BP1063 BP1064 BP1065 BP1066 BP1067

KEYWORD

perfect, infinitedetail

CONCEPT fractal (info | search),
recursion (info | search),
self-reference (info | search),
one (info | search)

WORLD

recursive_boxes [smaller | same | bigger]

AUTHOR

Aaron David Fairbanks

BP1097 "Fault line" present vs. not
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1092 BP1093 BP1094 BP1095 BP1096  *  BP1098 BP1099 BP1100 BP1101 BP1102

KEYWORD

nice, precise, notso, left-finite, right-finite, preciseworld

AUTHOR

Jago Collins

BP1105 Maze object features multiple branching paths vs. one path in maze object.
(edit; present; nest [left/right]; search; history)
COMMENTS

This was created as an example of a distractingworld Bongard Problem. Each example shows a distractingly detailed scene, irrelevant to the solution.


Despite this distraction, the keyword noisy does not fit this Bongard Problem because only details relevant to the solution change between examples.

CROSSREFS

Adjacent-numbered pages:
BP1100 BP1101 BP1102 BP1103 BP1104  *  BP1106 BP1107 BP1108 BP1109 BP1110

KEYWORD

easy, nice, arbitrary, example, distractingworld, experimental

AUTHOR

Aaron David Fairbanks

BP1138 Each attribute is shared by every group or none vs. some attribute is shared by exactly two groups
(edit; present; nest [left/right]; search; history)
COMMENTS

Attributes are shading, shape, and number.

There are always three groups.

This problem is related to the card game Set.

CROSSREFS

Adjacent-numbered pages:
BP1133 BP1134 BP1135 BP1136 BP1137  *  BP1139 BP1140 BP1141 BP1142 BP1143

KEYWORD

nice, notso

CONCEPT all (info | search),
number (info | search),
same (info | search),
two (info | search),
three (info | search)

AUTHOR

William B Holland

BP1155 Shapes are sorted according to a simple rule that uniquely determines where everything goes vs. shapes are sorted according to some other rule (or lack thereof).
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP1150 BP1151 BP1152 BP1153 BP1154  *  BP1156 BP1157 BP1158 BP1159 BP1160

KEYWORD

abstract, unwordable, creativeexamples, right-unknowable, traditional, finishedexamples, rules

AUTHOR

Leo Crabbe

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