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BP393 Correct vs. incorrect.
(edit; present; nest [left/right]; search; history)
COMMENTS

"True" vs. "false."

CROSSREFS

Adjacent-numbered pages:
BP388 BP389 BP390 BP391 BP392  *  BP394 BP395 BP396 BP397 BP398

KEYWORD

nice, fuzzy, abstract, collective, contributepairs, traditional, rules, miniworlds, dithering

CONCEPT categorization (info | search),
true_false (info | search)

AUTHOR

Jago Collins

BP505 Number indicated on number line conceptually related to image shown below vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

This is the "easier version" of BP801.


All numbers on the left are canonical mathematical constants, i.e. there are no totally arbitrary ratios, with images below featuring those ratios.

CROSSREFS

Adjacent-numbered pages:
BP500 BP501 BP502 BP503 BP504  *  BP506 BP507 BP508 BP509 BP510

KEYWORD

fuzzy, math

CONCEPT number (info | search),
ratio (info | search)

AUTHOR

Aaron David Fairbanks

BP524 Same objects are shown lined up in both "universes" vs. the two "universes" are not aligned.
(edit; present; nest [left/right]; search; history)
COMMENTS

All examples are black and white images, partitioned by lines such that crossing a line switches the background color and the foreground color. (Sometimes it is not clear which is "background" and which is "foreground".) In the space between two dividing lines, there is a black and white scene; the outlines of the shapes are curves dividing black from white. Images sorted left are such that each outline-curve present in a scene that comes in contact non-tangentially with a dividing line continues across the dividing line, across which the black and white sides of it switch.


Examples (especially right) usually have ambiguity to some degree; depending on how a person reads the images, dividing lines may be confused for curves within a scene.

CROSSREFS

Adjacent-numbered pages:
BP519 BP520 BP521 BP522 BP523  *  BP525 BP526 BP527 BP528 BP529

KEYWORD

fuzzy, unwordable, anticomputer, traditional, blackwhiteinvariant

AUTHOR

Aaron David Fairbanks

BP812 Aesthetically pleasing vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

Adjacent-numbered pages:
BP807 BP808 BP809 BP810 BP811  *  BP813 BP814 BP815 BP816 BP817

KEYWORD

easy, fuzzy, abstract, notso, stretch, anticomputer, subjective, invalid, experimental, funny, dithering

AUTHOR

Aaron David Fairbanks

BP813 Representations of natural mathematical objects vs. representations of arbitrary objects.
(edit; present; nest [left/right]; search; history)
COMMENTS

This is a very fuzzy definition. Some left examples arguably should be placed on the right, since the particular way they are represented is arbitrary--the Platonic solids EX6730 and primes EX6734 especially, as these show arbitrary placement and arrangement of objects. Furthermore if arbitrary representations are allowed one cannot be sure for example the right hand drawing of random numbers EX6740 does not represent "numbers" in general. Still this Bongard Problem has been solved by people.

CROSSREFS

Adjacent-numbered pages:
BP808 BP809 BP810 BP811 BP812  *  BP814 BP815 BP816 BP817 BP818

KEYWORD

fuzzy, abstract, stretch, math, solved, collective, experimental, dithering

AUTHOR

Aaron David Fairbanks

BP847 Evokes the idea of symmetry vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Or, perhaps more concretely, "Depiction of object with some symmetry (invariance under transformation) vs. depiction of object with no simple symmetries."

CROSSREFS

Adjacent-numbered pages:
BP842 BP843 BP844 BP845 BP846  *  BP848 BP849 BP850 BP851 BP852

KEYWORD

nice, fuzzy, abstract, math, concept, collective, dithering

CONCEPT symmetry (info | search)

AUTHOR

Leo Crabbe

BP939 Optical illusions vs. not so.
(edit; present; nest [left/right]; search; history)
COMMENTS

Panels on the left hand side contain geometrical objects that appear distorted (to a human) due to surrounding information.

REFERENCE

Vicente Sierra-Vázquez & Ignacio Serrano-Pedraza, Application of Riesz transforms to the isotropic AM-PM decomposition of geometrical-optical illusion images, April 2010, Figure 1.

CROSSREFS

Adjacent-numbered pages:
BP934 BP935 BP936 BP937 BP938  *  BP940 BP941 BP942 BP943 BP944

KEYWORD

fuzzy, anticomputer, subjective, contributepairs, invalid, experimental

CONCEPT length_line_or_curve (info | search),
visual_illusion (info | search)

AUTHOR

Leo Crabbe

BP1002 Vaguely self-similar (looks like self-similar fractal after one iteration) vs. not so.
(edit; present; nest [left/right]; search; history)
CROSSREFS

See BP1004 for a Problem about conceptual self-similarity instead of visual self-similarity.

See BP188 for a similar Problem restricted to shape outlines made of shape outlines.

Adjacent-numbered pages:
BP997 BP998 BP999 BP1000 BP1001  *  BP1003 BP1004 BP1005 BP1006 BP1007

KEYWORD

easy, nice, fuzzy, abstract, anticomputer, concept, traditional

CONCEPT fractal (info | search),
recursion (info | search),
self-reference (info | search),
similar_shape (info | search),
similar (info | search)

AUTHOR

Aaron David Fairbanks

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